1. How to make a vehicle respond on top of a weapon
2. How to turn on warthog lights
3. How to close dot halo v1
4. How to make a warthog fly
5. How to shoot out pink sheilds on turf
6. How to make a weapon shoot out a weapon
7. How to make Waterfalls on Warlock
8. How to shoot out cars on Terminal
9. When you throw a grenade something comes out
10. How to jump high
11. How to shoot out fire on Elognation
12. How to make flying turrets
13. How to make differnent lighting fixtures (with just dot halo)
14. How to make a specture fly (kind of)
15. How to make a grenade not explode
16. When you throw a grenade a camo comes out, but then it explodes
17. How to make a rocket stop in mid air with just using dot halo
18. Passenger flying a warthog
19. How to inject a patch (for beginners that are downloading modz)
20. How to shoot out a spartan
21. How inject a waterfall to a map
22. How to make a turret hover
23. How to take out the fog on Backwash
24. How to shoot out a flying spartan
25. How to change weapon sounds
26. How to make visible projectiles
27. When you punch the ground you go flying in mid air
28. How to take the scope off the Battle rifle
29. How to inject fire to a map
30. Other people flying an oversheild
31. How to make other people fly cars (and you) on Terminal
32. How to be invincible or make other things be invincible
33. How to shoot out containment gates
34. How to go underwater on Relic
35. How to walk up walls
STICKY pinned 36. How to make a map exploding (everone can see) with just using dot halo
37. How to SmartFTP and the basics
38. How to CMR , map resign for beginners
39. How to make a scarab respawn on turf
40. Making a tree respawn on deltatap (Sanctuary)
41. How to make other people drive cars (but you can't get in)
42. How to inject weather to a map
43. How to make yourself be invisible
44. How to make everyone superjump
45. Other people driving spartans (and they can see to)!!!
46. How to dual weild anything
47. How to make many zooms on a weapon
48. When the rocket hits the ground the screen shakes
49. How to make a PPF patch by only using dot halo
50. How to shoot out space crates, on relic
51. How to make your weapon fully auto
52. How to make a ghost invisible
53. How to make yourself fly
54. When you boost in the banshee the light goes everywhere
STICKY pinned 55. How to blow up cratesheres what you need:
56.How to dual weild 3 weapons
57. How to make a weapon shoot out the same thing 8 times
58. How to make a vehicle be crazy
59.How to make a tank fly
60.How to change weapon aims
STICKY pinned 61. How to make a weapon shoot out weapon aims
62. How to run fast
63. How to make a train go faster (may not work)
64. How to make grenades go all over the map
65. How to take out trees on coagulation
66. How to take the scope off of the sniper rifle
67. How to change weapon names
68. How to make the warthog horn shoot out spartans
69. How to make death triangles
70. Basics on dot halo
Heres what you'll need:
dot_halo v1 or v2
CMR Map resigner
Smart FTP or Flash FXP
Supper PPF
Insolence (any version)
Entidy 1.3 or any other versoin
CH2R
coordinate finder
wallwalker (I put a link so you can download it here)
H2X
Hex Workshop
heres the long description:
1. How to make a vehicle respond on top on a weapon
step 1. Open up dot halo v1 or v2
step 2. Open up the map of your choosing
step 3. Now go to your [itmc] or item collection tag
step 4. Go to the weapon that you want your vehicle to respond on top of.
step 5. Now go over to to your dependencies window. ( if you have dot halo 1 it would be your Dependencies/LoneIDs/Reflexives tag. If you have dot halo v2 it would just be Dependencies.
step 6. Now in the Dependencies window simply click whatever is there.
step 7. Now in the window go the tag class drop down box.
step 8. Now scroll down until you come to your [vehi] tag or vehicle tag
step 9. Now once you've chosen it go down to your second drop down box.
step 10. Now scroll down until you come to your vehicle of choice!
step 11. Save changes
step 12. Resign the map
step 13. FTP the map and post it at ibotmodz and lostmodz
2. How to turn on Warthog Lights
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go down to the [vehi] or vehicle tag
step 4. Now select the warthog tag
step 5. Simply in the Tag Editor Window put a check in the headlights box
step 6. Save changes
step 7. Resign the map
step 8. Smart FTP and post the mod at ibotmodz or lostmodz
3. How to close dot halo v1
step 1. Open up any old map.
step 2. Click on some random tag
step 3. In the tag editor put something crazy in one of the slots.
step 4. Save changes
step 5. It should say an unhandled exeption has been made or something like that
step 6. Click quit and dot halo is closed
4. How to make a warthog fly
Ok you probrably know how to do this but I just typed it up anyway
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go down to the [vehi] or vehicle tag
step 4. Click on the warthog tag (objects/vehicles/warthog/warthog)
step 5. Now in the tag editor put a check in the flying box
step 6. Save changes
step 7. Resign the map
step 8. Smart Ftp the map
5. How to Shoot out Pink Shields on Turf
step 1. Open up dot halo v1 or v2
step 2. Open up Turf
step 3. Go down to the [weap] or weapon tag
step 4. Click on the weapon of choice
step 5. Now in your dependencies window click on [proj].
step 6. In the dependencies window go to the tag class drop down box.
step 7. Scroll down until you come to the [mach] or the machine tag.
step 8. Now in the second drop down box scroll down until you come to the gate tag.
