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    #1 Ar7ific1al

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    Posted 03 May 2008 - 11:19 PM

    Hellooo, guys of iBotModz lol I've been workin all day on a nice Coagulation skin, and although people may be getting tired of maps that are "snow" or "ice" skinned, I am not lol I've always loved them, and that's what my Coagulation skin is. =) I won't post any pics yet, because I'm still contemplating whether I like it like this or not. I am definitely wanting to test this with some of you guys on XLink Kai if you can. Also, when it is done, I need to find someone that has a capture card so we can record maybe 5 or so minutes of gameplay on the map and show off the main points of the skin and/or mod. I may not be releasing and pics as of yet, but I will release a bit of info as far as mods to the weapons, vehicles, etc. So, here goes.

    What's Been Done

    VEHICLES
    Wraith: Swapped MP mortar turret with SP mortar turret, skinned
    Ghost: Changed boost contrail colors, skin
    Warthog: Skinned
    Spectre: Changed boost contrail colors, skinned
    Scorpion: Skinned (except for the guts)
    Banshee: Changed boost contrail colors, skinned

    WEAPONS
    Magnum: Skinned
    Plasma Pistol: Skinned
    Needler: Skinned, no longer dual wield, higher ROF, much weaker to tone it down with the high ROF
    Battle Rifle: Skinned
    Covenant Carbine: Skinned, switch visible without reload
    Plasma Rifle: Skinned
    Brute Plasma Rifle: Changed projectile contrail colors, skinned
    SMG: Absolutely nothing
    Sniper Rifle: Absolutely nothing
    Particle Beam Rifle: Changed projectile contrail colors, skinned
    Rocket Launcher: Skinned
    Brute Shot: Skinned
    Sentinel Beam: Skinned

    To Do

    VEHICLES
    Warthog: Lower ground friction, very easy to do

    WEAPONS
    Plasma Pistol: Change projectile and light color (don't know how to do it my self lol)
    Needler: Change fire effect color and the color around the needle projectiles (how to do it?)
    SMG: Change into scope-less, fully auto Battle Rifle
    Sentinel Beam: Change projectile and/or contrail colors

    If anyone here at iBotModz can help me with the things I can't do myself, and can help me test it for SLC, please contact me. If you would like to be part of my beta testing squad for XLink, please PM me. Or if you would just like to come along for the ride to get a sneak peek at the mod, please PM me. If you plan on playing on XLink, PM me your XLink X-Tag. My current X-Tag is Ar7ific1al, same as it is on here.

    If you have a capture card and are willing to capture some gameplay for me when it's all said and done and/or for the beta, please, feel free to PM me with your XLink X-Tag.

    Thanks in advance,
    Ar7ific1al

    #2 SmokiestGrunl

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    Posted 04 May 2008 - 05:38 AM

    I could test it on XBL if you want. Sounds like its going to be a sweet mod.

    #3 Ar7ific1al

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    Posted 04 May 2008 - 02:54 PM

    Yeah, thanks for the offer, man, but I don't have Live! and I never have, so I can't be there lol I'll only test it on XLink. Sorry =P

    Today, what I plan on doing, is messin with the Needler, maybe tone down the ROF a bit. I also plan on tinkering with the skin, I'm not so sure I like how it looks atm. I swapped the sky with the sky from Containment. Before, with the original Coagulation sky, it wasn't really bright, and now it is, I rather like it. It adds sort of a uhh... it adds quite an icy feel to the map =D that's what I want lol I would also like to place a few things from other maps, such as covenant weapon crates, minus the weapons, packing crates, and maybe a few power modules from Containment, Lockout, and Zanzibar. And maybe a few Covenant batteries. My luck with that, however, is not very good lol I'll make a backup of the map, then I'll try it out.

    #4 Ar7ific1al

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    Posted 04 May 2008 - 04:11 PM

    Sorry bout the double post here, but no one has replied and I have a big problem that's drivin me crazy X_X I'm trying to recursively duplicate the Carbine so I can make a fully auto one without over-riding the semi-auto one, but it breaks the idents EVERY time! I can duplicate the BR recursively just fine, no issues, no errors, no broken idents, it's perfect. Help?? lol

    EDIT: Also, how in the world do you use the chunk cloner of the new versions? o.o; I can only use the alpha 1.1 chunk cloner XD I wanna use the new one so I can add new weapon spawns to the map. With alpha 1.1, it adds itmc, which is what I need, but there's just one problem: I also want to spawn new blocs, and I dunno if you can even add new blocs to the scenario with 1.1 alpha.

    #5 iBotPeaches

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    Posted 04 May 2008 - 05:16 PM

    You have to recursively duplicate the plasma_pistol than replace its meta tags with that of a carbine, then apply changes. (in DotHalo). 2 weapons of same duplicated, break idents.

    ITMC spawns can be made in BSP Viewer on ENTITY 1.6

    I can record with my capture card on either XLink or XBConnect

    #6 Ar7ific1al

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    Posted 04 May 2008 - 06:26 PM

    ITMC spawns can be made in BSP Viewer on ENTITY 1.6

    really? you can MAKE ITMC spawns in the BSP Viewer for UE 1.6??

