Jump to content

  •  

  • iBotModz CBox


    Photo

    Killing Spree:Halo CON Editor


    • Please log in to reply
    10 replies to this topic

    #1 gruntmods

    gruntmods

      Commander Grade 2

    • Donors+

    • 1,889 posts
    • Joined: 26-November 08
    • Gender:Male
    • Location:Unknown World

    Posted 01 August 2010 - 05:29 AM

    Hi, its been a while since any Halo related program has been churned out of GruntMods, and im proud to announce our newest application for Grunt Modder is coming along nicely. Its called “Killing Spree:Halo CON Editor”. Right now we are beta testing some gametype editing, but we hope to add screenshot extraction/injection and film modding.
    You can grab the download
    Here
    Posted Image

    This is an early beta, give me feedback!
    http://www.virustota...b89d-1280634248

    #2 miinaturvat

    miinaturvat

      miiinaturvat

    • Donors+

    • 927 posts
    • Joined: 09-April 08
    • Gender:Male
    • Location:Dragon Shores!

    Posted 01 August 2010 - 09:17 AM

    It's a shame that almost every single attribute you can change with this can be done in-game, eh? :p

    I mean, what can you actually 'mod'? Respawn time and the weapons you spawn with. That's it. So there really isn't any need for a program that can edit every single part of the gametype, is there?


    I'm not saying it's crap or anything. It's probably took a lot of time to make and everything, and some people will probably find a use for it. I'm just saying I won't. :p

    Edited by miinaturvat, 01 August 2010 - 09:18 AM.


    #3 Rogue Modder

    Rogue Modder

      Class of 2008

    • VIP

    • 1,328 posts
    • Joined: 02-January 09
    • Gender:Male
    • Location:London, UK

    Posted 01 August 2010 - 09:59 AM

    He still hasn't loaded a crap load of values ;)

    #4 iBotPeaches

    iBotPeaches

      General Grade 6

    • Owner

    • 6,570 posts
    • Joined: 29-July 07
    • Gender:Male
    • Location:Kansas

    Posted 01 August 2010 - 01:35 PM

    Is this Xerax massive whitepaper he posted? :o

    #5 iTzoODavidOo

    iTzoODavidOo

      Sergeant Grade 2

    • Members+

    • 353 posts
    • Joined: 03-December 08
    • Gender:Male
    • Location:Manchester England

    Posted 01 August 2010 - 02:41 PM

    Hmm if you can make it so I can change my slayer gametype into forge I will love you.

    I am in need of an app that can do that.

    #6 gruntmods

    gruntmods

      Commander Grade 2

    • Donors+

    • 1,889 posts
    • Joined: 26-November 08
    • Gender:Male
    • Location:Unknown World

    Posted 01 August 2010 - 03:36 PM

    Is this Xerax massive whitepaper he posted? :o

    yes, he made it cuz I asked <3

    Hmm if you can make it so I can change my slayer gametype into forge I will love you.

    I am in need of an app that can do that.

    Its an EARLY beta. Future versions will have a crapload more.

    #7 gruntmods

    gruntmods

      Commander Grade 2

    • Donors+

    • 1,889 posts
    • Joined: 26-November 08
    • Gender:Male
    • Location:Unknown World

    Posted 02 August 2010 - 03:48 PM

    Someone has been spreading an infected file claiming its version 1.1
    Its funny, as there isnt a version 1 yet. Do not download from anywhere except gruntmods.com
    Edit: Updated to reflect 0 is really "Unlimited". DLL files were also bound to the exe. Same dl link as OP.

    Edited by gruntmods, 03 August 2010 - 07:25 AM.


    #8 gruntmods

    gruntmods

      Commander Grade 2

    • Donors+

    • 1,889 posts
    • Joined: 26-November 08
    • Gender:Male
    • Location:Unknown World

    Posted 03 August 2010 - 11:47 AM

    It's a shame that almost every single attribute you can change with this can be done in-game, eh? :p

    I mean, what can you actually 'mod'? Respawn time and the weapons you spawn with. That's it. So there really isn't any need for a program that can edit every single part of the gametype, is there?


    I'm not saying it's crap or anything. It's probably took a lot of time to make and everything, and some people will probably find a use for it. I'm just saying I won't. :p

    also, we are adding forge :p

    #9 miinaturvat

    miinaturvat

      miiinaturvat

    • Donors+

    • 927 posts
    • Joined: 09-April 08
    • Gender:Male
    • Location:Dragon Shores!

    Posted 05 August 2010 - 11:56 AM

    also, we are adding forge :p


    do you remember how?

    at 0x147 in the BLF there be:

    enum Gametype
    {
    CTF = 1,
    Slayer = 2,
    Oddball = 3,
    KingoftheHill = 4,
    Forge = 5,
    VIP = 6,
    Juggernaut = 7,
    Territories = 8,
    Assault = 9,
    Infection = 10
    }

    You probably already know, but what the hell. I'll remind you incase you don't know how :p

    #10 gruntmods

    gruntmods

      Commander Grade 2

    • Donors+

    • 1,889 posts
    • Joined: 26-November 08
    • Gender:Male
    • Location:Unknown World

    Posted 05 August 2010 - 12:50 PM

    do you remember how?

    at 0x147 in the BLF there be:

    enum Gametype
    {
    CTF = 1,
    Slayer = 2,
    Oddball = 3,
    KingoftheHill = 4,
    Forge = 5,
    VIP = 6,
    Juggernaut = 7,
    Territories = 8,
    Assault = 9,
    Infection = 10
    }

    You probably already know, but what the hell. I'll remind you incase you don't know how :p

    yea, were gunna use your rehasher too :p we already have a version in gruntmodder, although clk made changeds to it
    almost every whitepaper has those values

    #11 miinaturvat

    miinaturvat

      miiinaturvat

    • Donors+

    • 927 posts
    • Joined: 09-April 08
    • Gender:Male
    • Location:Dragon Shores!

    Posted 06 August 2010 - 10:18 AM

    A'ight, cool :p

    Oh, and I'll be perfectly honest with you, I didn't write that hashing source, it's basically copy and pasted from someone else :lol:

    Edited by miinaturvat, 06 August 2010 - 10:19 AM.