step 9. Save Changes
step 10. Resign the map
step 11. Smart FTP the map and post it a either ibotmodz or lostmodz
6. How to make a weapon shoot out a weapon
step 1. Open up dot halov1 or v2
step 2. Open up the map of choice
step 3. Now go to your [weap] or the weapon tag
step 4. Click on the weapon of choice.
step 5. Now in the dependencies window click on [proj]
step 6. Now in the dependencies window click on the tag class class drop down box and click on [weap]
step 7. Now in the second drop down box click on the weapon that you want your weapon to shoot out
step 8. Resign the map
step 9. Smart FTP and post the mod at ibotmodz and lostmodz
7. How to make Waterfalls on Warlock
you can only do this on Warlock unless you want to drag and drop with insolence
step 1. Open up dot halo v1 or v2
step 2. Open up the map Warlock
step 3. Go down to the [weap] or weapon tag
step 4. Click on the weapon of choice
step 5. Now go over to your dependencies window and click on [proj]
step 6. Now in the dependencies window go to your tag class drop down box
step 7. Scroll down until you come to your [scen] or scenery tag
step 8. Now in your second drop down box click on the water stream of your choosing.
step 9. Save Changes
step 10. Resign the map with CMR map resigner ( you can download it in the Halo modding programs at the website).
step 11. Smart FTP and post the mod at both ibotmodz and lostmodz
8. How to Shoot out cars at Terminal
step 1. Open up dot halo v1 or v2
step 2. Open up Terminal
step 3. Go to your [weap] or weapon tag
step 4. Click on the weapon of choice
step 5. Now in the dependencies window click on [proj]
step 6. Now click on the tag class drop down box in the dependencies window
step 7. Now scroll down until you come to the [bloc] or the obstacle tag
step 8. Now scroll down to your second drop down box
step 9. Keep scrolling down until you come to objects/vehicles/uberchaissis/uberchaissis or something similiar
step 10. Click it
step 11. Save changes
step 12. Resign the map
step 13. Now Smart FTP and post the mod at ibotmodz and lostmodz
9. When you throw a grenade something comes out
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go to the [proj] or projectile tag
step 4. Click on whatever you want your grenade to throw out
step 5. Once you've clicked it scroll up (in the tags window) until you come to the meta offset
step 6. Copy it
step 7. Now go to the grenade tag of your choice
step 8. Now overwite the grenades meta offset with whatever meta offset that you chose
step 9. Resign the map
step 10. Smart FTP and post the mod at ibotmodz and lostmodz
10. How to jump high
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to the [bipd] or your biped tag
step 4. Click on the character of choice
step 5. In the tag editor put the jump height to about 15 or 20
step 6. Save changes
step 7. Resign the map
step 8. Smart FTP and post the mod at ibotmodz and lostmodz
11. How to shoot out fire on Elognation
step 1. Open up dot halo v1 or v2
step 2. Open up Elognation
step 4. Now go down to the [weap] or the weapon tag
step 5. Click on the weapon of choice
step 6. In the dependencies window click on [proj]
step 7. Now go up and change the tag class to the [scen]
step 8. Now in the second drop down box click the fire of choice
step 9. Save changes
step 10. Resign
step 11. Smart FTP and post the mod at ibotmodz and lostmodz
12. How to make flying turrets
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go down to the [vehi] or the vehicle tag
step 4. Click on the banshee tag
step 5. Now copy its meta offset that I mentioned earlier
step 6. Go to the turret of choice
step 7. Delete the turrets meta offset and place the banshee's one there
step 8. Save changes (your not done yet)
step 9. In the dependencies window change the [html] (object property) tag from banshee to the turret of choice.
step 10. Save changes
step 11. Fix encription
step 12. Resign
step 13. Smart FTP the map and post it at lostmodz and ibotmodz
13. How to make different lighting fixtures (with just dot halo)
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to [ligh] or the light tag
step 4. Click on whatever you like to edit the light
step 5. In the tag editor put the light intensity to about 100
step 6. Save changes
step 7. Resign
step 8. Smart FTP and post the mod at ibotmodz and lostmodz
14. How to make a specture fly(kind of)
Ok this is what I mean by sort of:
On your screen its a specture
On there screen its a banshee
However you can get in the turret
So its like your flying a specture
Its basicly what you do to a flying turret
step 1. Open up dot halov 1 orv 2
step 2. Open the map of your choosing
step 3. Now go dow to the [vehi] or vehicle tag.
step 4. Click on- objects/vehicles/banshee/banshee/
step 5. In youy tags window copy the meta offset
step 6. Now go down to objects/vehicles/specture/specture
step 7. Delete it meta offset.
step 8. Now paste the banshee's meta offset there.
step 9. Save your changes
step 10. Now go over to your dependencies window.
step 11. Change the [html] from banshee to specture.
step 12. To make it so that you can go in the side seats make the seats in the tag editor 1-4.
13. I think that then you can go in the side seats.
14. Save your changes
15. Close the map
16. Resign the map with CMR map resigner
17. SmartFTP or Flash FXP the mod to your xbox and post the mod at lostmodz and ibotmodz
15. How to make a grenade not explode
step 1. Open up dot halo v1 or v2
step 2. Open up the map of your choosing
step 3. Now go down to the [proj] or the projectile tag
step 4. Now go to objects /weapons/grenade/plasma/plasma/.
step 5. Now once you've opened up the tag go down to the tag editor.
step 6. Now in the bounce distance life box or something similiar put it to about 100000.
