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    Halo 3 Models


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    #1 Negative Se7en

    Negative Se7en

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    Posted 15 July 2010 - 05:31 AM

    Ive extracted them but when i open them in 3ds max certain spartans have transparent partes on their body when rendered. Is there any way that I can fix this. PLEASE HELP

    #2 Decatur

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    Posted 15 July 2010 - 09:58 AM

    get crayons and stay inside the lines.

    #3 Rogue Modder

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    Posted 15 July 2010 - 10:13 AM

    Right Click->Convert to Editable Polly. Select the faces settings.

    Then select the faces that are transparent and click "Flip" in the sidebar settings for polly's.

    #4 Negative Se7en

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    Posted 16 July 2010 - 01:22 AM

    THANK YOU SO MUCH. even though it wasnt faces for me, it was polygon

    #5 Rogue Modder

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    Posted 16 July 2010 - 07:31 AM

    Polygonal Faces. :p

    Polly = Polygon. And faces is the default setting when you convert to Poly :p

    #6 Negative Se7en

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    Posted 02 August 2010 - 01:25 AM

    Dont do what Xerax said(no offense) that takes to long. Simply go in the material editor and click 2-sided

    #7 Lockon

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    Posted 02 August 2010 - 02:21 AM

    Dont do what Xerax said(no offense) that takes to long. Simply go in the material editor and click 2-sided


    But that depends on how good your PC or laptop is.

    #8 Rogue Modder

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    Posted 02 August 2010 - 06:28 AM

    It's also improper and some game engines don't like it. Infact, some hate it, and won't even compile anything with 2 sided models ;p

    It can also lower the FPS on games.

    Edited by Xerax, 02 August 2010 - 06:28 AM.


    #9 TheEazyB

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    Posted 02 August 2010 - 03:39 PM

    It's also improper and some game engines don't like it. Infact, some hate it, and won't even compile anything with 2 sided models ;p

    It can also lower the FPS on games.


    Because the engine compiles the models....

    #10 Rogue Modder

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    Posted 02 August 2010 - 04:08 PM

    Because the engine compiles the models....

    You know what i mean, haha.

    #11 chihairtools

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    Posted 17 August 2010 - 03:08 AM

    even though it wasnt faces for me, it was polygon