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    #1 Slidell

    Slidell

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    Posted 17 April 2010 - 02:59 PM

    So after two months we had a discussion with [Ubisoft] Parisā?¦ and they asked us to propose something elseā?¦ The first thing we identified was that we needed to focus on the core values of Splinter Cell: stealth, realism, tactics, lights and shadow, gadgets, Sam Fisher ā?? all of these things, we wanted to do them, but Ubisoft didnā??t want us to make another Double Agent or another Chaos Theory.

    but Ubisoft didnā??t want us to make another Double Agent or another Chaos Theory.

    Ubisoft didnā??t want us to make another Chaos Theory

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    Edited by Slidell, 17 April 2010 - 03:02 PM.


    #2 miinaturvat

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    Posted 17 April 2010 - 03:54 PM

    make another Chaos Theory

    #3 Quinn

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    Posted 17 April 2010 - 09:51 PM

    Regardless, it should be a good game. But why, oh Ubisoft do you have to shit on us PC gamers by postponing our release date?

    #4 Lockon

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    Posted 19 April 2010 - 10:49 AM

    Regardless, it should be a good game. But why, oh Ubisoft do you have to shit on us PC gamers by postponing our release date?


    it takes time to port it to different systems

    #5 Slidell

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    Posted 19 April 2010 - 11:26 AM

    Regardless, it should be a good game. But why, oh Ubisoft do you have to shit on us PC gamers by postponing our release date?


    Excessive regenerating health (more so than in DA)
    Can't hide bodies
    No sound meter
    No light meter, instead enjoy playing half the game in black and white.
    No shoulder swapping the camera
    Whistling has been removed
    AI not as sophisticated as Chaos Theory's (less atmospheric AI, AI isn't as good at searching for you and making you feel accomplished when you successfully hide from them)
    Guards are pretty much consistently on high alert because you can't hide bodies. Have fun doing the co-op no-detection missions.
    No more stalking animation
    On that note, no more sneaking animations at all
    No more knife
    Only one speed of moving while crouching - briskly
    No more interrogating (interrogating is back but only to further the plot in scripted events, no more funny/useful interrogations with random guards that increase immersion)
    A lot more "voice actor awkwardly trying to channel Jack Bauer" Sam Fisher
    Lambert is dead before the game starts
    Story is essentially one massive subplot from DA without the trademark tact and disgression the other games had.
    5 hour single player campaign
    One entire mission from the campaign is a flashback to Iraq where the game doesn't allow you to use stealth.
    Spy vs. Merc multiplayer completely taken out of the game
    Demo released on Xbox Live is essentially the finished product

    #6 Random1225

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    Posted 19 April 2010 - 09:01 PM

    Its a fun game I guess but nothing of what i wished it would be. Also I really liked how Sam looked in the original trailer but no of course they change that :( Best parts were the interrogations but I missed the funny bits of dialogue when interrogating random people and the stealth is so stupid. I hate the black and white, i hate not being able to move bodies, and I dont like that you HAVE TO kill since you cant knock them out and its basically impossible to avoid people sometimes.

    Edited by Random1225, 19 April 2010 - 09:01 PM.


    #7 Lockon

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    Posted 20 April 2010 - 09:40 AM

    Its a fun game I guess but nothing of what i wished it would be. Also I really liked how Sam looked in the original trailer but no of course they change that :( Best parts were the interrogations but I missed the funny bits of dialogue when interrogating random people and the stealth is so stupid. I hate the black and white, i hate not being able to move bodies, and I dont like that you HAVE TO kill since you cant knock them out and its basically impossible to avoid people sometimes.


    That'll be like a English developed metal gear solid!