16. When you throw a grenade a camo comes out but then it explodes
step 1. Open up dot halo v1 or v2
step 2. Open up the map of your choosing
step 3. Now go to your [eqip] or equiptment tag
step 4. Go down until you come to your camo tag
step 5. Copy its meta offset
step 6. Now go down to the [proj] or projectile tag.
step 7. Go to the grenade of your choosing
step 8. Overwrite the grenade's meta offset
step 9. Save changes
step 10. Resign the map
step 11. Smart FTP the map and post it at lostmodz zeromodz and ibotmodz
17. How to make a rocket stop in mid air with dot halo v1 only
step 1. Open up dot halo v1 only v1 willl not work with v2
step 2. Open up the map of choice
step 3. Go to the [weap] or the weapon tag
step 5. Go to te rocket launcher tag
step 6. Click on [proj] in the dependencies window.
step 7. Now click on go to tag
step 8. In the tag editor put the final projectile speed to 0 (if you want it to stay in mid air or), 1 (if you want it to be moving slowly).
step 9. Save changes
step 10. Resign
step 11. Smart FTP and post the mod at lostmodz, ibotmodz, and zeromodz
18. Passenger flying a warthog
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go to the [vehi] or the vehicle tag
step 4. Go to the warthog tag
step 5. In the tag editor put a check in the flying box
step 6. Uncheck the handbrake box
step 7. Go to the bottom of the tag in on each seat put 0-5
step 8. Save changes
step 9. Resign the map
step 10. Smart FTP and psot the mod at ibotmodz,zeromodz, and lostmodz
19. How to inject a patch in a map ( for beginners that are downloading mods)
step 1. Open up PPF o-matic
step 2. In the PPF o-matic section click onthe disk thing next to the thing that says map file.
heres a pic on it I got off the website
step 3. Select a clean map from your documents
step 4. Now click on the disk next to Patch file
step 5. Put the modded (downloaded) patch there
step 6. Now resign the map
step 7. Smart FTP the map
20. How to shoot out a spartan
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go to the [weap] or weapon tag
step 4. Click on the weapon of choice
step 5. Click on [proj] in the dependencies window
step 6. Change the tag class to [bipd] or biped tag
step 7. Choose the character of choice
step 8. Save changes
step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
21. How to inject a warterfall to map
step 1. Open up insolence
step 2. Open up the warlock map
step 3. Open up the [scen] or the scenery tag
step 4. Find the tag (effects) scenariosmultiwarlockwater_stream_1
step 5. Drag it into your map and fnish the relinking process
step 6. Go back to the Warlock map and in the scenery tag ([scen]) take scenariosmultiwarlockwater_stream_1_ hit it and drag it from Warlock to your map
step 7. Fix encription and close the map
step 8. Open up entidy now
step 9. Go to the [itmc] tag
step 10. Duplicate a weapon
step 11. Now go to your [scer] tag
step 12. Now right click your mouse and hit ident
step 13. Then replace one of the [itmc]s on the map. (Or you can right click on Netgame Equipment and clone a chunk for your waterfall. then right click indents, and it should be the very last itmc, replace that with your duplicated itmc.)
step 15. Now go to the [sbsp] tag
step 16. Click tools
step 17. Now go to the raw editor
step 18. When the window comes up take the weapon that you duplicated and swap it where you want it to be
step 19. After you have placed it (as a weapon) go to the [itmc] tag again and right click and change to indents, click item and right click and this time hit swap, and then find the [scnr] tag in the box it opens and the find your effectsscenariosmultiwarlockwater_stream_1 . (it may seem thin but you can spawn 2 next to each other making it wider and more like a waterfall)
step 20. Now clck the save box
step 21. Resign the map
step 22. Smart FTP and post the mod at zeromodz, ibotmodz, and lostmodz
22. How to make a turret hover
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to the vehicle tag
step 4. Now select the ghost
step 5. Copy the meta offset in the tags window
step 6. Now go to the turret of your personal choice
step 7. Overwrite the turrets meta offset
step 8. Save changes
step 8. Now in the dependencies window change the [html] tag from a ghost to a the turret that you chose
step 9. Save Changes
step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
23. How to take out fog on backwash
step 1. Open up dot halo v1 r v2
step 2. Open up dot halo
step 3. [fog] or fog tag
step 4. Select swamp_fog_0
step 5. Go to the dependencies window and null out the swamp_fog_0 tag
step 6. Save changes
step 7. Resign backwash
step 8. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz
24. How to shoot a flying spartan
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go to the [weap] or the weapon tag
step 4. Select the weapon of choice
step 5. In the dependencies window click on [proj] or the projectile tag
step 6. Change the tag class to [bipd] or biped
step 7. Select Master cheig mp. or the one that says mp. at the end
step 8. Save changes
step 9. Resign the map
step 10. Smart FTP and post the mod at websites
25. How to change weapon sounds
step 1. Open up the map of choice in CH2R
step 2. Then go to sounds
step 3. Now go to weapons
step 4. Now pick the weaopn of choice ( I'll use a magnum as an example
step 5. Click on magnum fire or something similiar
step 6. Now right click and and click swap ( on the small menu thing)
step 7. Close the box
step 8. Resign the map
step 9. Smart FTP and post the mod here and at lostmodz
26. How to make visible projectiles
step 1. Open up Insolence
step 2. Open up the map of choice
step 3. Go down to the weapon tag
step 4. Choose a weapon that is a plasma pistol or rocket launcher
step 5. Close insolense and open up dot halo v1 or v2
step 6. Now open up the map that you opened up in insolence
step 7. Now go to the [weap] or the weapon tag
step 8. Go down to the duplicated weapon (that you chose)
step 9. Copy the duplicated weapons meta offset
step 10. Now if you paste the meta offset on a battle rifle and other people can see the projectiles
step 11. Now save changes
step 12. Resign the map
step 13. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz
27. When you punch the ground you go high in the air
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice (in this example we will use relic .map)
step 3. Go to the [jpt] or the damage effect tag
step 5. Now go to stike_melee_response
step 6. In the tag put the force to about 40, 50, or 60
step 7. Now save changes
step 8. Resign the map with CMR Map resigner
step 9. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
28. How to take the scope of the Battle Rifle
step 1. Open up dot halo v1 or v2
step 2. Open up the map of you choice
step 3. Go to your mode tag
step 4. Go to your objects/weapons/battle_rifle/fp_battle rifle/fp_battle_rifle
step 5. null out the scope and the lens
step 6. Save changes
step 7. Resign
step 8. FTP it and post it at ibotmodz, lostmodz and zeromodz P.S ZeRo GrAv1tY heleped me with this tutorial
29. How to inject fire to a map
step 1. Open up insolence
step 2.Open a map that has fire on it (in the demostration I'll use elognation).
