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    Firefight 2.0 - Settings - ZBR


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    #1 Rogue Modder

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    Posted 19 June 2010 - 01:48 PM

    That said, get ready for Scrollpocalypse 2010. Here’s the Firefight options stripped right out of the build we brought with us to E3:


    FIREFIGHT SETTINGS
    • WAVE PROPERTIES
    • ROUND 1 WAVE PROPERTIES
    • SKULLS (ON or OFF)
    • RED
    • BLUE
    • YELLOW
    • MYTHIC
    • CATCH
    • TOUGH LUCK
    • FAMINE
    • CLOUD
    • TILT
    • BLACK EYE
    • GRUNT BIRTHDAY PARTY
    • COWBELL
    • IWHBYD
    • INITIAL WAVE
    • USES DROPSHIP
    • ENABLED
    • DISABLED
    • SQUAD SELECTION ORDER
    • ORDERED
    • RANDOM
    • SQUAD 1
    • GRUNTS
    • ELITES
    • ELITE PATROL
    • ELITE INFANTRY
    • ELITE TACTICAL
    • ELITE AIRBORNE
    • ELITE SPEC OPS
    • ELITE GENERALS
    • ELITE STRIKE TEAM
    • BRUTES
    • BRUTE PATROL
    • BRUTE INFANTRY
    • BRUTE TACTICAL
    • BRUTE CHIEFTAINS
    • BRUTE KILL TEAM
    • HUNTERS
    • HUNTER PATROL
    • HUNTER INFANTRY
    • HUNTER TACTICAL
    • HUNTER STRIKE TEAM
    • HUNTER KILL TEAM
    • SKIRMISHERS
    • SKIRMISHER PATROL
    • SKIRMISHER INFANTRY
    • JACKALS
    • JACKAL PATROL
    • JACKAL SNIPERS
    • HERETICS
    • HERETIC SNIPERS
    • HERETIC HEAVY
    • SQUAD 2
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 3
    • (SAME AS SQUAD 1 ABOVE)
    • MAIN WAVES
    • USES DROPSHIP
    • ENABLED
    • DISABLED
    • SQUAD SELECTION ORDER
    • ORDERED
    • RANDOM
    • SQUAD 1
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 2
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 3
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 4
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 5
    • (SAME AS SQUAD 1 ABOVE)
    • BOSS WAVE
    • USES DROPSHIP
    • ENABLED
    • DISABLED
    • SQUAD SELECTION ORDER
    • RANDOM
    • ORDERED
    • SQUAD 1
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 2
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 3
    • (SAME AS SQUAD 1 ABOVE)
    • ROUND 2 WAVE PROPERTIES
    • (SAME AS ROUND 1 ABOVE)
    • ROUND 3 WAVE PROPERTIES
    • (SAME AS ROUND 1 ABOVE)
    • BONUS WAVE PROPERTIES
    • BONUS WAVE DURATION
    • 15 SECONDS
    • 30 SECONDS
    • 45 SECONDS
    • 60 SECONDS
    • 90 SECONDS
    • 2 MINUTES
    • USES DROPSHIP
    • ENABLED
    • DISABLED
    • SKULLS
    • (SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
    • SQUAD SELECTION ORDER
    • ORDERED
    • RANDOM
    • SQUAD 1
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 2
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 3
    • (SAME AS SQUAD 1 ABOVE)
    • WAVE LIMIT
    • ONE WAVE
    • ONE ROUND
    • TWO ROUNDS
    • ONE SET
    • TWO SETS
    • THREE SETS
    • FOUR SETS
    • FIVE SETS
    • TEN SETS
    • NO LIMIT
    • TIME LIMIT
    • 1 MINUTE
    • 2 MINUTES
    • 3 MINUTES
    • 4 MINUTES
    • 5 MINUTES
    • 6 MINUTES
    • 7 MINUTES
    • 8 MINUTES
    • 9 MINUTES
    • 10 MINUTES
    • 12 MINUTES
    • 15 MINUTES
    • 20 MINUTES
    • 30 MINUTES
    • 45 MINUTES
    • 60 MINUTES
    • NO LIMIT
    • GENERATOR PROPERTIES
    • GENERATOR COUNT
    • DISABLED
    • 1
    • 2
