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    #21 Ar7ific1al

    Ar7ific1al

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    Posted 21 March 2008 - 07:32 PM

    Yeah, I'd um.. rather not XD I already have a BSP conversion, it's delta approach bsp 00 lol I'm using the second part of it, the part where you have to activate the bridge and cross the chasm =P it took THREE hours to get it to convert xD the tut said it would take anywhere from 25 minutes to an hour and thirty minutes I think XD don't remember, but now that I have one done, I can do more =) oh, hey Peaches, in the tut, it said when you rebuild the BSP into the map, to go into the scenario tag, go to the dependencies view, and null all loop sounds and.... and.... another type of sound, because it would make the map freeze, is this really a big deal? Does it really freeze the map? lol I just did it and didn't worry about it >.> Also, peach, if I check the weapons box before hitting rebuild, will that over write the entire weapon set of the MP map and use only what's in the SP map, or will it add any weapon that's not in the MP map, leaving everything else as it was? lol I have a lot of questions about rebuilding SBSPs, trust me, I could go on for at least an hour with my questions

    #22 iBotPeaches

    iBotPeaches

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    Posted 22 March 2008 - 12:31 PM

    Nulling the the specific like ISNE or something sounds are only needed in like 2 circumstances, when you bring 2 BSP's together, or edit the BSP with a collection editor. Otherwise they shouldn't be a problem.

    #23 Ar7ific1al

    Ar7ific1al

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    Posted 22 March 2008 - 10:31 PM

    Okay, I see... sooo... if I just use Guerilla and H2Core to do an SP->MP BSP conversion, and rebuilt it over the original BSP, do I need to null sound environment (SNDE) and loop sounds (lsnd)?

    #24 iBotPeaches

    iBotPeaches

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    Posted 23 March 2008 - 08:06 AM

    Yes in that case, because Core and Gueriella does a different process that makes you null the sounds. I don't understand why though. I just know you have to.