step 3. Scroll down until you come to the [scen] or the scenery tag
step 4. Click on the fire of choice
step 5. Now drag the fire from elognation to the map that doesn't have fire.
step 6. When your done go to the [itmc] or item collection tag
step 7. Right click on anything
step 8. In the little menu select duplicate
step 9. Now close up insolence
step 10. Open up dot halo v1 or v2 now
step 11. Now open up the map that you draged fire onto
step 12. Now go to the [itmc] or item collection tag
step 13. Select your thing that you duplicated
step 14. Now cange its dependencies to [scen]
step 15. Go to the [scnr] tag and once it loads scroll over to the itmc dependencies
step 16. Change as many of them as you want to your duplicated itmc(the more you change the more fires there will be) I suggest you change the grenades to it
step 17. Close your map
step 18. Now open up the coordinate finder
step 19. Select a simple coordinate
step 20. Scroll down in the placer until you find your duplicated item
step 21. Paste the coordinates into the placer and you have to guess the z(try looking at weapons that are near it to help you make a better guess)
step 22. Save changes
step 23. Fix encription
step 24. Resign the map
step 25. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz
30. Other people flying an oversheild
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to the [vehi] or vehicle tag
step 4. Select the banshee
step 5. Now copy the meta offset
step 6. Now go to the [eqip] or the equipment tag
step 7. Select the oversheild tag
step 8. Now paste the banshee's meta offset replaceing the oversheild's meta offset
step 9. Now in the dependencies window change the [html] tag from banshee to oversheild
step 10. If you want to be able to fly it I think that you 'll have to add 2 more seats (I'm not totally sure though)
step 11. Save changes
step 12. Resign the map
step 13. Smart FTP and post the mod at ibotmodz, and lostmodz
31. How to make other people fly cars ( and you ) on Terminal
( Copied and pasted some small thing and rewrote some of it in my own words)
step 1. Open up dot halo v1 or v2
step 2. Open up terminal
step 3. Go to the [vehi] or vehicle tag
step 4. Select the banshee
step 5. Copy the meta offset
step 6. Now go to the [bloc] or obstacle tag
step 7. Go to objects/civillian/unberchaisis/unberchaisis or something similiar
step 8. Overwrite it meta offset
step 9. Now in the dependencies window change the [html] (first tag) from banshee to uberchaissis
Now its time to add seats
step 10.Now the first thing you have to do it go to the
step 11. Now open the [vehi] tag and open the vehicle that you want to swap to with. Now choose if you want it fly, choose ghost if you want it to have a boost, or choose warthog if you want more than one person in it at a time. Open up the dependency swapper and change the
step 12. Now finally, open up the
For the or , there are only four file paths that you have to open and then Null out, but for the warthog there is about ten.
Then do the same thing for the shad tag, the lens tag, and the cont tag.
What this does it make every part of the vehicle invisible except for the weapon. And of course, the weapon is a sentinel beam with a different skin that everybody in the game can see.
