iBotModz CBox
.map resigner
#1
Posted 14 June 2008 - 06:44 PM
since there are still topics coming up about this i will explain- EVERYTHING THAT YOU COULD MOD IN HALO 2 ARE USING .MAP!
That includes-
new textures
projectile swaps
any campaign modding
anything character swaps (that you can play as)
anything else that you can edit in Johnson or are editing .map files.
#2
Posted 14 June 2008 - 07:12 PM
#3
Posted 14 June 2008 - 07:13 PM
Care to explain why the word "impossible" is used. I bet it was used for Halo 2 as well... yet it happened, didn't it. It will happen, and it has happened. Shade has one. END of story.
#4
Posted 14 June 2008 - 07:16 PM
#5
Posted 14 June 2008 - 07:18 PM
#6
Posted 14 June 2008 - 07:18 PM
Going to take a long-a** time? Yes...
Remember what Anth0ny said about a custom kernel being released...
The would disable Xbox lIve, while allowing unsigned code.
I don't know much about the specs of this or even the definition of "custom kernel", but I assume it is a very time-consuming process to develope it and would function similarly to a modded dashboard. *Goes to XB-S to check info*
EditZ: w00T H34dx first same-time-post on iBotModz!!
#7
Posted 14 June 2008 - 07:45 PM
#8
Posted 14 June 2008 - 07:54 PM
#9
Posted 16 June 2008 - 09:34 AM
and ur right it culd happen... in literally more than 10000000000000000000000000000000000000000000000000000000000000000000000000000000
000 years.
and making a h2 maps only took like 1 year to make
#10
Posted 16 June 2008 - 09:49 AM
#11
Posted 16 June 2008 - 10:44 AM
also the only hard part would be getting that key peches said, shade made one cause he threatened bungie or something like that.
#12
Posted 16 June 2008 - 10:49 AM
You are all so $%#^%# stupid, I swear to god. No one except Bungie can resign maps. Shade does not have a .map resigner. Why is every spreading lies about him? None of you know shade and your all just talking s*** about him...T3ABAGGER, First off, no one listen to him he dosent know what hes talking about, there coulb be a .map resigner in the rear future, do you know how many people are working on one?
also the only hard part would be getting that key peches said, shade made one cause he threatened bungie or something like that.
#13
Posted 16 June 2008 - 11:12 AM
You are all so *&@#@@ stupid, I swear to god. No one except Bungie can resign maps. Shade does not have a .map resigner. Why is every spreading lies about him? None of you know shade and your all just talking * about him...T3ABAGGER, First off, no one listen to him he dosent know what hes talking about, there coulb be a .map resigner in the rear future, do you know how many people are working on one?
also the only hard part would be getting that key peches said, shade made one cause he threatened bungie or something like that.
Thank you.
NOBODY HAS A DAMN .map RESIGNER.
#14
Posted 16 June 2008 - 11:22 AM
#15
Posted 16 June 2008 - 12:23 PM
I didn't know anyone had .MAP resigner. It should take forever though to find the key that is used to generate the RSA encryption. So either they got it, or not.
yes, those were the only posts that weren't babbling around. People use some $%#^%# common sense and please talk like you're older than a $%#^%# 12-year old.You are all so *&@#@@ stupid, I swear to god. No one except Bungie can resign maps. Shade does not have a .map resigner. Why is every spreading lies about him? None of you know shade and your all just talking * about him...T3ABAGGER, First off, no one listen to him he dosent know what hes talking about, there coulb be a .map resigner in the rear future, do you know how many people are working on one?
also the only hard part would be getting that key peches said, shade made one cause he threatened bungie or something like that.
Now, Shade45 doesn't have a .map resigner. He even told me that he doesn't have one. EazyB doesn't have a .map resigner, and just last night confessed that there isn't one (in the chat box he explained how no .map resigner exists). There have been several "stories" going around on how shade "got a con resigner". One was that he threatened bungie for it. Another is that his dad works at bungie and gave it to him. They're all lies, get over it. You're trying to protect something that isn't worth protecting. I mean, why is it such a big deal trying to protect someone you don't even know?
For all of you comparing halo 3 to halo 2, it's not the same boat here. Halo 2 was just a CRC check to make sure the maps copied correctly, while halo 3 is actual protection. Not just protection, but RSA-2048 (although we can't be too sure of the key size (note that it was said the CON files used RSA-2048 -.-)).
Secondly, it's near-impossible to crack the RSA-2048 because of the shear effort that it requires. If you wanted to bruteforce the actual key, it would take longer than actually factoring it, and factoring one with today's technology would still take billions of years. Bungie never placed the private key onto the halo 3 disk, or anywhere we could get it from, so we're done there.
@ Grizzley, it would take longer to build a .map resigner because nobody has the keys. With CON files, we were able to obtain the keys from the keyvault. With .maps, there is only the public key. So don't compare it to simple CON files. It would be more of a comparison to LIVE or PIRS files.
@ crosseyes, good job for stating that. However there's more to a custom kernel than just developing it. We still need a better way of getting the xbox 360 to run unsigned code. Since any custom made kernel wouldn't be signed for retail, all retail xbox 360's wouldn't run it. We could use the KK exploit, but that would also limit it to a small group of people, or basically everyone who has enough money to buy an infectus chip and timing attack chip.
@ Dark slipstream, They used dev-kits for any mods that they made. End of story. Nobody has a .map resigner except for whatever bungie uses.
@ skipper, just stfu. You're protecting something that isn't even worth protecting, and isn't even true.
#16
Posted 16 June 2008 - 02:05 PM
Shadow Lag, Shade45, Detox, and athony use dev kits with a modded xex that allows for their xbox to run unsigned code. THE DEV KITS DONT RUN UNSIGNED CODE!!!!
#17
Posted 16 June 2008 - 04:56 PM
K, h2 mods took like a year to make, we've modded forge varients a month after the game was released, and we still have a few months till its the 1 year anniversary for release. If you compare the modding timeline, H3 was modded quicker, in a sense.its not like this is new news but some ppl stil dont get it so i posted it
and ur right it culd happen... in literally more than 10000000000000000000000000000000000000000000000000000000000000000000000000000000
000 years.
and making a h2 maps only took like 1 year to make
#18
Posted 16 June 2008 - 05:13 PM
#19
Posted 16 June 2008 - 05:14 PM
Modding halo 1=1
modding halo 2=3
modding halo 3 con=4
modding halo 3 map=99999999999999
#20 Guest__*
Posted 16 June 2008 - 05:15 PM
Getting the key is the hard part. Decoding it is the easy one.Even if we get the key, thats only like the "hint" key. Then we can decode/decrypt with it. Its like National Treasure 2. We have to steal the key, then decode it.