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    halo anniversary editing tools?


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    #1 Daniel2207

    Daniel2207

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    Posted 11 December 2011 - 05:04 PM

    I'm trying to compile the blamlib so I can view/modify Halo Combat Evolved Anniversary but Visual Studios fails to build it.

    #2 iBotPeaches

    iBotPeaches

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    Posted 11 December 2011 - 05:28 PM

    What OS you on?

    You gotta have lots of things
    • Visual Studio 2008
    • DirectX SDK
    • C++ Boost Libraries
    • SlimDX SDK (Required for blamlib)


    #3 Daniel2207

    Daniel2207

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    Posted 11 December 2011 - 05:49 PM

    The only difference is that I have Visual studios 2010

    #4 iBotPeaches

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    Posted 11 December 2011 - 07:09 PM

    I don't know.

    Kornman specifically says.

    For starters, the only supported IDE is Visual Studio 2008 (and the compilers found in it). VS2010 has some pretty big changes to the VC++ project files. Since there's no real need to upgrade the projects to 2010, I'm not mucking with figuring out the changes needed. If you use VS2010, you're on your own

    source: http://code.google.c...ki/UsingTheCode

    #5 Daniel2207

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    Posted 11 December 2011 - 07:23 PM

    I even get the same issue on 2008, C2666
    Can you compile the binaries because it's either I'm C++ challenged or something's missing

    Edited by Daniel2207, 11 December 2011 - 07:28 PM.


    #6 iBotPeaches

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    Posted 11 December 2011 - 07:50 PM

    I was told I wasn't allowed to give out binaries, that people had to compile themselves. Catch me on MSN (ibotpeaches (at) gmail.com) and we can work it out.

    However, if its just blamlib that giving you problems, I don't see why I can't include that.

    Whats the error that the compiler is failing on? Right click on BlamLib, and build solely that solution. Well...first build LowLevel, and see if that builds then proceed to BlamLib.

    #7 Daniel2207

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    Posted 11 December 2011 - 08:01 PM

    It's a dependency of blamlib called LowLevel
    1>c:\users\daniel burke\ibotpeaches-building\blamlib\lowlevel\Precompile.hpp(37): fatal error C1083: Cannot open include file: 'shell/Platform.hpp': No such file or directory

    Edited by Daniel2207, 11 December 2011 - 08:04 PM.


    #8 iBotPeaches

    iBotPeaches

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    Posted 11 December 2011 - 08:04 PM

    Heres the app.

    Attached File  OpenSauceIDE.rar   1.09MB   309 downloads

    Its 3 commits out of date, compared to kornman's commits to the project. Haven't taken the time to pull the new changes and re-build.

    #9 iBotPeaches

    iBotPeaches

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    Posted 11 December 2011 - 08:05 PM

    1>c:\users\daniel burke\ibotpeaches-building\blamlib\lowlevel\Precompile.hpp(37): fatal error C1083: Cannot open include file: 'shell/Platform.hpp': No such file or directory


    I fixed those errors by re-referencing the Boost libraries and that fixed most of those errors. It just doesn't know where to find those files.

    #10 Daniel2207

    Daniel2207

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    Posted 11 December 2011 - 08:15 PM

    Go ahead and take your time, I'm not rushing you

    #11 iBotPeaches

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    Posted 11 December 2011 - 08:26 PM

    Go ahead and take your time, I'm not rushing you


    I'll rebuild the new copy tomorrow.

    Its only missing these changes.

    * Halo1_CE: Added some lost static asserts for struct size checking
    Scripting.hpp. The external globals datum struct was incorrect (fixed), glad I
    did this.
    * OpenSauceIDE: Worked some more on the CachePacker GUI (still not finished)



    #12 Daniel2207

    Daniel2207

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    Posted 12 December 2011 - 02:05 PM

    Is there a chance that we can edit the maps with a meta editor?
    The only issue I see is if the maps can be re-compressed after decompressing them.

    #13 iBotPeaches

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    Posted 12 December 2011 - 05:32 PM

    I don't know if OpenSauce has an viable editor. It was always an excellent guideline for programming as it explained everything in great detail (programming wise).

    Not much effort has been put into the actual UI and its features. With that being said, there is GUI for the packer in the next version.




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