step 13. Save changes
step 14. Resign and Smart FTP
(just this bottom part I copieds and pasted)
32. How to be invincible or make other things invincible
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go to the [html] or object property tag
step 4. Go to the character or thing that you want to make invincible
step 5. In the tag editor put a check in the invorability box
step 6. Resign the map
step 7. Smart FTP and post the mod at lostmodz, and ibotmodz
33. How to make containment gates
step 1. Open up dot halo v1 or v2
step 2. Open up containment
step 3. Now go to the [weap] or the weapon tag
step 4. Select the weapon of choice
step 5. In the dependencies window click on [proj]
step 6. Now change the tag class to [mach] or machine tag
step 7. Now in the second drop down box select containment gate
step 8. Save changes
step 9. Resign the map
step 10. Smart FTP and post the mod at lostmodz, ibotmodz, and zeromodz
34. How to go underwater on relic
step 1. Open up dot halo v1 or v2
step 2. Open up relic
step 3. Go to the [html] tag
step 4. Click on the character that you want to be able to underwater
step 5. Put a check in the invoribility box
Now you can go underwater
step 6. Save changes
step 7. Resign the map (relic.map)
step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
35. How to walk up walls
You need wallwalker here to walk up walls Click [url="http://"http"]here[/url] to download wallwalker
step 1. Open up Wallwalker
step 2. Open up the map of choice
step 3. Open up the arrow next to [sbsp] tag
step 4. Now change it to zero
step 5. Now just click the box that says climable and your done ( you have to walk backward to walk up walls)
step 6. Save changes
step 7. Resign
step 9. Smart FTP and post the mod here, and at lostmodz
36. How to make map exploding ( exploding everywhere with only dot halo)
Everyone can see (in 20 easy steps)
step 1. Open up dot halo v1 (you canÃ?¢ââ??‰â??¢t use dot halo 2)
step 2. Open up the map of choice
step 3. Now go down to the [weap] or the weapon tag
step 4. Select the rocket launcher tag
step 5. Now in the Dependencies/LoneIDs/Reflexives window
step 6. Now click on go to tag
step 7. Now in the tag editor put the projectile speed to something large like 1,200
step 8. Now save changes
step 9. Now open up the same map
step 10. Now go to the [itmc] or item collection tag
step 11. Now click on the first one
step 12. Now in the Dependencies/LoneIDs/Reflexives window click on whatever is there
step 13. Now change whatever is there to the rocket launcher tag
step 14. Save changes (youÃ?¢ââ??‰â??¢re still not done)
step 15. Make sure that youÃ?¢ââ??‰â??¢re on the same tag, and in the tag editor there should be a thing that says spawn time [seconds] or something similar.
step 16. Change that to 1
step 17. Now do that to everything in the [itmc] tag
step 18. Once your done save changes
step 19. Resign the map
step 20. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
37. How to Smart FTP ( and the basics)
Ok Smart FTP is the system that you use to put your modz on. Smart FTP was meant for a file manager, but we can use it for putting our modz on too. Now open it up with your xbox console on. Now if someone told you how to mod (or get modz) this is how work it. Now once youÃ?¢ââ??‰â??¢ve opened Smart FTP, go to TDATA. Now go down to 4d000064 or something close to that. Now open up the file. Finally if youÃ?¢ââ??‰â??¢ve chosen Terminal (to put on) go to file 3. Now you should see Terminal and another map up top. Now if you want to put on a different map like elongation you go to another file with the map in it.
Now to FTP your mod, make sure that you have a resigned and modified map. Now open up your documents while you have smart FTP open. Make the documents window really small. Now drag your map, and if it asks you transfer, and something that starts with a q, however just click transfer if it does that. Also after a while FTPing, it might say overwrite, just click it and youÃ?¢ââ??‰â??¢re done.
(written by me)
38. How CMR, map resign (for beginners)
(this is already posted but this is for CMR v1 for people that can't understand)
step 1. Open up CMR map resigner v1
step 2. Now click on open map
step 3. Now simply click resign map
step 4. Now close CMR map resigner and FTP
39. Making fire spawn on a map
step 1. Open up dot halo v1 or v2
step 2. Now open up a map with fire
step 3. Now go to the [itmc] or the item collection tag
step 4. Click on were you want your fire to respawn
step 5. Now in your dependencies window click on whatever is there
step 6. Now change the tag class (first drop down box) to [scen] or the scenery tag
step 7. Now in the second drop down box, select the fire of choice
step 7. Save changes
step 8. CMR or resign the map
step 9. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
40. How to make a scarab respawn on turf
step 1. Open up dot halo v1 or v2
step 2. Open up turf .map
step 3. Now go to the [itmc] or the item collection tag
step 4. Now click on what you want your scqrab to respawn on top of.
F.Y.I don't spawn more than 8 scarabs, or else it'll freeze
step 5. Now in the dependencies window change the tag class (first drop down box) to [mach] or the machine tag
step 6. Now in the second drop down box, select the scarab tag
step 7. Save changes
step 8. CMR or resign the map
step 9. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
41. Making a tree respawn on deltatap (Sanctuary)
step 1. Open up dot halo v1 or v2
step 2. Open up Sancturary
step 3. Now go to the [itmc] or item collection tag
step 4. Select the tag that you want your tree to respawn on top of
step 5. Now go over to the dependencies window and change the tga class (first drop down box) to [scen] or the scenery tag
step 6. Now in the second drop down box select the tree
step 7. Save changes
step 8. CMR and resign the map
step 9. Smart FTP and post the mod at lostmodz, ibotmodz, and zeromodz
42. How to make other people drive cars (but you can't get in)
ON TERMINAL
step 1. Open up dot halo v1 or v2
step 2. Open up the Terminal .map
step 3. Go to the [vehi] vehicle tag
step 4. Now select the warthog tag
step 5. Copy the meta offset
step 6. Close the [vehi] tag
step 7. Now go to the [bloc] or the obstacle tag
step 8. Open up the tag and go to the objects/civillian/uberchaissis/ubserchassis, or something similar
step 9. Overwrite the warthogs meta offset
step 10. Save changes
step 11. Now in the dependencies window change the [html] tag from warthog to uberchaissis.
step 12. Put the uberchaissis on the map
step 13. Save changes
step 14. CMR or resign the map
step 15. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
43. How to inject weather to a map
step 1. Open up Insolence
step 2. Open up a map that has the weather that you want but you it to be in another map
step 3. In this demonstration I'll use lockout, and I'll drag the weather to relic.
step 4. Now its time to drag and drop, drag scenariosmultilockoutlockout to relic.
