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    [Tommy2st] Guardian 2.0


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    18 replies to this topic

    #1 Tommy2st

    Tommy2st

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    Posted 02 July 2008 - 02:14 PM

    Guardian 2.0
    Posted Image
    Made by Tommy2st
    Post written up by Tommy2st of iBotModz.net

    Features:
    -sheild doors
    -needler ammo (for decoration)
    -skulls that light on fire (beginning only)
    -added orange lift
    -Made to be playable with an assortment of placed weapons

    Pictures
    Posted Image
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    Video
    Sum1 who has a capture card can you do a Vid

    Download
    Mirror 1, Bungie.net


    Note: All these mods are discourage by Bungie, and can be removed at any time by them. You will not be banned, unless you distribute them. Its like CD's. Legal to own, illegal to distribute. So have fun.

    Tommy2st of iBotModz.net

    #2 zZDarkLegacyZz

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    Posted 02 July 2008 - 02:18 PM

    How on earth is this playable???????????? All i see that is evan CLOSE to playable are the shield doors

    #3 Nuklear♥

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    Posted 02 July 2008 - 02:18 PM

    Guardian and shield doors don't mix!

    But, nice mod anyway.

    #4 Tommy2st

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    Posted 02 July 2008 - 02:22 PM

    how aint it playable... it has nothing random on it ...everything was placed where i wanted it to go...it also has weapons around so yu can play it

    #5 zZDarkLegacyZz

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    Posted 02 July 2008 - 02:33 PM

    So your saying if i put a bunch of clones in the middle of the map and it turned out were i wanted them to be placed and put weapons everywere its playable?????

    EXACTLY, THIS, ANT , PLAYABLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    #6 iBotPeaches

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    Posted 02 July 2008 - 02:35 PM

    Please follow post format, you copied it, but not the BBCODE. Makes it look bad, and you have small images. Download the full size. I should strict like ForgeHub and just delete the topic.

    #7 Dark Slipstream

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    Posted 02 July 2008 - 02:43 PM

    Ghost Rider Skull... that's just about the only good thing there.

    Peachs, I'd fix up this post, but I am at my friends house, so I am unable to atm, because we are going to the YMCA and then on to the movies to see Wanted.

    If it is not fixed by the time I get back, I'll update it.

    #8 Tommy2st

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    Posted 02 July 2008 - 02:52 PM

    sorry bout the post... fixed accept pics because i deleted them

    #9 SotG Caboose

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    Posted 02 July 2008 - 05:38 PM

    the sheild doors and lifts are perfectly placed this is one of my favorite guardian mods ever

    #10 Tommy2st

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    Posted 02 July 2008 - 05:47 PM

    the sheild doors and lifts are perfectly placed this is one of my favorite guardian mods ever


    thanks caboose...atleast you went and played the map before commenting...im glad yu liked it

    #11 jimjam

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    Posted 02 July 2008 - 06:12 PM

    The flaming skull is a great idea and everything is placed nicely but its nothing really new.

    #12 Tommy2st

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    Posted 02 July 2008 - 06:21 PM

    no forge mods are gonna be new because everything was done...but this was made to be playable and is fun with friends

    #13 HaloGen713

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    Posted 02 July 2008 - 06:52 PM

    I think that there is a slight misplacement on one of the shield doors in the blue room, on the top floor. but otherwise, VERY NICE!

    #14 Tommy2st

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    Posted 02 July 2008 - 07:03 PM

    which one ill have a look at it

    and dark legacy did you even go play the map its completely playable

    #15 LXV Grizzly

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    Posted 05 July 2008 - 03:23 PM

    Where exactly did you move the weapons, guardian has pretty well placed weapons so i hope you didnt move them around to much. Also this is playable, at least its not the random host only junk that 90 % of the community makes. it seems he actually put some thought into placement.

    #16 blacklabelfosho

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    Posted 05 July 2008 - 03:31 PM

    i like the map... makes the gameplay for this map a completely different style though...
    no more quick peek snipes from snipe tower anymore...

    made most of the map a close range map now bc of shield doors.

    skulls on the map are actually useful. when using shield door tactic.

    found it fun with 3v3...
    not fun for ball or flag games though...

    no granades from across the map will help you now

    the lift at shotty spawn also makes a whole different play to that side of the map too

    #17 Snowmon333♥

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    Posted 05 July 2008 - 04:38 PM

    i like the map... makes the gameplay for this map a completely different style though...
    no more quick peek snipes from snipe tower anymore...

    made most of the map a close range map now bc of shield doors.

    skulls on the map are actually useful. when using shield door tactic.

    found it fun with 3v3...
    not fun for ball or flag games though...

    no granades from across the map will help you now

    the lift at shotty spawn also makes a whole different play to that side of the map too


    I agree with you, not sure why people were complaining about the map, it's better than most, and it's actually playable

    #18 sillybob123

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    Posted 05 July 2008 - 05:54 PM

    wow i really like it can u send me a pm of what u replaced for what and how they were placed etc... so u had them perfectly placed

    #19 Tommy2st

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    Posted 09 July 2008 - 02:14 PM

    any1 who wants this map pm me because it was removed from my fileshare