iBotModz CBox
Need someone to rebuild a map for me
#1
Posted 29 December 2009 - 12:35 PM
So I'm asking if someone from the community with a working H2Core could rebuild the scenario into a map for me. The details of the process is below, but I'd prefer if the person has basic knowledge and understanding of this process. Thanks.
REQUIREMENTS:
* H2Core and H2Guerilla
* The following clean maps (downloadable from https://win-serv.net...t=category&id=2 ):
1. containment.map
2. 06b_floodzone.map
3. 03a_oldmombasa.map
4. mainmenu.map
5. shared.map
6. single_player_shared.map
* My containment scenario tag: http://rapidshare.co...t.scenario.html
* Basic H2Core and H2Guerilla knowledge.
STEP 1: Decompiling 03a_oldmombasa.map
In Edit -> Settings, locate the required mainmenu, shared etc. maps and create and locate a folder for your decompiled tags. Then open 03a_oldmombasa. Click on the only reflexive in the [scnr] tage, then click on Meta -> Decompile Recursively, and let it decompile (leave the program, as it is decompiling though it doesn't look like it is doing anything). When it says Done! you can go onto Step 2.
STEP 2: Decompiling the [sbsp] and [ltmp] tags of 06b_floodzone.map
Now open the floodzone map and click on the reflexive in the [sbsp] tag. Go to Meta -> Decompile Recursively, and wait for it to finish decompiling. Once the completed message appears, open the reflexice in the [ltmp] tag, and go to Meta -> Decompile Recursively and wait until its finished.
STEP 3: Decompiling containment.map and Replacing its scenario tag
Open the containment.map and go to Map -> Decompile, and wait until its finished. Then copy my containment.scenario file and paste it into the containment folder in Tag Directory:\H2\scenarios\multi\containment. After you have done this, open H2Guerilla, and open the containment.scenario file in the containment folder. Scrolle down to [Structure BSPs], click the + sign, and change the Structure BSP and Lightmap directories to the ones in Tag Directory:\H2\scenarios\solo\06b_floodzone. Then go to File -> Save and after it has shown the saved box, close the program.
STEP 4: Rebuilding containment.map
Open containment.map in H2Core and go to Map -> Rebuild. Open the directory of the containment.scenario file in the containment folder through the '...' button. Then check only the following:
* Scenery
* Machines
* Skies
* Obstacles
* Decals
* Lights
* Sound Scenery
* DECR
* Looping Sounds
* Death Zone
Then click Rebuild, and if it was successful, after waiting a long time for most computers (an hour or two) it should say Done, or a confirmation box like that. However if it failed (like mine), it will come up with an error box, with one error or the other. But for the people who get successful compilations, this should work.
If so, I would be immensely grateful if you could then upload the rebuilt containment.map file and contact me at k9colin@yahoo.co.uk with a link to the file, or the file sent to my email address. I don't mind if other people use this file as a base for their mods, as many others have the same problem with H2C as me. Again thanks a lot if you can do this for me. And of course I will release the AI mod to the community once it is completed.
#2
Posted 29 December 2009 - 12:47 PM
Either way I'm doing it for you. I'll upload a serenity patch here when finished.
Attached Files
#3
Posted 29 December 2009 - 12:52 PM
#4
Posted 29 December 2009 - 01:05 PM
EDIT: H2Core won't work on Windows 7 64bit, it needs a proper sanddock dll. You'll have to wait till I boot up my old XP.
#5
Posted 29 December 2009 - 06:04 PM
Yeah you need to use that specific containment scenario. I attached the file with my post.This rapidshare download will take forever since it keeps saying no free accounts. Do I need that scenario or could I just use a clean one from a new containment?
EDIT: H2Core won't work on Windows 7 64bit, it needs a proper sanddock dll. You'll have to wait till I boot up my old XP.
#6
Posted 29 December 2009 - 06:06 PM
Attachment*Yeah you need to use that specific containment scenario. I attached the file with my post.
This specific scenario has AI zones and specific spawn, team and respawn scripts.
Attached Files
Edited by k9colin, 30 December 2009 - 06:27 AM.