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    Games that need to be made but won't.


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    32 replies to this topic

    #1 Slidell

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    Posted 05 December 2010 - 02:29 AM

    Co-op/Single Player open world zombie apocalypse game with a good plot. Multiple start points Woods, Suburbs and City. Have to eat, drink, sleep, scavenge for supplies and ammo. Everything has weight. You need real medical treatment IE if you get a big wound you have to try and get to a hospital. You can do different specs Combat Repair Medical ect. RPG features. Developed by GSC.

    Also Timespliters 4

    #2 REDSTAR 105

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    Posted 05 December 2010 - 03:44 AM

    nbd

    #3 Quinn

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    Posted 05 December 2010 - 08:38 AM

    Developed by GSC.


    /Disagree
    With the amount of bugs I came across in the STALKER games, I would prefer someone else do it.

    #4 Randomrocket

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    Posted 05 December 2010 - 01:48 PM

    Developed by GSC.

    fixed.

    Bungie listens to the community more than anybody and they know how to make a game with little bugs (with the exception of Halo 2)

    #5 Lockon

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    Posted 05 December 2010 - 02:26 PM

    With the source engine is the way to go. Anything is possible with it.

    #6 gruntmods

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    Posted 05 December 2010 - 05:33 PM

    With the source engine is the way to go. Anything is possible with it.

    Source engine is terrible.

    #7 Quinn

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    Posted 05 December 2010 - 07:16 PM

    Source engine is terrible.


    I wouldn't go so far to say its terrible, but rather outdated.

    #8 Lockon

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    Posted 06 December 2010 - 03:13 AM

    I wouldn't go so far to say its terrible, but rather outdated.


    Source engine is the best. You can heavily modify it yourself into another engine and I think theres a game thats using the source engine that looks nothing like it. as for the outdated bit...Theres a reason why theres updates heh its graphics are still better than most PS3 and 360 games.

    #9 gruntmods

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    Posted 06 December 2010 - 05:32 AM

    Source engine is the best. You can heavily modify it yourself into another engine and I think theres a game thats using the source engine that looks nothing like it. as for the outdated bit...Theres a reason why theres updates heh its graphics are still better than most PS3 and 360 games.

    Its not that good. The blam! engine is amazing, if it wasnt limited to the xbox 360( which since bungie is multi platform, it no longer is) it would kick such ass.

    #10 Lockon

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    Posted 06 December 2010 - 06:50 AM

    Its not that good. The blam! engine is amazing, if it wasnt limited to the xbox 360( which since bungie is multi platform, it no longer is) it would kick such ass.


    well yeah but Bungie will never allow any of this stuff

    Free mods
    Free games
    User created models
    User created maps
    User created mods
    User created scripts
    User created everything.


    I'd like to see a lot of game makers do that.

    Edited by Lockon, 06 December 2010 - 06:52 AM.


    #11 Quinn

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    Posted 06 December 2010 - 07:40 AM

    Source engine is the best. You can heavily modify it yourself into another engine and I think theres a game thats using the source engine that looks nothing like it. as for the outdated bit...Theres a reason why theres updates heh its graphics are still better than most PS3 and 360 games.


    Yes, but you can only update something so far. It would be nice if they could do a complete re-build.

    Its not that good. The blam! engine is amazing, if it wasnt limited to the xbox 360( which since bungie is multi platform, it no longer is) it would kick such ass.


    With no chance of a public SDK? No thanks

    well yeah but Bungie will never allow any of this stuff

    Free mods
    Free games
    User created models
    User created maps
    User created mods
    User created scripts
    User created everything.


    I'd like to see a lot of game makers do that.


    I love mods, plain and simple. They can fix the buggiest shit ever (Yes New Vegas, I'm looking at you.) Bethesda makes great games, but does not bring them to their full potential. So why are there so many people who still play Oblivion for instance? Because Bethesda released and SDK with it, and there are still mods being updated to this day. For The Elder Scrolls 5 and Fallout 4, they need a new engine. Gamebyro is way to old (being around since Morrowind) to support things like DX 11 properly. There is only one reason I love Gamebyro, and thats the Construction Kit/G.E.C.K. (SDK). I think I'm starting to ramble. Being bored out of your mind while having the flu does that to you.

    #12 gruntmods

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    Posted 06 December 2010 - 08:36 AM

    Yes, but you can only update something so far. It would be nice if they could do a complete re-build.


    With no chance of a public SDK? No thanks


    I love mods, plain and simple. They can fix the buggiest shit ever (Yes New Vegas, I'm looking at you.) Bethesda makes great games, but does not bring them to their full potential. So why are there so many people who still play Oblivion for instance? Because Bethesda released and SDK with it, and there are still mods being updated to this day. For The Elder Scrolls 5 and Fallout 4, they need a new engine. Gamebyro is way to old (being around since Morrowind) to support things like DX 11 properly. There is only one reason I love Gamebyro, and thats the Construction Kit/G.E.C.K. (SDK). I think I'm starting to ramble. Being bored out of your mind while having the flu does that to you.

    There will definitely be an sdk for the pc. Microsft isn't publishing anymore, and bungie owns the IP.
    Bungie supports custom content, and if they could have made an sdk for the pc they would have. But the pc ports were not made by them so they couldn't.

    The engine Bethesda uses gets worse every release, it sorely needs a rewrite.

    #13 Quinn

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    Posted 06 December 2010 - 09:37 AM

    The engine Bethesda uses gets worse every release, it sorely needs a rewrite.


    Well, New Vegas was really buggy mainly because Obsidian made it, and Fallout 3 was buggy as hell because Bethesda was converting the engine from a medieval, sword/bow/magic combat system, to a post apocalyptic guns/explosives/VATS system. You can understand there were complications. Lots of them. But they really do need a new engine.

    #14 gruntmods

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    Posted 06 December 2010 - 02:56 PM

    Well, New Vegas was really buggy mainly because Obsidian made it, and Fallout 3 was buggy as hell because Bethesda was converting the engine from a medieval, sword/bow/magic combat system, to a post apocalyptic guns/explosives/VATS system. You can understand there were complications. Lots of them. But they really do need a new engine.

    its more dated then buggy, it looks the same as oblivion did.

    #15 Quinn

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    Posted 06 December 2010 - 03:07 PM

    its more dated then buggy, it looks the same as oblivion did.


    I want DX 11 in TES 5 and Fallout 4. Just sayin.

    #16 gruntmods

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    Posted 06 December 2010 - 03:20 PM

    I want DX 11 in TES 5 and Fallout 4. Just sayin.

    amen to that

    #17 Randomrocket

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    Posted 06 December 2010 - 03:51 PM

    CryTek engine...... yeah :awesome:

    #18 Quinn

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    Posted 06 December 2010 - 04:21 PM

    CryTek engine...... yeah :awesome:


    Two words: Fuck No!
    The new CryTek engine is going to be used with Crysis 2, which is going to be A CONSOLE PORT!

    #19 Slidell

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    Posted 06 December 2010 - 08:30 PM

    /Disagree
    With the amount of bugs I came across in the STALKER games, I would prefer someone else do it.


    You shut your ***** mouth! STALKER was perfect and no amount of facts or evidence will change that.

    #20 Slidell

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    Posted 06 December 2010 - 08:32 PM

    I want DX 11 in TES 5 and Fallout 4. Just sayin.


    Bethesda says they're making they're own engine. Can't be worse than gamebryo. You know knock on wood.