iBotModz CBox
Ehhh
Started by Korupt Data, Aug 09 2009 10:27 AM
7 replies to this topic
#1
Posted 09 August 2009 - 10:27 AM
#2
Posted 09 August 2009 - 10:29 AM
Shiatsu Massage... Extract it and upload lol.
#3
Posted 09 August 2009 - 10:29 AM
Must be a community created game.
#4
Posted 09 August 2009 - 10:34 AM
Yeah, it may be because its an XNA game?
Try looking at another...if you have downloaded any
Try looking at another...if you have downloaded any
#5
Posted 09 August 2009 - 10:44 AM
Yep all those community games use exe's
#6
Posted 09 August 2009 - 10:51 AM
And we have discovered yet another of microsofts mistakes, now we can run exes FTW. Unless the Community games are LIVE files.. but even if they are... make a community game using XNA game studios and get it approved - BUT include a easter egg which will allow you to do stuff which you wouldn't normally.
#7
Posted 09 August 2009 - 01:31 PM
Duhh there in live files and you need to be connected to xbox live to even run them.
#8
Posted 09 August 2009 - 03:21 PM
lol a bit late on this.
I looked into community games when they were still called XNA, and the format is basically a .NET executable in a container. However these will run from CON files, as when you are developing your title you must deploy a new copy to your dev unit frequently for testing. I've experimented with it, and basically if you are decent at .NET framework reverse engineering you can mod an XNA game. The tools needed to do so would be:
1. CON builder
2. XNA Membership License
3. .NET framework tools
4. Hard Drive access
Although, a lot of community games are hardly worth modding in reality. Some do have their own licensing, which makes me think piracy is something people would try. No viable exploit code is within these executables as they run in a 'sandbox' environment, with no direct access to any resources or anything of the sort on the 360.
On a side note, XEX files are built from EXE files at one point in their lifetime, and that process is often reversed when editing them. You may have seen an EXE on a dev kit launcher at one point, this is not an ordinary windows EXE as it has been compiled for the console.
I looked into community games when they were still called XNA, and the format is basically a .NET executable in a container. However these will run from CON files, as when you are developing your title you must deploy a new copy to your dev unit frequently for testing. I've experimented with it, and basically if you are decent at .NET framework reverse engineering you can mod an XNA game. The tools needed to do so would be:
1. CON builder
2. XNA Membership License
3. .NET framework tools
4. Hard Drive access
Although, a lot of community games are hardly worth modding in reality. Some do have their own licensing, which makes me think piracy is something people would try. No viable exploit code is within these executables as they run in a 'sandbox' environment, with no direct access to any resources or anything of the sort on the 360.
On a side note, XEX files are built from EXE files at one point in their lifetime, and that process is often reversed when editing them. You may have seen an EXE on a dev kit launcher at one point, this is not an ordinary windows EXE as it has been compiled for the console.
Edited by TheEazyB, 09 August 2009 - 03:25 PM.
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