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    Creating patch_v3.lvl FIles

    halo 2 dlc modding xbox maps patch patch_v3 patch_v3.lvl new tutorial

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    #1 Stolen Ruby

    Stolen Ruby

      Apprentice Grade 2

    • Members+

    • 10 posts
    • Joined: 25-February 15

    Posted 29 March 2015 - 05:08 PM

    Things you’ll need:

    • My Patch Editor
    • A New Map with its own scenario path (I will be using Long Night)

     

    Step 1

     

    For simplicity, create a new directory for your current work and place your map file inside of it.

    724e2f26a0ec05c271292b7ba825f81c.png

     

    Step 2

     

    Open my patch editor and select File, then New Patch.

    d686e749d583ceb404116faa5c83e5bd.png

     

    Step 3

     

    Name your new patch "patch_v3.lvl”, and save it in the directory with your map.

    f208c36e03a2b28d55e35cbb49406e74.png

     

    You should now have an empty patch_v3.lvl file with your map.

    9cd24645f74abc0488bb80302f1cc311.png

     

    Step 4

     

    When you have your patch open (it will show the patch name at the top of the window if you have one open), select where it says “patch_v3” on the treeview, and select “New Map Slot”

    a59a8429c199ff1858004c32987f9b3c.png

     

    Step 5

     

    Select the new map slot in the treeview, then click the “…” button. Select your map with the open file dialog that opens.

    6fd677f204ec46e3e0b38946e5c58c4a.png

     

    Step 6

     

    Correct any information on the map slot that you’d like. Name and Description is what will be show on the map picker menu. Also, choose a map slot; this is just like modding them into the main menu. Then click “Save & Sign”.

    16d6ac4f542ad2ce5aae2678c40cdbad.png

     

    You can repeat steps 4 - 6 to add more maps to your patch_v3.

     

    Complete!

     

    You now have a signed patch_v3. You must reapply the map data if you modify the map so that the patch has the correct signature for the map.

     

    Additional Information:

    I couldn't find the source code for Entity UE, and was unable to add in the features remove slot and new patch because of this. I decompiled Entity UE so that I could make this standalone patch editor with these features. To whoever created Entity UE's patch editor, I hope you forgive me for decompiling your work without your permission, if I knew how to contact you I would have.

     

    More Halo 2 stuff to come!