Things you need:
-Dothalo V1.0b3.0 (thats the one i used and worked)
-map resigner
Open up dothalo and open the map you wanne mod. Go to the '[mode] model' tag and for ex you wanne change the the BR look for 'object/weapons/rifle/battle_rilfe/battle_rifle' in the depencies window change every thing to whatever you want (you have some good known shaders below)
Also you will see that the weapons are listed twice but once it has the normal name and once it has fp in front of it, fp stands for first person so when you pick up the weapon what you see on ur screen is the fp version of the weapon. Hope that made some kind of sence...
objectsvehiclesscorpionshadersheadligh
objectsvehicleswarthogshaderslights
objectspowerupsneedler_ammoshadersneedler_ammo_glow
objectspowerupsactive_camouflageshadersactive_camouflage
objectspowerupsover_shieldshadersover_shield
objectsweaponssupport_highflak_cannonshadersflak_bolt_luminous
objectsweaponssupport_lowsentinel_gunshaderssentinel_gun_illum
objectsvehiclesbansheeshadersbanshee_illum
objectsweaponspistolneedlershadersneedler_luminous
objectsvehicleswarthogshadersglass_damage_red
objectsvehicleswarthogshadersglass_damage_white
objectsvehicleswraithshadersmortar_charge_illum
scenariosobjectsmultilockoutshaderspower_modual
[Only on lockout [i think anyway] and is pretty much only good on the Plasma Rifle
objectspowerupsover_shieldshaderspowerup_glass
objectspowerupsrocket_launcher_ammoshadersrla_decal
objectspowerupssniper_rifle_ammoshaderssr_ammo_decal
objectspowerupsrocket_launcher_ammoshadersrla_decal
scenariosobjectsforerunnerindustrialshadersgas_container_glass
iBotModz CBox
How to make stuff see through, original tut by Haze
Started by fattwam, Aug 31 2007 08:23 PM
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