(just to let you know, it'll take a while)
step 5. Okay now it is time to replace relic weather, with lockout weather, now open up the [scnr] tag in relic, and now open up the refliexive about weather
step 6. Now go over to the dependencies
step 7. Now change the weather with the one that you selected, also In order to make the weather change, you have to fix a dependency in the sbsp tag, which Insolence doesn't currently support. So open ADI, find the weat dependency in the sbsp tag, and change it to the new weather.
step 8. Now Fix encription
step 9. Also click Fix Map Signature under map options
step 10. Now thats all and your done
44. How to make yourself be invisible
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go to the mode tag
step 4. Now go to the elite/mastercheif tag
step 5. Now null out all of the shaders
step 6. Save changes
step 7. Resign the map
step 8. Smart FTp and post the mod at ibotmodz, lostmodz, and zeromodz
45. How to make everyone superjump
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go to the [bipd] or biped tag
step 4. Select the character of your choice
step 5. Now go to the tag editor window
step 6. Put the jump height to about 500 around there
step 7. Save changes
step 8. Now go to your [phmo] or physics model tag
step 9. Now select the character that you've chosen
step 10. Now go to the tga editor window
step 11. Now uncheck the alive box
step 12. Now change the object weight to about zero
step 13. Save changes
step 14. CMR or just resign the map
step 15. Smart FTP ad post the mod at ibotmodz,loatmodz, and lostmodz
46. Other people can drive spartans (they can see to)!!!
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go to the [vehi] or the vehicle tag
step 4. Go to the warthog tag
step 5. Copy the warthog's meta offset
step 6. Now go to the [bipd] or the biped tag
step 7. Go to the masterchief tag
step 8. Now overwrite the spartans meta offset
step 9. Save changes
step 10. Now in the dependencies window change the [html] tag from warthog to masterchief
step 11. Save changes
step 12. Resign the map
step 13. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
47. How to dual wield anyting
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go to the [weap] or the weapon tag
step 4. Now Now select the weapon of choice
step 5. Now in the tag editor, put a check in the dual weild box
step 6. Save changes
step 7. CMR and Resign the map
step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
48. How to make many zooms on a weapon
step 1. Open up dot halo v1 or v2
step 2. Open up the map of your choice
step 3. Go to the [weap] or the weapon tag
step 4. Select the weapon of your choice
step 5. In the tag editor put the number of zooms for the weapon
Also put the same number of zooms in maximum zooms too
step 6. Save changes
step 7. CMR or resign the map
step 8. Samrt FTP and post the mod at ibotmodz, lostmodz, zeromodz
49. When a rocket hits the ground it shakes your screen
F.Y.I You need dot halo v1
step 1. Open up dot halo v1
step 2. Open up the map of choice
step 3. Go down to the [weap] or the weapon tag
step 4. Now select the rocket launcher tag
step 5. Click on [proj]
step 6. Now in the Dependencies/LonIDs/Reflexives window and click on go to tag
step 7. Now in the damage effect distance, or something close to that, in that slot put a high number in it
step 8. Now Save changes
step 9. CMR or resign the map
step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
50. How to make a PPF patch with dot halo
step 1. Open up dot halo v1 or v2
step 2. you dont even have to open a map.
step 3. Now you can click make PPF. patch
ok for original map selct the non modded map, and
for modded map select the map you modded.
step 4. Now click PPF patch
step 5. Now you have to select the folder that you want to put you pa
ok select the folder you want the ppf patch to be in./ Make the name of it
step 6. Now click make PPF patch
just to let you know it might take a while
After a not to much time, you have a PPF patch!!!
Also post the mod at ibotmodz, lostmodz, and zeromodz
51. How to shoot out space crates, on relic
step 1. Open up dot halo v1 or v2
step 2. Open up relic
step 3. Go down to the [weap] or the weapon tag
step 4. Now select the weapon of choice
step 5. Now in the dependencies window and click on [proj]
step 6. Now change the tag class to [bloc] or the obstacle tag
step 7. Now in the second drop down box select space crate tag
step 8. Save changes
step 9. Resign the map
step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
52. How to make your weapons fully auto
step 1. Open up H2X
step 2 Open up the map of choice
step 3. Now go all the way down to the weapon tag
step 4. Now find the tag objects/weapons/battle_rifle/battle_rifle
then at the bottom left click Meta Editor
step 5. Then go to clip, and make deplete ammo and recharge ammo both 10000
F.Y.I 10,000 is the infinate ammo that you can use
Next, go to firing type /Trigger id (0)/ then go to projectile make sure
/Min/Max ROF are (15)/then /Shots per burst 0/Trigger Delay 0/bullets per shot 1/muzzle clime 0/ Min/Max spread angle both have to be just (0) this is completly full proof you wil have a fully auto Br with infinit ammo an you shood download all in one under programs MAKE SURE U FIX EnSRIPTION sign map or whatever your program
53. How to make the ghost invisible
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go to the [vehi] or the vehicle tag
step 4. Select the ghost tag
step 5. Now in the dependencies window, null out everything
step 6. Save changes
step 7. CMR or resign the map
step 8. Smart FTP and post the mod at ibotmdz, lostmodz, and zeromodz
54. How to make youself fly
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go down to the [bipd] or the biped tag
step 4. Click on the character of choice
step 5. Now in the tag editor uncheck the box that says flying 2???
