iBotModz CBox
Forge 2.6 help needed
#1
Posted 28 July 2009 - 10:14 AM
Another problem: Whenever I select a wall to change into the voi warehouse door, (the big door) it doesn't change anything. And it says I have 2 of each wall on my map when I know I don't. It was a canvas map and all I added was one wall to turn into a warehouse door and it doesn't change the wall when I select it's type.
Third problem: Where is the tag for the big fan?
Fourth and final: I placed two trip mines to turn into two gauss turrets and the trip mines nor the gauss turrets spawn.
Please help me. I can post the map here if it helps.
#2
Posted 28 July 2009 - 10:30 AM
Hi. I'm making a mod on Foundry for one of my friends and I need help. I'm using Forge 2.6 and I can't find the tag for sniper rifle ammo or rocket launcher ammo. I have seen maps that have it so I know it is possible.
It is in the equipment tag.
Another problem: Whenever I select a wall to change into the voi warehouse door, (the big door) it doesn't change anything. And it says I have 2 of each wall on my map when I know I don't. It was a canvas map and all I added was one wall to turn into a warehouse door and it doesn't change the wall when I select it's type.
Make sure you are selecting the wall under the bloc tag.
Third problem: Where is the tag for the big fan?
I believe it is under either bloc or scen.
Fourth and final: I placed two trip mines to turn into two gauss turrets and the trip mines nor the gauss turrets spawn.
Make sure you are using the gauss turret under the vehicle tag.
Please help me. I can post the map here if it helps.
- Randomrocket likes this
#3
Posted 28 July 2009 - 10:56 AM
But the fan isn't under bloc or scen unless I'm not recognizing the name. And I'm wanting just the gauss turret, not the entire hog. The vehi tag doesn't have just the turrets. The turrets are under weap, but they're not showing up.
#4
Posted 28 July 2009 - 02:41 PM
...I think
- Randomrocket likes this
#5
Posted 29 July 2009 - 10:17 AM
All questions answered, thanks for the +rep, closed.