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    Fun stuff in oblivion


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    #1 Slidell

    Slidell

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    Posted 06 January 2010 - 11:54 AM

    Feel free to add your own stuff

    Drunk Goblins
    1) Horn cave: south of the Imperial City waterfront, in here you
    will find the first drunken goblin.

    2) Lost Boy Cavern: east of peryite's shrine, you can find the
    lost boy cavern, which is usually guarded by a minotaur.
    Aside from having a very impressive entrance, this place
    contains the second drunken goblin.

    3) Toadstool Hollow: You must drop down a hole to find this
    goblin, but you will need to use the paint brush glitch in
    order to climb back up.

    4) Crayfish Cave

    5) Northeast of the northern gate of Chorrol is Fort Rayels.
    inside is a drunken goblin. When you first enter, there are
    2 statues and 2 locked gates. On the foreheads of the 2 statues
    are pads/buttons you have to hit with an arrow for the gate to
    open. inside is a drunkin goblin. He aperantly got drunk and
    fell down a hole. How ironic.

    6) Just outside of Infested Mine. Face the entrance to the mine
    and turn left toward a ridge, climb it to find the goblin and
    a chest. A drunk with a bit of change left over!




    To find this unique, and very powerful rat, hit the ol' dusty trail
    and make your way to Skingrad.

    Once there, check your handy map and find the house of "Lazare
    Milvan". Head to this house, dispose of the pompous git who owns it
    (for me, please...) and then proceed to the basement.

    This is the home of the super rat, and he can give you a pretty
    hard time if you underestimate him....



    On the first thieves guild quest, as you probably know, you have to steal a
    journal from Amatus Allectus. Well, if you check out his basement, you will
    find numerous flowers, and a considerable amount of blood. a quick read of
    his journal shows that he was trying to make a strain of "vampire plant."


    There's a guy named Shady Sam along the wall around the Imperial City,he'll buy stolen goods and he sells poison and skuma.
    Fast travel to the stables or walk I don't care.
    When facing the big bridge heading off the island turn right and he should be close by.
    He is sort of tucked away in a corner so you won't be able to see him unless your coming from the left.


    Anvil waterfront, at around 12 o' clock every night, an orc, a wood elf, and an argonian
    will meet by the haunted ship to engage in a bit of hand to hand,
    bareknuckle combat, although no one will be killed.


    There is a house in the middle of the West Weald woods (near the priory of the Knights of the Nine if you have the expansion installed) that has been taken over by bandits.
    It's not marked with a map marker, and gets destroyed by an Oblivion gate after the main quest portion of Kvatch where you rescue Martin.


    Kingcrest Cavern, north of Cheydinhal, is worth visiting if only for one reason: It contains a very unique landscape found nowhere else in the game

    Follow the Panther river eastward from its mouth in the Niben Bay until you reach a humpbacked bridge.
    Under the bridge, face down in the water is a dead troll.
    Swim over and take a peek at his inventory for a good laugh.

    In the north of Cyrodiil, at the bottom of the mountain known as Dive Rock, a dead body can be found which has a letter in its inventory. The letter is from the climber`s daughter, telling him not to go climb, since his balance and climbing skills are not very advanced. The natural conclusion is that the climber decided to climb up to Dive Rock but ultimately suffered the inevitability of fate. This is also part of a Misc. Quest in where you must climb the mountain.

    In Goblin Jim's Pantry, on the table near his bed, there is a tiny, dead rat. It is about the size of an actual rat. It only has one rat meat.
    If you don't know about Goblin Jim click here

    ----------------NPC----Melting---------Glitch---------------------------



    To perform this glitch, you must have some means of paralyzing people,
    whether it be a staff, spell, whatever. Now, get to a door which NPC's
    commonly use, and wait for somebody to come along. You have to wait until
    the last second, and cast paralysis on the person once they start fading
    away, after they use the door.

    For the next part, you have to be quick, and i highly advise that you
    put the game on the easiest difficulty. Once you have cast the spell on
    them and they have gone through the door, follow. As fast as you can, kill
    the person while they are paralysed just outside the door, they will simply
    melt....

    You can now pick up the person's bodyparts, even the head, and drag and
    stretch them around all over the place. Hours of fun!


    ------------------------------------Other----Stuff--------------------

    "The sword leads the way.
    Half a mile.
    It's just past the big rock."

    Just by the chest is a fine steel longsword. Go in the direction it points 'til
    you reach a large rock on your right. I t should be at a gorg in the hill side.
    Near thebase of the large rock is a locked chest. Open it to recieve a leveled
    dagger and a note that says:

    "Blessed are those who explore the unbeaten
    path..."


    After completing the quest in which you kill the grave-diggers in the Imperial
    City, there should be a book of the deceased on the Nord's body. The
    final entry has a great reference to Frodo Baggins from The Lord of the
    Rings. The name is jumbled up, but can be re-worded to spell Frodo Baggins.
    The items the book lists for him are a magic cloak with a leaf broche, a short
    sword with engravings, a gold ring (which was cursed).


    In the Radiant AI trailer for Oblivion the devs show a the book store owner in
    Chorrol interacting with her dog, at the end of the movie she gets annoyed with
    the dog and fireballs it to death.

    In the game, on the store's second floor where the dog died is a dog skin rug.

    If you complete the Shivering Isles main questline without having first
    completed the Shrine of Sheogorath Daedric quest in the world of Cyrodiil,
    you are still able to complete it. However, this time around Haskil will
    be the one informing you of the quest, and how "your predecessor" didn't
    do it before. Sounding bored as usual, he gives you the Wabbajack after
    the quest is finished, wondering why he "didn't give it to you earlier."
    He also has a few other humorous lines to say, such as "Talking to
    yourself, my lord?"

    I didn't find all of this obviously.Some of it was taken from other sites,and by some I mean most

    Edited by Slidell, 06 January 2010 - 11:55 AM.