Is it possible to put an AA wrath in a map? If so can anybody here do it?
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Anti-Air Wrath
Started by Pfhor, May 25 2008 10:20 AM
4 replies to this topic
#1
Posted 25 May 2008 - 10:20 AM
#2
Posted 25 May 2008 - 10:23 AM
As of now to put the whole AA wraith in a map it is impossible.
#3
Posted 25 May 2008 - 10:24 AM
Ok thanks fou letting me know.
#4
Posted 25 May 2008 - 10:35 AM
I believe it blows up immediately, so even if you could, it wouldn't really be drivable.
#5
Posted 25 May 2008 - 10:41 AM
Blacklabel, H3 Pyro and I have been working on that aswell as slayer varients. We are also going to start on trying to find out how images work...
This was our theory...
Since the anti air wraith turret is in the actual map file (riverworld aka valhalla) it is possible to spawn the turret on its own but not the actuall wraith bit attached to it. The wraith is actually two different objects one being the wraith itself and the other being the turret (it's actually 3 parts if you count the infantry turret). Now we thought that if you spawn a normal wraith then look for the ident of the normal wraith turret then swap it with the anit air turret thus making them connected or linked..But we couldnt find the HEX value of the wraith turret. The anti air wraith is actually non existing its just a normal wraith with a different turret.
This was our theory...
Since the anti air wraith turret is in the actual map file (riverworld aka valhalla) it is possible to spawn the turret on its own but not the actuall wraith bit attached to it. The wraith is actually two different objects one being the wraith itself and the other being the turret (it's actually 3 parts if you count the infantry turret). Now we thought that if you spawn a normal wraith then look for the ident of the normal wraith turret then swap it with the anit air turret thus making them connected or linked..But we couldnt find the HEX value of the wraith turret. The anti air wraith is actually non existing its just a normal wraith with a different turret.