    • 3
    • SPAWN ORDER
    • SEQUENCE
    • RANDOM
    • LOSS CONDITION
    • LOSE ONE
    • LOSE ALL
    • SCENARIO SETTINGS
    • HAZARDS
    • ENABLED
    • DISABLED
    • WEAPON DROPS
    • ENABLED
    • DISABLED
    • AMMO CRATES
    • ENABLED DISABLED
    • CUSTOM SKULL SETTINGS
    • RED SKULL SETTINGS
    • SPARTAN TRAITS
    • SHIELDS AND HEALTH
    • DAMAGE RESISTANCE
    • UNCHANGED
    • 10%
    • 50%
    • 90%
    • 100% (NORMAL)
    • 110%
    • 150%
    • 200%
    • 300%
    • 500%
    • 1000%
    • 2000%
    • INVULNERABLE
    • SHIELD MULTIPLIER
    • UNCHANGED
    • NO SHIELDS
    • NORMAL SHIELDS
    • 2X OVERSHIELDS
    • 3X OVERSHIELDS
    • 4X OVERSHIELDS
    • SHIELD RECHARGE RATE
    • UNCHANGED
    • -25% (DECAY)
    • -10% (DECAY)
    • -5% (DECAY)
    • 0% (NO RECHARGE)
    • 10% (SLOWER)
    • 25% (SLOWER)
    • 50% (SLOWER)
    • 75% (SLOWER)
    • 90% (SLOWER)
    • 100% (NORMAL)
    • 110% (FASTER)
    • 200% (FASTER)
    • HEALTH RECHARGE RATE
    • UNCHANGED
    • -25% (DECAY)
    • -10% (DECAY)
    • -5% (DECAY)
    • 0% (NO RECHARGE)
    • 50% (SLOWER)
    • 90% (SLOWER)
    • 100% (NORMAL)
    • 110% (FASTER)
    • 200% (FASTER)
    • SHIELD VAMPIRISM
    • UNCHANGED
    • DISABLED
    • 10% LEECH
    • 25% LEECH
    • 50% LEECH
    • 100%% LEECH
    • IMMUNE TO HEADSHOTS
    • UNCHANGED
    • ENABLED
    • DISABLED
    • IMMUNE TO ASSASSINATIONS
    • UNCHANGED
    • ENABLED
    • DISABLED
    • WEAPONS AND DAMAGE
    • DAMAGE MODIFIER
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 125%
    • 150%
    • 200%
    • 300%
    • INSTANT KILL
    • MELEE MODIFIER
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 125%
    • 150%
    • 200%
    • 300%
    • INSTANT KILL
    • GRENADE REGENERATION
    • UNCHANGED
    • DISABLED
    • ENABLED
    • INFINITE AMMO
    • UNCHANGED
    • DISABLED
    • ENABLED
    • BOTTOMLESS CLIP
    • WEAPON PICKUP
    • UNCHANGED
    • DISABLED
    • ENABLED
    • EQUIPMENT USAGE
    • UNCHANGED
    • DISABLED
    • ENABLED
    • EQUIPMENT DROP
    • UNCHANGED
    • DISABLED
    • ENABLED
    • MOVEMENT
    • PLAYER SPEED
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 120%
    • 130%
    • 140%
    • 150%
    • 160%
    • 170%
    • 180%
    • 190%
    • 200%
    • 300%
    • JUMP HEIGHT
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 125%
    • 150%
    • 200%
    • 300%
    • PLAYER GRAVITY
    • UNCHANGED
    • 50%
    • 75%
    • 100%
    • 150%
    • 200%
    • VEHICLE USE
    • UNCHANGED
    • NONE
    • PASSENGER ONLY
    • DRIVER ONLY
    • GUNNER ONLY
    • NO PASSENGER
    • NO DRIVER
    • NO GUNNER
    • FULL USE
    • SENSORS
    • MOTION TRACKER MODE
    • UNCHANGED
    • OFF
    • ALLIES ONLY
    • NORMAL MODE
    • ENHANCED MODE
    • MOTION TRACKER RANGE
    • UNCHANGED
    • 10 METERS
    • 25 METERS
    • 75 METERS
    • 150 METERS
    • APPEARANCE
    • ACTIVE CAMO
    • UNCHANGED
    • OFF
    • POOR CAMO
    • GOOD CAMO
    • WAYPOINT
    • UNCHANGED
    • NO WAYPOINT
    • VISIBLE TO ALLIES
    • VISIBLE TO EVERYONE
    • VISIBLE NAME
    • UNCHANGED
    • NO WAYPOINT
    • VISIBLE TO ALLIES
    • VISIBLE TO EVERYONE
    • FORCED COLOR
    • UNCHANGED
    • OFF
    • RED
    • BLUE
    • GREEN
    • ORANGE
    • PURPLE
    • GOLD
    • BROWN
    • PINK
