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    Usermap Whitepaper


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    8 replies to this topic

    #1 Dark Slipstream

    Dark Slipstream

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    Posted 30 June 2008 - 11:37 PM

    Removed.

    Edited by Dark Slipstream, 22 August 2009 - 06:16 PM.


    #2 SmokiestGrunl

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    Posted 01 July 2008 - 07:30 AM

    What can we do with this infomation exatually?

    #3 JIME108

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    Posted 01 July 2008 - 09:12 AM

    thx

    #4 Dark Slipstream

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    Posted 01 July 2008 - 11:07 AM

    What can we do with this infomation exatually?


    This you can try/succeed in modding campaign by knowing exactly where the objects/everything is to modify.

    Basically it's a list of "offsets" instead of "identifiers" that tell you WHERE to modify.

    Hope this cleared a few things up.

    #5 SmokiestGrunl

    SmokiestGrunl

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    Posted 01 July 2008 - 03:17 PM

    What can we do with this infomation exatually?


    This you can try/succeed in modding campaign by knowing exactly where the objects/everything is to modify.

    Basically it's a list of "offsets" instead of "identifiers" that tell you WHERE to modify.

    Hope this cleared a few things up.


    Don't you need a map resigner to mod campaign?

    #6 Dark Slipstream

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    Posted 01 July 2008 - 03:28 PM

    No, the recent gamesave is user created.. which means it can be resigned using a CON Resigner.

    #7 Repoman 108

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    Posted 27 July 2008 - 07:08 PM

    so can someone make a tutorial on how to mod campaign? i mean im not asking for a noob-interface program but that does kinda look confusing to people and you didnt exactly explain how you use it so if someone could make a tutorial for hex editing campaign recent saves (personal) i think a lota people'd thank ya

    #8 SpaZZ

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    Posted 27 July 2008 - 08:28 PM

    so can someone make a tutorial on how to mod campaign? i mean im not asking for a noob-interface program but that does kinda look confusing to people and you didnt exactly explain how you use it so if someone could make a tutorial for hex editing campaign recent saves (personal) i think a lota people'd thank ya

    No one (without a dev kit) has acheived that yet.

    #9 dschu012

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    Posted 28 July 2008 - 09:39 PM

    This you can try/succeed in modding campaign by knowing exactly where the objects/everything is to modify.

    Basically it's a list of "offsets" instead of "identifiers" that tell you WHERE to modify.

    Hope this cleared a few things up.

    This whitepaper is for usermaps, meaning forge variants. You can use this information to mod forge variants, like changing the coordinates where something spawns and such without having to use those programs other people have made.