I got this tut from halomods.
Step 1:
Open your map up in insolence and go to the [proj] tag and click on:
objectsweaponssupport_highrocket_launcherprojectilesrocket
make sure its highlighted and right click then select duplicate. now open you go back to the [proj] tag again and right under:
objectsweaponssupport_highrocket_launcherprojectilesrocket
you should see
objectsweaponssupport_highrocket_launcherprojectilesrocket2
now close your map out of insolence.
Step: 2
open your map in ADI the go to the [weap] tag and click on:
objectsvehicleswarthogweaponwarthog_horn
change BOTH the projectiles to:
objectsweaponssupport_highrocket_launcherprojectilesrocket2
then null everything else out.
then open your map up in dothalo and go to the [weap] tag and click on the warthog horn again go into tag editor window and go down the the bottom where the projectile is and click the dropdown window and click 0
then change the x,y, and z spawn coords to these
X: 8E-11
Y: 0.000647948
Z: -0.4428424
then go back the the dropdown window and select 1 and do the same thing.
Step 3:
open your map up in dothalo again and go to your duplicated [proj] tag. and go to the tag editor and make your values look like these
Glow Radius: 0
Damage Effect distance: 0
Projectile Life Distance: around 5 or so
Life Span: around 5 or so
now go to the dependencies window and null everything accept for the [jpt] tags
Step 4:
go to the [Jpt] tag and click on:
objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_expl
osion
now go to the tag editor and set the values to these
Minimum Damage: 0
Damage (min): 0
Damage(max): 0
Force: i put mine on 3 but you can experiment
Stun Time: 0
Shake duration: 0
Shake Rotation: 0
Shake Movement: 0
now do the same thing for this one accept change force to 0:
objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_impa
ct
now set everyting to 0 on this one but leave the bottom 2 trigger things alone.
objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_trig
ger
and there you go your hog has hydraulics. to find out how to add another trigger just follow the tut on how to add secondary fire to any weapon and do the same thing but set the coords to werever you want the explosion to be.
iBotModz CBox
how to put hydraulics on a warthog
Started by fattwam, Aug 31 2007 08:00 PM
4 replies to this topic
#1
Posted 31 August 2007 - 08:00 PM
#2
Posted 12 January 2009 - 03:23 PM
thats well good i gotta learn some of this
#3
Posted 15 February 2009 - 12:31 AM
I like it
#4
Posted 15 February 2009 - 02:26 AM
Winnar!
#5
Posted 18 February 2018 - 05:35 PM
Hey this is my tut! I know it's a bump but it's cool seeing it here lol. This reminds me, I need to go grab my old sig from the halomods archive and add it here.