iBotModz CBox
Idea!
Started by RtG_Swimmer_FS, Apr 23 2008 01:05 PM
8 replies to this topic
#1
Posted 23 April 2008 - 01:05 PM
Well I was thinking and if you forge varients and change the map, then wouldnt the game have to resign the map so you could play the forge varient? I was wondering if there was a way you could get that coding from the disk. If this is impossible please close the topic but I think it might work.
#2
Posted 23 April 2008 - 01:23 PM
Bad Idea!
#3
Posted 23 April 2008 - 01:28 PM
Heh yeah It wont work. Close the topic like he requested.
#4
Posted 23 April 2008 - 02:00 PM
In theory, it works, but i can't think of any plausable way of finding out how the 'forge editor' resigns maps...
#5
Posted 23 April 2008 - 04:37 PM
How about we look in the hex of a resigned mod, and the same mod, only unresigned, and we look for the differences. I'm thinking it wont work.
#6
Posted 23 April 2008 - 06:40 PM
I had this idea, but i learned that you are simply changing the collection maps and therfore all that would need to be signed would be the con.....i think
#7
Posted 23 April 2008 - 07:22 PM
I am preety sure it has something to do with the .XEX on the halo 3 disc. You can extract it and maybe HEX it to find how it is signed...just another idea.
#8
Posted 05 May 2008 - 01:59 PM
How about we look in the hex of a resigned mod, and the same mod, only unresigned, and we look for the differences. I'm thinking it wont work.
That would work, if you had a resigned an unresigned version of the same map.
Now how would one go about obtaining these i wonder...
Suppose you could ask Anthony nicely if he would do that for you...
#9
Posted 05 May 2008 - 10:04 PM
In theroy it could work but I have no idea how we could get the forge editor to resign our maps.