iBotModz CBox
so... yeah.
#2
Posted 07 September 2010 - 11:57 AM
Edited by Goth, 07 September 2010 - 12:01 PM.
#3
Posted 07 September 2010 - 12:03 PM
This is very improper as im just reading from a list of indent's i have mapped.
Edited by Xerax, 07 September 2010 - 12:04 PM.
#4
Posted 07 September 2010 - 12:04 PM
you can finaly edit the .maps O:
What the fuck do you mean "finally"? The damn game isn't even out yet.
#5
Posted 07 September 2010 - 12:10 PM
What the fuck do you mean "finally"? The damn game isn't even out yet.
Chill Full game's been out for a while.
And also, VERY VERY impressive Alex
#6
Posted 07 September 2010 - 12:29 PM
Chill Full game's been out for a while.
And also, VERY VERY impressive Alex
Not officially. Nice xD
#7
Posted 07 September 2010 - 12:31 PM
He means in stores. hahaChill Full game's been out for a while.
And also, VERY VERY impressive Alex
#8
Posted 07 September 2010 - 01:15 PM
#9
Posted 07 September 2010 - 01:55 PM
Nope.tag renamer and im stump about the offsets???
#10
Posted 07 September 2010 - 01:58 PM
What the **** do you mean "finally"? The damn game isn't even out yet.
I think someone needs to take a chill pill
#11
Posted 07 September 2010 - 02:17 PM
#12
Posted 07 September 2010 - 03:03 PM
I added this to HaloMap.csAre those all named based on previous knowledge? Or what?
if (File.Exists(@"C:\Users\Alexx ily Reed\Desktop\Modding\Halo Reach\Map Offset Bullshit\" + map.Index_Items[0].Map.Map_Header.internalName)) { string[] IdentFile = File.ReadAllLines(@"C:\Users\Alexx Reed\Desktop\Modding\Halo Reach\Map Offset Bullshit\" + map.Index_Items[0].Map.Map_Header.internalName); for (int i = 0; i < fileNameOffsets.Length; i++) { bool has = false; String Currentline = null; foreach (string Currentlines in IdentFile) { if (Currentlines.StartsWith(map.Index_Items[i].Ident.ToString())) { has = true; Currentline = Currentlines; } } if (has == true) { map.Index_Items[i].Name = Currentline.Replace(map.Index_Items[i].Ident.ToString() + ",", ""); } else { map.Index_Items[i].Name = Convert.ToString(map.Index_Items[i].Ident) + " - EncryptedTAG"; } has = false; Currentline = null; } }
Then made a file and added this to it in the directory it checks
-1982065794,ai\ai_dialogue_globals -511377393,levels\multi\forge_halo\forge_halo_design -511836152,levels\multi\forge_halo\forge_halo -512098299,globals\globals
So if the ident matched, it knows the proper name. It's a long and tedious process of mapping. But It's the only way at the moment.
#13
Posted 07 September 2010 - 03:57 PM
What the **** do you mean "finally"? The damn game isn't even out yet.
Actualy it's been out for 2 weeks now The leaked version much? but this is the retail editor not the reviewers version.
#14
Posted 07 September 2010 - 06:07 PM
leaked isnt the retail copy or an official releaseActualy it's been out for 2 weeks now The leaked version much? but this is the retail editor not the reviewers version.
#15
Posted 07 September 2010 - 06:31 PM
And also, VERY VERY impressive Alex