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    #1 RtG_Swimmer_FS

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    Posted 23 April 2008 - 01:05 PM

    Well I was thinking and if you forge varients and change the map, then wouldnt the game have to resign the map so you could play the forge varient? I was wondering if there was a way you could get that coding from the disk. If this is impossible please close the topic but I think it might work.

    #2 TheMasterSnail

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    Posted 23 April 2008 - 01:23 PM

    Bad Idea!

    #3 Justrec

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    Posted 23 April 2008 - 01:28 PM

    Heh yeah It wont work. Close the topic like he requested.

    #4 miinaturvat

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    Posted 23 April 2008 - 02:00 PM

    In theory, it works, but i can't think of any plausable way of finding out how the 'forge editor' resigns maps...

    #5 REDSTAR 105

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    Posted 23 April 2008 - 04:37 PM

    How about we look in the hex of a resigned mod, and the same mod, only unresigned, and we look for the differences. I'm thinking it wont work.

    #6 mangriff32

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    Posted 23 April 2008 - 06:40 PM

    I had this idea, but i learned that you are simply changing the collection maps and therfore all that would need to be signed would be the con.....i think

    #7 killerskittle

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    Posted 23 April 2008 - 07:22 PM

    I am preety sure it has something to do with the .XEX on the halo 3 disc. You can extract it and maybe HEX it to find how it is signed...just another idea.

    #8 miinaturvat

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    Posted 05 May 2008 - 01:59 PM

    How about we look in the hex of a resigned mod, and the same mod, only unresigned, and we look for the differences. I'm thinking it wont work.


    That would work, if you had a resigned an unresigned version of the same map.

    Now how would one go about obtaining these i wonder...

    Suppose you could ask Anthony nicely if he would do that for you...

    #9 Random1225

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    Posted 05 May 2008 - 10:04 PM

    In theroy it could work but I have no idea how we could get the forge editor to resign our maps.