Things you’ll need:
- My Patch Editor
- A New Map with its own scenario path (I will be using Long Night)
Step 1
For simplicity, create a new directory for your current work and place your map file inside of it.
Step 2
Open my patch editor and select File, then New Patch.
Step 3
Name your new patch "patch_v3.lvl”, and save it in the directory with your map.
You should now have an empty patch_v3.lvl file with your map.
Step 4
When you have your patch open (it will show the patch name at the top of the window if you have one open), select where it says “patch_v3” on the treeview, and select “New Map Slot”
Step 5
Select the new map slot in the treeview, then click the “…” button. Select your map with the open file dialog that opens.
Step 6
Correct any information on the map slot that you’d like. Name and Description is what will be show on the map picker menu. Also, choose a map slot; this is just like modding them into the main menu. Then click “Save & Sign”.
You can repeat steps 4 - 6 to add more maps to your patch_v3.
Complete!
You now have a signed patch_v3. You must reapply the map data if you modify the map so that the patch has the correct signature for the map.
Additional Information:
I couldn't find the source code for Entity UE, and was unable to add in the features remove slot and new patch because of this. I decompiled Entity UE so that I could make this standalone patch editor with these features. To whoever created Entity UE's patch editor, I hope you forgive me for decompiling your work without your permission, if I knew how to contact you I would have.
More Halo 2 stuff to come!