    • WHITE
    • BLACK
    • ZOMBIE
    • WAVE TRAITS
    • DAMAGE MODIFIER
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 125%
    • 150%
    • 200%
    • 300%
    • INSTANT KILL
    • DAMAGE RESISTANCE
    • UNCHANGED
    • 10%
    • 50%
    • 90%
    • 100% (NORMAL)
    • 110%
    • 150%
    • 200%
    • 300%
    • 500%
    • 1000%
    • 2000%
    • INVULNERABLE
    • SHOOTINESS
    • UNCHANGED
    • NORMAL
    • MARKSMAN
    • TRIGGER HAPPY
    • GRENADES
    • UNCHANGED
    • NORMAL
    • NONE
    • CATCH
    • VISION
    • UNCHANGED
    • NORMAL
    • NEAR SIGHTED
    • EAGLE EYE
    • HEARING
    • UNCHANGED
    • NORMAL
    • DEAF
    • SHARP
    • LUCK
    • UNCHANGED
    • NORMAL
    • UNLUCKY
    • LUCKY
    • LEPRECHAUN
    • EQUIPMENT DROP
    • UNCHANGED
    • ENABLED
    • DISABLED
    • IMMUNE TO HEADSHOTS
    • UNCHANGED
    • ENABLED
    • DISABLED
    • IMMUNE TO ASSASSINATIONS
    • UNCHANGED
    • ENABLED
    • DISABLED
    • BLUE SKULL SETTINGS
    • (SAME AS RED SKULL SETTINGS ABOVE)
    • YELLOW SKULL SETTINGS
    • (SAME AS RED SKULL SETTINGS ABOVE)
    • SPARTAN SETTINGS
    • RESPAWN TIME
    • 10 SECONDS
    • 15 SECONDS
    • 20 SECONDS
    • 25 SECONDS
    • 30 SECONDS
    • 45 SECONDS
    • 60 SECONDS
    • 90 SECONDS
    • 2 MINUTES
    • 3 MINUTES
    • ON WAVE
    • STARTING LIVES
    • UNLIMITED
    • NONE
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
    • 10
    • 15
    • 20
    • 25
    • 50
    • MAXIMUM EXTRA LIVES
    • (SAME AS STARTING LIVES)
    • BASE TRAITS
    • (SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
    • LOADOUTS
    • LOADOUT 1
    • NAME
    • AIR ASSAULT
    • MARKSMAN
    • RECON MARKSMAN
    • EXPERT MARKSMAN
    • OPERATOR
    • GRENADIER
    • MEDIC
    • CORPSMAN
    • STALKER
    • DEMOLITIONS
    • INFILTRATOR
    • SECURITY
    • SPRINT
    • ARMOR LOCK
    • ACTIVE CAMO
    • [REDACTED]
    • DROP SHIELD
    • JET PACK
    • NOBLE 1
    • [color="#000000"]NOBLE 2
    • [color="#000000"]NOBLE 3[/color]
    • [color="#000000"]NOBLE 4[/color]
    • [color="#000000"]NOBLE 5[/color]
    • [color="#000000"]NOBLE 6[/color]
    • [color="#000000"]CARTER[/color]
    • [color="#000000"]KAT[/color]
    • [color="#000000"]JORGE[/color]
    • [color="#000000"]EMILE[/color]
    • [color="#000000"]JUN[/color]
    • [color="#000000"][REDACTED][/color]
    • [color="#000000"][REDACTED][/color]
    • [color="#000000"][REDACTED][/color]
    • [color="#000000"][REDACTED][/color]
    • [color="#000000"]JUGGERNAUT[/color]
    • [color="#000000"]BERSERKER[/color]
    • [color="#000000"]MAVERICK[/color]
    • [color="#000000"]ZOMBIE[/color]
    • [color="#000000"]DEMON[/color]
    • [color="#000000"]ANGEL[/color]
    • [color="#000000"]REDSHIRT[/color]
    • [color="#000000"]LING [/color][color="#000000"]LING[/color]
    • [color="#000000"]POOKIE[/color]
    • [color="#000000"]FNG[/color]
    • [color="#000000"]NOOB[/color]
    • [color="#000000"]CAMPER[/color]
    • [color="#000000"]SPECTER[/color]
    • [color="#000000"]BUNKER[/color]
    • [color="#000000"]CLAYMORE[/color]
    • [color="#000000"]FIREBASE[/color]
    • [color="#000000"]INTEL[/color]
    • [color="#000000"]NINJA[/color]
    • [color="#000000"]POWER[/color]
    • [color="#000000"]COBRA[/color]
    • [color="#000000"]EAGLE[/color]
