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    Make Sarab DRIVIBLE


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    #1 fattwam

    fattwam

      General Grade 2

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    • Joined: 18-August 07

    Posted 31 August 2007 - 07:02 PM

    ok this i how to make a scarab drivable without nulling out anything in the warthog. you can do this with a ghost or a warthog its ur choice, i'll tell u when u can pick.

    Step 1: Open dothalo (a durka durka) open up turnf (or if u used insolence the map u have it in)

    Step 2: scroll down to the Vehi tag and pick what vehicle u want to use to drive ur scarab (ghost if u want it to have a boost, warthog if u want it to have more than 1 person and a turret to use to shoot out the scarab gun!!!, or banshee if u want it to fly) i will use a warthog for this tut.

    Step 3: click on the vehicle u want to be the scarab. now look at its meta offset, highlight it and copy it.

    Step 4: now scroll up to the Mach tag and selct the scarab not the plasma door. now go up to the scarabs meta offset and paste in the warthogs meta offset over it. this will make it so they see the scarab but not the warthog. now click save changes.

    From here through the rest of the tutorial is only for if u used the warthog, this will be makin the the turret ot the warthog shoot the scarab gun. Im not 100% sure this will work but i got a really good hunch lol. so yes u can blame me if it doesnt work, but if it does HOLY F****** S***!

    Step 5: Now scroll down to the weapon tag. scroll down to the chaingun_ turret. now click on it and go look at the dependencies/loneIDs/reflexive window. click on the proj label. change it to the scarabs main gun. save changes.

    Step 6: i dont know why but when ever i change a projectile i like to even it out. go to the scarab main gun in the weap tag. now select proj in the dependecies window and change it to the weaponbullet

    Ok now ur done u have the scarab drivable and it can now shoot out the scarab gun as well, im out.