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Ascension: Halo Reach Modding Tool
#1
Posted 29 April 2010 - 09:09 PM
Ascension:
Made by Detox
Newer version by Noble-Research and DarkShallFall
Ascension is a tool based off the Halo 3 tool Alteration, for use with Halo Reach Beta, reusing much of the source code, but developing new ideas slowly into a new framework. Opening it up you'll find alot of the same ideas, just incorperated differently.
The program will can autoupdate itself, thus users will not fall behind.
I'm aware of the bug that poking over and over, or too many connections to the Xbox will eventually crash the program. I'll be fixing that soon, so no worries. This time around I'll do less talking, and just more of a release, so here's the application for download.. Have fun playing around with it, if questions are asked here I'll try to answer them as much as I can.
______________________________________________________________________
Using these XEXs you just load the XEX corresponding with which map you'd like to play. Force loaded maps are local and not online or splitscreen, and you can do this after the beta expires, it's purpose is to allow modding and research to be tested. ff10_prototype.map is a firefight map, so you can choose your loadout. However AI will not spawn when force loaded. All other maps will be loaded as Multiplayer, Slayer maps.
To load the map, just be signed into an account, (offline) and launch the XEX, an after the intro videos, the game will appear to freeze but that's just the map loading. Once the map loads, you just need to wait to spawn and you're good. If you start up the XEX without being signed in, you will be asked to use a gamertag or a temporary profile. Using a temporary profile will allow you to continue to the mainmenu. Signing in will launch the map.
Note: A patching program was not released as it was in the past because F&F beta and the ODST beta are slightly different. This is also why the DLLs were included, because without them, the F&F beta would have glitchy sounds. This was based off of the ODST Reach Beta XEX.
Enjoy.
0.0375 (Ascension).rar 852.72KB 2551 downloads
Post Final Release
Ascension_0.026.rar 310.12KB 955 downloads
Beta-Pre-Final
Original Topic: http://rework3d.com/...p?f=221&t=82605 and never version: http://noble-researc...c.php?f=12&t=12
- Lockon and o0TeOzMoDDa0o like this
#2
Posted 01 May 2010 - 03:25 PM
quote
Halo Reach Beta map loader xex's
By Xenon.7 (DeToX) & Unknown v2
Using these XEXs you just load the XEX corresponding with which map you'd like to play. Force loaded maps are local and not online or splitscreen, and you can do this after the beta expires, it's purpose is to allow modding and research to be tested. ff10_prototype.map is a firefight map, so you can choose your loadout. However AI will not spawn when force loaded. All other maps will be loaded as Multiplayer, Slayer maps.
To load the map, just be signed into an account, (offline) and launch the XEX, an after the intro videos, the game will appear to freeze but that's just the map loading. Once the map loads, you just need to wait to spawn and you're good. If you start up the XEX without being signed in, you will be asked to use a gamertag or a temporary profile. Using a temporary profile will allow you to continue to the mainmenu. Signing in will launch the map.
Note: A patching program was not released as it was in the past because F&F beta and the ODST beta are slightly different. This is also why the DLLs were included, because without them, the F&F beta would have glitchy sounds. This was based off of the ODST Reach Beta XEX.
Enjoy.
Download:
http://www.mediafire.com/?2ndzymzldmy
Just sign in, load and click *play the beta* it will load the map.
P.S You might experience lag and you won't have any load-out menu on any map but overlook.
#3
Posted 01 May 2010 - 03:58 PM
http://halo.gruntmods.com/Files/Reach%20Beta%20DEV.zipHalo Reach if your lazy is in the VIP section, and the modified XEXs by Detox and unknown_v2 have been released.
For non-VIP
Edited by gruntmods, 01 May 2010 - 03:59 PM.
#4
Posted 02 May 2010 - 08:38 PM
Edited by halo3, 02 May 2010 - 09:09 PM.
#5
Posted 02 May 2010 - 08:52 PM
#6
Posted 11 May 2010 - 07:19 PM
Xenon is such a great guy. I'm not going to quote his post, but I recommend you all read it here. http://www.rework3d....p?f=221&t=82605
#7
Posted 16 September 2010 - 04:40 AM
#8
Posted 17 September 2010 - 06:13 PM
#9
Posted 14 March 2012 - 03:54 PM
#10
Posted 30 May 2012 - 05:03 PM
Can properly take models, all bitmaps etc now. so yeah, bring on Halo 4 the next project....
#11
Posted 17 June 2012 - 06:33 PM
does anyone know where i can find the model extractor?
i know there is an ascension model extractor for reach but i hoped you guys might know where or how i can get this.
thank you for reading.
http://www.youtube.c...h?v=Q5e77EytHpY
this one^^
Edited by crazyfool, 17 June 2012 - 06:40 PM.