step 6. Now put a check in unknown 3
step 7. Under those check boxes there should be white spaces, put 20-25 in each of those
step 8. Save changes
step 9. CMR or resign the map
step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
55. When you boost in the banshee the light goes everywhere
step 1. Open up dot halo v1 or v2
step 2. Open up the map of your choice
step 3. Go to the [ligh] or the light tag
step 4. Go to the effects/objects/vehicles/banshee/banshee_plasma_vent_boost
step 5. In the tag editor put the light intensity and the other box to about 100
step 6. Save changes
step 7. CMR or resign the map
step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
56. How to dual weild 3 weapons
step 1. Open up dot halo v1, or v2
step 2. Open up the map of choice
step 3. Go down to the [weao] or the weapon tag
step 4. Now select the weapon of choice
step 5. Now in the tag editor put a check in the box that says enable extra weapon
step 6. Save changes
step 7. CMR or resign the map
step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz
57. How to make a weapon shoot out the same thing 8 times
step 1. Open up dot halo v1 r v2
step 2. Open up the map of choice
step 3. Now go down to the [weap] or the weapon tag
step 4. Select the weapon of choice
step 5. In the tag editor, and in the number of projectiles spot, put about 8, or 10
step 6. Save changes
step 7. CMR or resign the map
step 8. Smart FTP and post the mod ay ibotmodz, lostmodz, and zeromodz
58. How to make a vehicle be crazy
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go down to the [vehi] or the vehicle tag
step 4. Select the vehicle of choice
step 5. In the tag editor put everything to about 50 or 100
step 6. Save changes
step 7. CMR or resign the map
step 8. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz
59. How to make a tank fly
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to the [vehi] or the vehicle tag
step 4. Select the tank tag
step 5. In the tag editor put a check in the boxes that say flying, weird hog/banshee physics, and Handbrake
step 6. Save changes
step 7. CMR or resign the map
step 8. SmartFTP and post the mod at lostmodz, ibotmodz, and lostmodz
60. How to change weapon aims
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to the [weap] or the weapon tag
step 4. Select the weapon of choice
step 5. In the dependencies window click on [nhdt] or the Unknown HUD tag
step 6. In the second drop down box select the aim of choice
step 7. Save changes
step 8. SmartFTP and post the mod at lostmodz ibotmodz, and zeromodz
61. How to make a weapon shoot out weapon aims
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Now go down to the [weap] or the weapon tag
step 4. Select the weapon of choice
step 5. In the dependencies window change the tag class (first drop down box) to [nhdt]
step 6. In the second drop down box select the aimof choice
step 7. Save changes
step 8. CMR or resign the map
step 9. SmartFTP and post the mod at ibotmodz lostmodz, and zeromodz
62. How to run fast
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to the [matg] or the globals tag
step 4. Find the character tag
step 5. Now in the tag editor change the running speed to about 14 or 15
step 6. Save changes
step 7. CMR or resign the map
step 8. SmartFTP and post the mod at zeromodz, lostmodz, and ibotmodz
63. How to make a train go faster ( may not work)
F.Y.I this may not work
step 1. Open up dot halo v1 or v2
step 2. Open up Triplicate.map
step 3. Go down to the [mach] or the machine tag
step 4. Select the train tag
step 5. In the tag editor put the speed to a high number
step 6. Save changes
step 7. CMR or resign the map
step 8. SmartFTP and post eth mod at lostmodz ibotmodz, and zeromodz
64. Making grenades go all over the map!
step 1. Open up dt halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to the [proj] or the projectile tag
step 4. Selcect the grenade tag
step 5. Now go over to the tag editor (or click on projectile and go to tag if you have dot halo v1)
step 6. Now in eah of the slots that you see put the number that you see:
Particle size 0.1
Bounce life before exploding 8
Bounce life distance before exploding 1.5
Glow radius 50
Damage effect distance 10
Projectile life span 100
Life span 10
Minimum explosion delay 1.5
Maximum explosion delay 1.5
Weight / arc 1
Initial projectile speed 1000
Final projectile speed 1000
Heat per round 0
Age per round 0
Muzzle climb 0
Homing / turning ability? 1.396263
Homing / turning ability? 1.396263 or it could be 0
0x194(float) 1
step 7. Save changes
step 8. CMR or resign the map
step 9. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz
65. Taking trees out of coagulation
step 1. Open up dot halo v1 or v2
step 2. Open up coagulation.map
step 3. Go to the [sbsp] or the Structure BSP tag
step 4. Click on the scenariosmultihalocoagulationcoagulation (it might take a few seconds to load everything up)
step 4. Now null out the following:
shad - scenariosshadersnaturetreesredcedarbark
shad - scenariosshadersnaturetreesredcedarbough
step 5. Save changes
step 6. CMR or resign the map
step 7. SmartFTP and post the mod at lostmodz, ibotmodz, and zeromodz
66. How to take the scope off of the sniper rifle
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to the [mode] or the model tag
step 4. Select objects/wepons/rifle/sniper_rifle/fp_sniper_rifle/fp_sniper_rifle
step 5. Null out all of the shad's
step 6. Save changes
step 7. CMR or resign the map
step 8. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz
67. How change weapon names
step 1. Open up Hex Workshop
step 2. Once its done loading click file, and on the little menu that appears click open map
step 3. Now open the map that you wish to edit
step 4. Once the maps open your going to hit these two keys at the same time Ctrl+F, (its a shortcut to the find branch of the program).
