iBotModz CBox
PREPPY DIABLO vs .MeLo
#21
Posted 06 August 2009 - 07:06 PM
#22
Posted 06 August 2009 - 07:16 PM
Stop turning everything into a contest. I am saying that to many of you guys make art the way kids in the 4th grade do. Making cut outs from other things and gluing it on something else and putting pretty things around it. But why not just draw something out and make it look better over time? Why not understand how to make such a thing so that everything shows how YOU want it. And not have it just be someone else's work with pretty sprinkles glued all over it. Also, the work you see me make is based on other people's concepts because I make them for a team dedicated to a project of there own. Renegade X is re-createing models and bitmaps from the original Renegade to meet today's standards. But I don't see it similar to your situation.you brought it into my playing field by basically saying it doesn't take skill to use stocks in art. and you say i'm "a generic kid that makes sigs from other people's work..." that is an extremely ignorant comment. i'm just saying, if you want to "challenge" me or whatever, you better be ready to back it up instead of complaining about how unfair an arguement you started is. and actually, if i can read correctly, you were talking about my standard of art the moment you said i'm a generic kid that makes sigs from other people's work. the majority of your models are based off other people's work :/.
Also I do make things on my own. A lot more then I recreate at that.
Like this for instance. Not trying to show off, trying to show that I do dedicate my skills into creating art on my own. Which I am wishing for you guys to do the same.
Edited by DEEhunter, 06 August 2009 - 07:26 PM.
#23
Posted 06 August 2009 - 07:25 PM
example:
into
you actually are a decent modeller from what i can tell, but your whole idea that it's not art unless you make it from scratch is bogus. you have no idea how much work good photomanips or good tags in general can take. we don't just take a stock and crop it.
#24
Posted 06 August 2009 - 07:25 PM
Edited by Happy Buddah, 06 August 2009 - 07:26 PM.
#25
Posted 06 August 2009 - 07:32 PM
That is exactly that I just said. Getting other people's work(that photograph) and putting pretty sprinkles around it(the abstract designs).well sir you are retarded if you think the art of photo manipulation or using c4ds is "using other people's work and adding sparkles to it." it takes a hell of a lot more than that.
example:
into
you actually are a decent modeller from what i can tell, but your whole idea that it's not art unless you make it from scratch is bogus. you have no idea how much work good photomanips or good tags in general can take. we don't just take a stock and crop it.
Also that is not a photo manipulation.
I did make it from scratch. But you didn't in the example you just showed me. Unless you actually took that photograph yourself.
#26
Posted 06 August 2009 - 07:36 PM
#27
Posted 06 August 2009 - 07:40 PM
#28
Posted 06 August 2009 - 07:41 PM
I do understand what you are meaning about the work behind creating such images, but what I am trying to convince is that: if you where to take someone else's work and photo manipulate it, etc. Would it be appreciated more then someone that where to make a peice of art to see there idea of the world? Or to see something that came completely out of there mind?i never said i made it from scratch... i'm saying art doesn't have to be from scratch to be art. i wouldn't necessarily call adding 50+ layers to something, "adding sprinkles." give it a shot and i'm sure you'll understand that the work and ideas involved behind making good photo manipulations takes a shit load more skill than you would imagine. i'm going to guess that you are not very experienced in photoshop, because honestly if you were you would understand.
You didn't need to, the point was that you didn't make the original picture.
Edited by DEEhunter, 06 August 2009 - 07:41 PM.
#29
Posted 06 August 2009 - 07:59 PM
#30
Posted 06 August 2009 - 08:07 PM
@DEE you can model pretty good. but dont pick on the work HB does until youve tried it and seen how diffucult it really is.
wow contest --> flame war? take it somewhere else.
#31
Posted 06 August 2009 - 08:11 PM
I know what you are saying. You may show art in any form and way that your heart contends to. But the idea of making it from scratch is not what I am meaning. If your end result is ment to look like something else then your creation isn't really being creative now is it?. Yes I know that applies to me when I re-create models from other games but I do it so that I may enhance my modeling skills. Which may be similar when it comes to creating the signatures like you guys do(to enhance your photoshop skills) but I still haven't seen an example of you guys using theses skills to create something completely of your own. Which is exactly what my argument is targeted for. Many of you saw me as entering your "gfx territory" and immediately wanted to challenge me into some GFX battle. Which is very primitive minded, acting like cavemen that don't like other cavemen because they entered there territory but don't like them even though they are giving them a warning of an incoming tide. I am not trying to do anything like compare your skills with mines, or show that I am better then you or you are better then me, that honestly doesn't matter. I am sure that all of you are perfectly capable of doing such a thing but why do you choose to refuse to do it when you are perfectly capable of it and when it is truly rewarding?making something from scratch does not automatically mean that it is "better" than something not made entirely from scratch. if just as much work was put into making a piece that's not from scratch as making a piece from scratch, why does the piece from scratch deserve to be better? if i take a shit on a canvas, does that put it above everybody who didn't make something from scratch? there are programs that allow you to make amazing landscapes very very easily, but i do not believe the fact that you used a program to create this landscape "from scratch" makes it amazing. if you want to get technical, you did not create the program that creates your models for you based on your parameters. using this idea, i could say that you did not technically create it from scratch, but if a painter was to paint the exact same image, then they would have. maybe that's not the best example, but what i'm trying to say is that if the end result is the same, why does it matter how you got there? sure it's impressive, but it doesn't make the art anymore visually appealing or artistic in that sense.
This debate is very irrelevant to the original topic, maybe we can move it elsewhere?
Edited by DEEhunter, 06 August 2009 - 08:12 PM.
#32
Posted 06 August 2009 - 08:16 PM
yea, this is extremely off topic, let's take this to the off-topic section or msn? haha
#33
Posted 07 August 2009 - 03:24 AM
I mean, DEE, your modeling skills would probably not increase if you didnt use "other ppls work" or objects from another game, correct?
Edited by 10mejia, 07 August 2009 - 03:26 AM.
#34
Posted 07 August 2009 - 07:17 AM
If there where no stocks or renders then people would have actually made sigs using there own methods. My skills would have increased if i didnt make other people's work because I would still have something to model, whether it exists or not.Umm, may i add something here? if there were no stocks or renders...then how would art/sigs be able to be learned?
I mean, DEE, your modeling skills would probably not increase if you didnt use "other ppls work" or objects from another game, correct?
#35
Posted 07 August 2009 - 10:45 AM
@Diablo you have no say in any of this,
@Deehunter i don't agree with you
@HB i agree with you.