Jump to content

  •  

  • iBotModz CBox


    Photo

    Teleporter Mods


    • Please log in to reply
    19 replies to this topic

    #1 halodu03de

    halodu03de

      Corporal Grade 1

    • Members+

    • 167 posts
    • Joined: 13-May 08

    Posted 18 June 2008 - 01:04 PM

    Some views of my third set of mods with teleporters way out of the map. if you have any ideas of other places to put teleporters that you cant normally get to post them here or send me a PM.



    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image


    Mods By Halodu03de

    #2 Dark Slipstream

    Dark Slipstream

      Blue Shadowz Owner

    • Members+

    • 2,829 posts
    • Joined: 19-April 08
    • Gender:Male
    • Location:Canada, ON

    Posted 18 June 2008 - 01:31 PM

    Yea, he XYZ'd it. He placed teleporters near the outside of each map, and just moved it by like 500+ or something so it was really far out there. Then if u teleport, slowly u can stand out there.. but if you move u probably die.

    #3 delta 129

    delta 129

      Private

    • Members+

    • 39 posts
    • Joined: 24-May 08

    Posted 18 June 2008 - 01:41 PM

    that looks pretty cool, i like the one on sandtrap where your next to the egg : )

    #4 Tommy2st

    Tommy2st

      Corporal Grade 1

    • Members+

    • 175 posts
    • Joined: 09-June 08

    Posted 18 June 2008 - 02:24 PM

    thats cool how do you work xyz?

    #5 mangriff32

    mangriff32

      Sergeant Grade 3

    • VIP

    • 486 posts
    • Joined: 07-October 07
    • Gender:Male
    • Location:Florida

    Posted 18 June 2008 - 02:45 PM

    I thought about this when the XSS resigner still worked, but i never got it signed in time....

    #6 LXV Grizzly

    LXV Grizzly

      Sergeant Grade 2

    • Members+

    • 422 posts
    • Joined: 30-May 08
    • Location:In a house

    Posted 18 June 2008 - 03:23 PM

    Ok i have a really good one, put one on the pit, in the room above the sword room, so that you can walk on those cross wak things or at lease go inside that little room PLEASE ive always wanted to go up there lol. But if you cant do that make one way outside the pit, thatd be awesome because then you could forge out there or something!

    #7 halodu03de

    halodu03de

      Corporal Grade 1

    • Members+

    • 167 posts
    • Joined: 13-May 08

    Posted 18 June 2008 - 03:38 PM

    theres no way to put it in the scenery barrier b/c its always blocked and unless its in the scenery barrier you will die. also there isnt a room above the sword room it just looks like there is.

    #8 Yokomoko

    Yokomoko

      Private

    • Members+

    • 30 posts
    • Joined: 18-June 08

    Posted 18 June 2008 - 05:16 PM

    Those pics are sweet. Nice job!!!

    #9 halodu03de

    halodu03de

      Corporal Grade 1

    • Members+

    • 167 posts
    • Joined: 13-May 08

    Posted 18 June 2008 - 06:48 PM

    ok since your all asking...

    for the xyz modding i use sandbox which was made by shade. but it only edits the sandbox.map inside the usermap so you will have to extract it and then inject it back into the usermap when your done. once you get the .map file out of the usermap and opened with sandbox, just go down the list until you see receiver teleporter or node or whatever. click the button that says edit right underneath it, go down to spawn location or whatever its called near the bottom and put in you own custom coordinates. to find where u want to place it, you can do the pan-cam glitch and enter the first 3 numbers in pan cam for the x y and z for the reciever on that map. then just save changes and reinject the map into the usermap.

    I bet more than half of you dont know what most of this stuff means....

