Made by Veegie and Shade45 through a tag
'rmw ' = shader_water
0. Flow(?) 1. Cubemap Scale 2: Wave Dispersion Amount 4. Wave Scale 10. Glow bright? 11. Specularity 13. Reflection Properties 13. Fog 14. Cubemap Scale 17. Cubemap Scale 19. Glow Bright? 20. Blue 21. Red 22. Speed 25. Wave intensity/size (wave break?)(X) 26. Wave intensity/size (Y) 27. Wave intensity/size (Z) 29. Wave amount 30. Speed 36: Poly Tessellation
Though, Detox and I had the waves large enough to hide a tank(we did).