    • [color="#000000"]HOG[/color]
    • [color="#000000"]BEAR[/color]
    • [color="#000000"]WARRIOR[/color]
    • [color="#000000"]DECEIVER[/color]
    • [color="#000000"][REDACTED][/color]
    • [color="#000000"]PRIMARY WEAPON[/color]
    • [color="#000000"]ASSAULT RIFLE[/color]
    • [color="#000000"]DMR[/color]
    • [color="#000000"]CONCUSSION RIFLE[/color]
    • [color="#000000"]ENERGY SWORD[/color]
    • [color="#000000"]FLAK CANNON[/color]
    • [color="#000000"]FOCUS RIFLE[/color]
    • [color="#000000"]GRAVITY HAMMER[/color]
    • [color="#000000"]GRENADE LAUNCHER[/color]
    • [color="#000000"]MAGNUM[/color]
    • [color="#000000"]NEEDLER[/color]
    • [color="#000000"]NEEDLE RIFLE[/color]
    • [color="#000000"]PLASMA LAUNCHER[/color]
    • [color="#000000"]PLASMA PISTOL[/color]
    • [color="#000000"]PLASMA REPEATER[/color]
    • [color="#000000"]PLASMA RIFLE[/color]
    • [color="#000000"]ROCKET LAUNCHER[/color]
    • [color="#000000"]SHOTGUN[/color]
    • [color="#000000"]SNIPER RIFLE[/color]
    • [color="#000000"]SPARTAN LASER[/color]
    • [color="#000000"]SPIKER[/color]
    • [color="#000000"][REDACTED][/color]
    • [color="#000000"]UNCHANGED[/color]
    • [color="#000000"]SECONDARY WEAPON[/color]
    • [color="#000000"](SAME AS PRIMARY WEAPON ABOVE)[/color]
    • [color="#000000"]ARMOR ABILITY[/color]
    • [color="#000000"]JETPACK[/color]
    • [color="#000000"]ARMOR LOCK[/color]
    • [color="#000000"]ACTIVE CAMO[/color]
    • [color="#000000"]DROP SHIELD[/color]
    • [color="#000000"][REDACTED][/color]
    • [color="#000000"]NONE[/color]
    • [color="#000000"]SPRINT[/color]
    • [color="#000000"][REDACTED][/color]
    • [color="#000000"]GRENADES[/color]
    • [color="#000000"]1X FRAG[/color]
    • [color="#000000"]2X FRAG[/color]
    • [color="#000000"]3X FRAG[/color]
    • [color="#000000"]4X FRAG[/color]
    • [color="#000000"]1X PLASMA[/color]
    • [color="#000000"]2X PLASMA[/color]
    • [color="#000000"]3X PLASMA[/color]
    • [color="#000000"]4X PLASMA[/color]
    • [color="#000000"]1X FRAG, 1X PLASMA[/color]
    • [color="#000000"]2X FRAG, [/color][color="#000000"]2X PLASMA[/color]
    • [color="#000000"]3X FRAG, [/color][color="#000000"]3X PLASMA[/color]
    • [color="#000000"]4X FRAG, [/color][color="#000000"]4X PLASMA[/color]
    • [color="#000000"]1X FRAG, 1X PLASMA[/color]
    • [color="#000000"]NO GRENADES[/color]
    • [color="#000000"]HIDE LOADOUT[/color]
    • [color="#000000"]NOT HIDDEN[/color]
    • [color="#000000"]HIDDEN[/color]
    • [color="#000000"]LOADOUT 2[/color]
    • [color="#000000"](SAME AS LOADOUT 1 ABOVE)[/color]
    • [color="#000000"]LOADOUT 3[/color]
    • [color="#000000"](SAME AS LOADOUT 1 ABOVE)[/color]
    • [color="#000000"]LOADOUT 4[/color]
    • [color="#000000"](SAME AS LOADOUT 1 ABOVE)[/color]
    • [color="#000000"]LOADOUT 5[/color]
    • [color="#000000"](SAME AS LOADOUT 1 ABOVE)[/color]
    • [color="#000000"]GENERAL SETTINGS[/color]
    • [color="#000000"]FRIENDLY FIRE[/color]
    • [color="#000000"]ENABLED[/color]
    • [color="#000000"]DISABLED[/color]
    • [color="#000000"]BETRAYAL BOOTING[/color]
    • [color="#000000"]ENABLED[/color]
    • [color="#000000"]DISABLED[/color]
    [color="#000000"]
    [/color]
    [color="#000000"]remember, this might not be the full version. ;x[/color]
    [/color]