    #10 yungbol

    yungbol

      Firmware Expert

    • Global Mods

    • 1,461 posts
    • Joined: 09-April 08
    • Gender:Male
    • Location:Philly

    Posted 18 June 2008 - 06:53 PM

    to put what he said in basic words... open the sandbox and change a z coordinate to about..? i don't know like 500.. or do the pan cam glitch like he said if you don't know what that is google "halo 3 debug mode"

    #11 Bloody Beserker

    Bloody Beserker

      Private Grade 2

    • Members+

    • 61 posts
    • Joined: 12-May 08
    • Location:United States

    Posted 18 June 2008 - 08:46 PM

    i have one thing to say, sligstrom did the same thing and just put a post over on ***** at the same time you did here...except no defense he got to the very top of valhhaalla, way cooler than yours jumped off and came crashing down like a meteoer and didnt die somehow very cool i mean he landed on a scorpiaon and destoyed it lol. so if you could make a map with teleporters in the air thatd be amazing fun send it to us also also slig has a new mod term.aka Map Editing where he moves stuff on the map, he pulled the warthogs on the pit and put them in the actually map. also he moved the hole last resort map so it was the background he was on a invisible map and on the scenario so.

    #12 halodu03de

    halodu03de

      Corporal Grade 1

    • Members+

    • 167 posts
    • Joined: 13-May 08

    Posted 22 June 2008 - 11:49 PM

    ya well duh every mod is map editing and he did what i did with the xyz coordinates. also, when the hell did sligstorm jump off of the teleporter and land on a tank like a meteor?!!?!?!? i think you were just dreaming. Also he didnt get to the very top of valhalla he was half way there, he didnt jump off, nor did he pull the warthog in the map, he just modded the coordinates differently and you cant even drive the warthog. and sligstorm didnt flip the map he just put a crate on the ground upside down, and changed it into sky.scen in the map file which isnt very hard to do at all. also, i made a map with the teleporter in space past the clouds higher up than he did but i didnt want his noob supporters to think i stole his map. also, sligstorm is nothing special. everything hes modded is VERY easy to do if you know hwo to mod, ask anyone who can.

    #13 miinaturvat

    miinaturvat

      miiinaturvat

    • Donors+

    • 927 posts
    • Joined: 09-April 08
    • Gender:Male
    • Location:Dragon Shores!

    Posted 24 June 2008 - 01:59 PM

    On blackout, there's a room (I think it's called the rec room) that's impossible to get into normally...

    It's like a 3D death barrier in the form of a room

    Get a teleporter in there. You could be the first person to ever go in there EVER!

    #14 iKhaosmaster

    iKhaosmaster

      Yawn

    • Members+

    • 1,346 posts
    • Joined: 29-April 08
    • Gender:Male

    Posted 26 June 2008 - 07:48 PM

    this is actually pretty cool. how did you do that

    #15 luca992

    luca992

      Recruit

    • Members+

    • 2 posts
    • Joined: 01-May 08

    Posted 01 July 2008 - 10:04 AM

    i have a really good one the second bridge on Narrows

    #16 R4ZOR

    R4ZOR

      Private Grade 2

    • Members+

    • 55 posts
    • Joined: 11-June 08

    Posted 01 July 2008 - 10:08 AM

    links???
    to all but vahallla and snowbound and sandtrap

    #17 Dark Slipstream

    Dark Slipstream

      Blue Shadowz Owner

    • Members+

    • 2,829 posts
    • Joined: 19-April 08
    • Gender:Male
    • Location:Canada, ON

    Posted 01 July 2008 - 12:06 PM

    theres no way to put it in the scenery barrier b/c its always blocked and unless its in the scenery barrier you will die. also there isnt a room above the sword room it just looks like there is.


    You won't die, you just cannot move, you can rotate and shoot... that's basically it.

    Btw, do you plan on releasing these maps, I know a lot of people would love to have them.

    #18 vip3r

    vip3r

      Apprentice Grade 2

    • Members+

    • 11 posts
    • Joined: 08-September 08
    • Location:United Kingdom

    Posted 13 April 2009 - 07:05 AM

    any links ?...

    #19 swampy666

    swampy666

      Corporal Grade 2

    • Members+

    • 254 posts
    • Joined: 21-April 08

    Posted 13 April 2009 - 05:34 PM

    please don't bump old threads, thanks.

    #20 Die4Dethklok

    Die4Dethklok

      Apprentice Grade 1

    • Members+

    • 6 posts
    • Joined: 17-August 09

    Posted 19 August 2009 - 10:00 AM

    please don't bump old threads, thanks.


    is that a job for a cowboy pic