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Halo Reach multiplayer footage !111!111
#2
Posted 03 March 2010 - 08:39 AM
#3
Posted 03 March 2010 - 09:23 AM
#4
Posted 03 March 2010 - 10:40 AM
#5
Posted 03 March 2010 - 12:32 PM
#6
Posted 03 March 2010 - 02:27 PM
Edited by lostmodz26, 04 March 2010 - 12:09 AM.
#7
Posted 03 March 2010 - 03:31 PM
Looks pretty cool, didnt expect the jetpacks
#8
Posted 03 March 2010 - 03:31 PM
#9
Posted 03 March 2010 - 04:59 PM
This game is going to be the biggest hype of the year, once a new vidoc comes out with more MP footage.
#10
Posted 03 March 2010 - 04:59 PM
totaly changes the way I imagine halo, this will bring the community back, along with new players. THE CHARACTERS CAN DO FLIPS! before they couldnt be upside down outside a vehicle!good to see that they are changing things up a bit
Edited by gruntmods, 03 March 2010 - 05:07 PM.
#11
Posted 03 March 2010 - 05:25 PM
Headhunter:
~A gametype where killing people in different ways earns more/less skulls. It seems a snipe to the head earns more skulls then simply DMRing someone.
Invasion:
~(maybe) A gametype where your main goal is to gain access to another base and hold it for a few seconds. You can tell by the waypoint marker on the screen, and how one team was clearly playing defense.
Loadouts:
~ Possibly "perks" as you can tell a guy goes invisible as another starts flying.
Spartans VS Elites
~Looks like a general Team Slayer game. Possibly teams are assigned Elites/Spartans proving that there might be specific perks per character.
The Arena
(guess) ~ Looks like a tiny FFA gametype, nothing more to guess or say.
Assassinations
~Quite simple. You get a cool video for assassinating someone.
Effin Plasma Nade Shooter
~That one weapon that shoots plasma nades that then stick to whatever they come in contact with
#12
Posted 03 March 2010 - 07:44 PM
I think the part with elites and wraiths and phantoms was a 16 on 16 ai vs players mode.I went ahead and wrote down what I think everything is based on solely the trailer.
Headhunter:
~A gametype where killing people in different ways earns more/less skulls. It seems a snipe to the head earns more skulls then simply DMRing someone.
Invasion:
~(maybe) A gametype where your main goal is to gain access to another base and hold it for a few seconds. You can tell by the waypoint marker on the screen, and how one team was clearly playing defense.
Loadouts:
~ Possibly "perks" as you can tell a guy goes invisible as another starts flying.
Spartans VS Elites
~Looks like a general Team Slayer game. Possibly teams are assigned Elites/Spartans proving that there might be specific perks per character.
The Arena
(guess) ~ Looks like a tiny FFA gametype, nothing more to guess or say.
Assassinations
~Quite simple. You get a cool video for assassinating someone.
Effin Plasma Nade Shooter
~That one weapon that shoots plasma nades that then stick to whatever they come in contact with
- gruntlord6 likes this
#13
Posted 03 March 2010 - 08:00 PM
I think the part with elites and wraiths and phantoms was a 16 on 16 ai vs players mode.
That's what i was thinking, i'm sure they will have something with AI, like firefight.
#14
Posted 04 March 2010 - 01:46 AM
And omg it's him! on this site as well.This is going to be the best Halo ever released. They completely changed the way the game is played. This is going to be absolutely amazing.
#15
Posted 04 March 2010 - 08:02 AM
WOW. Its you. Your a legend. Welcome to the site.This is going to be the best Halo ever released. They completely changed the way the game is played. This is going to be absolutely amazing.
and they totaly ripped loadouts from the bioshock 2 multiplayer ;(
#16
Posted 04 March 2010 - 10:27 AM
WOW. Its you. Your a legend. Welcome to the site.
and they totaly ripped loadouts from the bioshock 2 multiplayer ;(
Halo: Reach was being made before halo 3. bioshock 2 started in 2008 I think.
#17
Posted 04 March 2010 - 01:21 PM
#18
Posted 04 March 2010 - 03:46 PM
I doubt that it started with everything named.Halo: Reach was being made before halo 3. bioshock 2 started in 2008 I think.
#19
Posted 04 March 2010 - 07:48 PM
The game itself looks far differently than any other halo. The locked in feeling of static jumping and running has been magnified with sprinting and boost packs. The mass increase of game types will definitely insure an objective playlist
#20
Posted 05 March 2010 - 02:19 AM
I doubt that it started with everything named.
They had it planned.