    I can record with my capture card on either XLink or XBConnect

    Great! =D lol When we're all done with this, I'll make sure to contact you, Peach =)

    Back to the ITMC Spawns with 1.6 BSP viewer... how do you do that? o.o; I wasn't aware that such a thing existed for Halo 2 xD I know you can duplicate spawns and such with Sparkedit for Halo 1, but I had no clue you could do anything even close to that for Halo 2 without having to do a lot of difficult manual crap! lol

    #7 iBotPeaches

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    Posted 04 May 2008 - 07:22 PM

    When the BSP Viewer loads, click EXTRAS on side. Then "All spawns" then you can select "mach" and I think "bloc" tags to spawn as ITMC tags, you have to however use glitchy's chunk cloner to get those duplicated ITMC's tags into the BSP Viewer first.

    #8 Ar7ific1al

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    Posted 05 May 2008 - 06:43 PM

    Hey Peaches, when can you test on XLink? I'm pretty much done with it, I just need to change the Warthog's ground friction a tad, skin the Sniper Rifle, reskin the Needler and Plasma Pistol, then we're good to go.

    #9 iBotPeaches

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    Posted 06 May 2008 - 06:16 PM

    Busy with school all this week, then leave for soccer on Fri, Sat, Sun. Monday is my only day.

    #10 Ar7ific1al

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    Posted 06 May 2008 - 06:19 PM

    Okay, then. Monday it is =P Hopefully, there will be less happening in the modding community members' lives during the summer as far as school goes, so it might be easier to get help, support, etc. lol

    During the time I have between now and Monday, I'll work on making a few different versions of certain weapons. I'm workin on a new Needler right now, but I have to take care of some household chores before I continue...

    I'm off to do that now so I can do what I want to do lol

    #11 Ar7ific1al

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    Posted 06 May 2008 - 08:38 PM

    Hey, Peach, or anyone else that still mods and knows how lol I have quite a large problem. In my above post, I stated that I wanted to add a few new weapons to the map, such as different versions of the Needler, Battle Rifle, etc. Unfortunately, for some reason, any time I duplicate an ITMC or ANYTHING else, it screws up the SBSP. Let's say I duplicate the Sniper Rifle Ammo ITMC tag so I can spawn some Needler ammo on the map. I select it, right click, click "Duplicate," and wait for it to pop up and say "Done!" If I go down and click on the SPSP tag and select the SBSP, then go to the BSP viewer, it gives a nice, big error. "Unable to read beyond the end of the stream." If I don't duplicate anything, it's fine. Sooo unless there's a way to figure out what's causing it and/or fix it, the mod won't go any further and will be considered "done." I really want to spawn a couple Carbines, Needlers with a different skin and projectile explosion effects, auto, scopeless Battle Rifles, and 2 different kinds of Needler ammo, one for the old and one for the new. But since this error is givin me problems, I can't go any further. I can't duplicate any weapons, so swapping the dependency of an ITMC tag is out of the picture, and I can't duplicate an ITMC, either, so I'm screwed.

    #12 iBotPeaches

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    Posted 06 May 2008 - 08:48 PM

    Your not using Glitchy's chunk cloner so your missing main pieces.

    Follow this tut

    http://forums.halomods.com/viewtopic.php?t=40771

    #13 Ar7ific1al

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    Posted 06 May 2008 - 08:58 PM

    Yeah, I said duplicating anything screws over the map, I can't duplicate any tags, be it recursive or not. =P That means I can't duplicate ITMC tags, WEAP tags, nothing. Btw, that post says nothin about Glitchy's chunk cloner. Also, I have Gltichy's chunk cloner, I believe. But ummm... All it has is... a File menu, which only has "Open" and "Exit" as options, and it has 5 item boxes: tag (bipd, bitm, etc.), one that says "Item(s) Spawned," an "Offset" box, "Size" box, and a box that has whatever's in the tag, like the ITMC has all the weapons and powerups, etc. that spawn on the map. I dunno what I'm supposed to do lol

    #14 iBotPeaches

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    Posted 07 May 2008 - 06:02 AM

    Which Entity are you using?

    The alpha?
    or beta 3?
    1.6e?

    #15 Ar7ific1al

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    Posted 07 May 2008 - 03:39 PM

    I usually use 1.4, cuz it lets you internalize bitmaps. It's the ONLY version that lets you do so. I have 1.1, 1.3, 1.4, and 1.6, though. I believe I tried using 1.3, as well, which is supposedly the least buggy version of them all.

    #16 iBotPeaches

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    Posted 07 May 2008 - 04:17 PM

    So why doesn't 1.3 work? If the error still comes out your map then is crashed. Does it work if you load on xbox?

    #17 Ar7ific1al

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    Posted 07 May 2008 - 06:01 PM

    If I knew why it wouldn't work, I wouldn't be havin the issue, most likely =P And it doesn't matter if it loads on the Xbox or not, I won't be able to place these items where I want them lol

    #18 iBotPeaches

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    Posted 08 May 2008 - 04:54 AM

    Then I'm out of ideas.

    I think your map is corrupt.

    #19 Ar7ific1al

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    Posted 29 May 2008 - 02:58 PM

    Wow, it's been... a few weeks... xD Hey Peach, I haven't done much to the mod since I ran into this error, so it's pretty much done unless I start over =P So just tell me when you can test, and I'll make sure to remember the time/date. And while we test SLC, etc, some suggestions would be nice for if I do start over =P

    #20 iBotPeaches

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    Posted 29 May 2008 - 03:31 PM

    I'm in summer. I can test anyday.