step 5. Now a window should pop up, make sure type=Text String and for options only the following should be checked off, "find all instances" and "ASCII string" and for direction it should be down
step 6. You will notice that I didn't mention the value box, thats beacuseyou type that in value means the word your looking for ex. shotgun
step 7. Now after you've typed in the word that you want to change, clicmk on the box that says "ok"
step 8. After clicking ok youll notice a bunch of numbers pop up in the bottom right ex.00000011 exc.
step 9. Keep on clicking the 0000 numbers until you find the text you want to edit(when clicking the numbers the text is highlighted in the window on the top right)
step 10. Once you find the text you wish to edit whatever you change it to say has to be the same length or shorter however if its shorter you cant delete anything you must replace it with the space button so it goes blank.
step 11. Then once the changes are made just press file save and when it asks you if you wish to make a backup press no.
step 12. Save changes
step 13. CMR or resign the map
step 14. SmartFTP and post the mod at lostmodz, ibotmodz, and zeromodz
68. How to make the warthog horn shoot out spartans
step 1. Open up dot halo v1 or v2
step 2. Open up the map of choice
step 3. Go down to the [weap] or the weapon tag
step 4. Select the warhog horn
step 5. Now in the dependencies window click on projectile
step 6. Now change the tag class to [bipd] or the biped tag
step 7. Now in the second drop down box , select the master cheif tag
step 8. Save changes
step 9. CMR or resign the map
step 10. SmartFTP and post the mod at obotmodz, lostmodz, and zeromodz
69. How to make death triangles
step 1. Open up dot halo v1 or v2
step 2. OPen up triplicate.map
step 3. Go down to to the weapon tag
step 4. Click on the weapon of choice
step 5. Click on projectile in the dependencies window and change the tag class to [mach]
step 6. In the second drop down box click on the last tag
step 7. Save changes
step 8. CMR or resign the map
step 9. Smart FTP and post the mod at ibotmodz, lostmodz and zeromodz
70. Basics on dot halo
Heres all of the basics on dot halo:
Dot halo is a program that you use to use to make your own personal mods. You can even post your modz if you want to. I wrote some things from my website that I thought that I might make you like to post. Just to let you know, I wrote it. So read this its very important.:
Ok this is how you post:
If you want to post you have to upload your file so you can share it with others
Of course its free.
If you were just to upload the map it would take it about 30 minutes.
However you can make it much, much faster.
You need Super PPF o-matic
Now open it (if you have it) or if you don't you can get it from my forums.
Now once you have it open it.
Once it is open go uo to the first thing that says Super PPF File.
Click on the disk thing beside it.
Now it should open up your documents.
Open up your modded map.
Once its open and on the line go to the end and put .sppf
Now go down to Original File and put a clean map.
Now go down to Patched File.
Click it the disk thing beside it.
Once you've clicked it put you original modded map.
Now click Create Super PPF File.
Now its time to upload your map.
Go to any uploading site but in this demonstration we will use http://www.rapidshare.co de or something like that
Once your there simply click browse
Then choose your file.
Click upload.
Once your done uploading it copy the link
Then once it's upladed go to my site, on the forums page.
Click whatever catergory that you want you mod to be in.
However in this demonstration we will choose the fum modz catergory.
Once you've clicked it, click new topic.
Now to get the link from rapidshare click http://
Once you've opened it paste the link.
Now it should go to another box
Type in it DOWNLOAD THE MOD HERE.
Now its time to write your description.
Simply write it
Go to the bottom of the page and click post this topic.
Then you are done posting.
If you have a question please send me a friend request.
My gamertag is LoneCREATOR.
I hope you post!!!
I just copied and pasted that from my website, however I wrote that.
Now heres the basics on making modz:
Now you'll need dot halo, the program that you use to make your modz
Now once its open and ready simply click open map . Now it should open up your documents, or your maps. With the maps open choose the one of choice. Now to change what the weapon does go to the [weap] tag, or the projectile tag.
Now on the left click on the small box with a very small cross in it. Now it should open up the tag and you should see a bunch of words. Now when it says objects/weapons/pistol/plasma_pistol/pistol_pistol. That is the plasma pistol tag. Now you should be familiar on choosing the tags. Now if you want to change what the plasma pistol shoots out do over to the Dependencies/LoneIDs/Reflexives window, or the window with a lot of things that you can click on. Now click on [proj]. Now if you want a plasma pistol to shoot out a rocket go to the drop down box that is right under the tag class drop down box. Now scroll down to the rocket tag. Now save changes.
If you want to make your weapon shoot out a different thing (like a pink shield on turf) look at the first drop down box. That drop down box is called the tag class drop down box. Now change it from [proj] to [mach]. Now click on pink shield.
There are much more tutorials in the 34 modding tutorials by me.
How to apply a sppf patch so then you can play a sppf. patch
Now I took a pic from this website to show on how you do it. Ok first open up PPF o-matic. Now look at the bottom part that says ppf o-matic. Click on the small disk and open up a clean map. Now on the second one select the patch that you got of the website. Select it and click create sppf. patch or something similiar. Now your donw. All that you have to do is FTP the map and you got a fresh nice new mod!
All of these tutorials were written by me
I hope you enjoy it took me a week to type this
lostmodz