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    how to put hydraulics on a warthog


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    4 replies to this topic

    #1 fattwam

    fattwam

      General Grade 2

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    Posted 31 August 2007 - 08:00 PM

    I got this tut from halomods.

    Step 1:

    Open your map up in insolence and go to the [proj] tag and click on:

    objectsweaponssupport_highrocket_launcherprojectilesrocket

    make sure its highlighted and right click then select duplicate. now open you go back to the [proj] tag again and right under:

    objectsweaponssupport_highrocket_launcherprojectilesrocket

    you should see

    objectsweaponssupport_highrocket_launcherprojectilesrocket2

    now close your map out of insolence.

    Step: 2

    open your map in ADI the go to the [weap] tag and click on:

    objectsvehicleswarthogweaponwarthog_horn

    change BOTH the projectiles to:

    objectsweaponssupport_highrocket_launcherprojectilesrocket2

    then null everything else out.

    then open your map up in dothalo and go to the [weap] tag and click on the warthog horn again go into tag editor window and go down the the bottom where the projectile is and click the dropdown window and click 0

    then change the x,y, and z spawn coords to these

    X: 8E-11

    Y: 0.000647948

    Z: -0.4428424

    then go back the the dropdown window and select 1 and do the same thing.

    Step 3:

    open your map up in dothalo again and go to your duplicated [proj] tag. and go to the tag editor and make your values look like these


    Glow Radius: 0
    Damage Effect distance: 0
    Projectile Life Distance: around 5 or so
    Life Span: around 5 or so

    now go to the dependencies window and null everything accept for the [jpt] tags

    Step 4:

    go to the [Jpt] tag and click on:

    objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_expl
    osion

    now go to the tag editor and set the values to these

    Minimum Damage: 0
    Damage (min): 0
    Damage(max): 0
    Force: i put mine on 3 but you can experiment
    Stun Time: 0
    Shake duration: 0
    Shake Rotation: 0
    Shake Movement: 0

    now do the same thing for this one accept change force to 0:

    objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_impa
    ct

    now set everyting to 0 on this one but leave the bottom 2 trigger things alone.

    objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_trig
    ger


    and there you go your hog has hydraulics. to find out how to add another trigger just follow the tut on how to add secondary fire to any weapon and do the same thing but set the coords to werever you want the explosion to be.

    #2 nath1101

    nath1101

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    Posted 12 January 2009 - 03:23 PM

    thats well good i gotta learn some of this

    #3 Joe Walls

    Joe Walls

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    Posted 15 February 2009 - 12:31 AM

    I like it :)

    #4 Dark Slipstream

    Dark Slipstream

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    Posted 15 February 2009 - 02:26 AM

    Winnar!

    #5 Shadow07

    Shadow07

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    • Location:Arkansas

    Posted 18 February 2018 - 05:35 PM

    Hey this is my tut! I know it's a bump but it's cool seeing it here lol. This reminds me, I need to go grab my old sig from the halomods archive and add it here.