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    Flood Juggernaut Melee Bug?


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    6 replies to this topic

    #1 nullen

    nullen

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    Posted 11 November 2012 - 09:17 PM

    Alright, so I've been working on adding the Flood Juggernaut back into Oracle and Quarantine Zone as it was intended to be and I fixed it up for High Charity prior to attempting this and it worked like a charm. However, his melee hit detection is flawed if he doesn't use his own .styl, yet having him use his own .styl causes the game to lock up when they appear and I have to resort to using the flood combat elite .styl. However, when the flood combat .styl is used, the Juggernaut's melee does no damage unless I am directly above him.

    So, does anybody here know what I could do to fix this?

    #2 iBotPeaches

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    Posted 12 November 2012 - 01:17 PM

    So his bounding radius is being reported correctly? as you can melee but its not registered?

    #3 nullen

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    Posted 12 November 2012 - 01:44 PM

    I'm afraid I don't know what a bounding radius is. And I can melee him just fine and it does damage, I'm speaking of how his melee does no damage unless I'm above him.

    #4 iBotPeaches

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    Posted 12 November 2012 - 02:04 PM

    I'm afraid I don't know what a bounding radius is. And I can melee him just fine and it does damage, I'm speaking of how his melee does no damage unless I'm above him.


    O, so his melee doesn't hurt you unless your above him.

    I'm afraid I have no clue about that.

    #5 nullen

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    Posted 25 November 2012 - 11:33 AM

    I've discovered what was wrong, it turns out I had the wrong jpt! set for his melee damage.

    #6 gruntmods

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    Posted 10 January 2013 - 09:35 PM

    I've discovered what was wrong, it turns out I had the wrong jpt! set for his melee damage.

    so you got him working correctly?



    #7 nullen

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    Posted 16 March 2013 - 02:14 PM

    so you got him working correctly?

     

    As correctly working as he can be, I'm considering uploading the Oracle and Quarantine Zone "Juggernaut Restoration" mods for anybody who's interested but first I'm gonna have to make some adjustments. He still freezes in place when he dies but I'm assuming that there could be a way to make the Juggernauts explode after dying.

     

    edit: Well, the melee is still pretty iffy, but a radius increase for it will probably do the trick.


    Edited by nullen, 19 March 2013 - 11:26 AM.