    #2 test10

    test10

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    Posted 19 June 2010 - 01:55 PM

    already posted in some other topic.

    #3 Randomrocket

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    Posted 19 June 2010 - 02:04 PM

    posted in the other firefight topic by peaches

    #4 Rogue Modder

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    Posted 19 June 2010 - 02:22 PM

    already posted in some other topic.

    HOAR!

    #5 Grape soda

    Grape soda

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    Posted 19 June 2010 - 02:24 PM

    Jebus! What have I missed!?!?! :o

    #6 Lockon

    Lockon

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    Posted 20 June 2010 - 04:18 AM

    ^Me getting graped in the mouth.

    #7 gruntmods

    gruntmods

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    Posted 22 June 2010 - 05:41 AM

    ^Me getting graped in the mouth.

    WE need to h4x to bring buggers back!

    #8 DarkRuler

    DarkRuler

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    Posted 22 June 2010 - 03:07 PM

    WE need to h4x to bring buggers back!



    maybe with the game setting we can change what enemies can show up

    didn't they say we could do a game of all hunters?

    #9 Lockon

    Lockon

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    Posted 22 June 2010 - 03:29 PM

    maybe with the game setting we can change what enemies can show up

    didn't they say we could do a game of all hunters?


    TEST YOUR MIGHT!!!!

    #10 Randomrocket

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    Posted 23 June 2010 - 04:40 PM

    maybe with the game setting we can change what enemies can show up

    didn't they say we could do a game of all hunters?

    a game of all wraiths........

    and everyone has hammers.

    Oh and the wraiths spawn as often as normal enemies. So instead of a phantom full of jackals, you get 8 phantoms with 8 wraiths each. :thumbsup: