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    Okay what tags did these people use in this mod?


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    #1 xxpakarxx

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    Posted 10 June 2009 - 03:18 PM

    I needed to know what kind of tags did these people use in these mods? http://www.youtube.c...h?v=VMa7Zhrk1yI

    Well.... I need to know if it is just the hlmt tag or did they swap the masterchief biped and the arbiter biped with these?

    #2 lostmodz26

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    Posted 10 June 2009 - 03:21 PM

    Check the campaign level biped tags and inject them from there.

    #3 xxpakarxx

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    Posted 10 June 2009 - 03:24 PM

    Check the campaign level biped tags and inject them from there.


    Okay... hey Lostmodz I know you are a famous modder too..., but could you help me fix my skinning problem?

    My skins don't kick in until I am really close to the object, what did I do wrong? I really need help! I used photoshop elements 7.0, and entity. Well.. I injected in the right format and used the right DXT. Please tell me how to fix this, and i internalized them too. I also hit use existing mipmaps! btw I am on vista 32bit

    #4 WearingJOK3R

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    Posted 10 June 2009 - 03:25 PM

    you use a app called insolence and you open up a campaign map and the map you want the character mod on then you head to the campaign map and click bipd tag and click the character you want and drag it to the map you want modded and then save and close insolence and open up dothalo/entity and change mastercheif bipd to what character u injected save changes and walla

    #5 WearingJOK3R

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    Posted 10 June 2009 - 03:26 PM

    i see u figured that out already haha..

    #6 xxpakarxx

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    Posted 10 June 2009 - 03:28 PM

    i see u figured that out already haha..




    Now I need help with my skinning problem, I am also modding on a 360... I used warthog_standard bitmap/

    #7 WearingJOK3R

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    Posted 10 June 2009 - 03:32 PM

    ahh yes um all skins on warthogs /ghosts/tanks ex do not work on the 360 because you gotta skin the shared/ sp shared for it to work in game it only works for the xbox 1 because you can inject the modded shared/ sp shared

    Edited by WearingJOK3R, 10 June 2009 - 03:35 PM.


    #8 xxpakarxx

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    Posted 10 June 2009 - 03:39 PM

    ahh yes um all skins on warthogs /ghosts/tanks ex do not work on the 360 because you gotta skin the shared/ sp shared for it to work in game it only works for the xbox 1 because you can inject the modded shared/ sp shared



    No it works on the 360 too, heres why, One simple word: Internalization!

    Then it will work on the 360.

    SO someone please help me. I need a solution. It will work on the 360, I have seen it happen.

    Oh OH! I think I figured it out! I just need to use the machinima companion tool the LOD tool!

    Edited by xxpakarxx, 10 June 2009 - 03:47 PM.


    #9 iBotPeaches

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    Posted 10 June 2009 - 04:14 PM

    The LOD removes HUD and other film things I thought.

    The classic wrong looking skin at distances sounds like you re-injected in the wrong format that it was in. Theres like 6 different formats ranging from DXT1 to DXT5.

    #10 xxpakarxx

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    Posted 10 June 2009 - 04:22 PM

    The LOD removes HUD and other film things I thought.

    The classic wrong looking skin at distances sounds like you re-injected in the wrong format that it was in. Theres like 6 different formats ranging from DXT1 to DXT5.



    Well I just googled the .dds plugin for photoshop, is there a certain one I should be using? I also used DXT3 for the warthog_standard. I don't like to use entity for internalizing either.. I just tried it and it made my bitmaps corrupted when I went into the map, then once I click onto another different bitmap, then try to click on it, it gives me a error. Just goes to show that vista is sucky.

    #11 xxpakarxx

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    Posted 10 June 2009 - 04:25 PM

    Well I just googled the .dds plugin for photoshop, is there a certain one I should be using? I also used DXT3 for the warthog_standard. I don't like to use entity for internalizing either.. I just tried it and it made my bitmaps corrupted when I went into the map, then once I click onto another different bitmap, then try to click on it, it gives me a error. Just goes to show that vista is sucky.



    Tried it again, and it was still corrupted. D: .

    I am thinking it has to do with vista... or it could be my formats... i really don't know how I could have done it wrong, I followed all of the tutorials. There is one tiny problem though, in the tutorials there DXT window choosing thing is different from mine.

    #12 iBotPeaches

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    Posted 10 June 2009 - 04:38 PM

    http://developer.nvi...ds_plugins.html

    Those are plugins, don't trust any other.

    Don't internalize unless its a external skin.

    #13 xxpakarxx

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    Posted 10 June 2009 - 04:40 PM

    http://developer.nvi...ds_plugins.html

    Those are plugins, don't trust any other.

    Don't internalize unless its a external skin.


    Okay guys, I just fixed my problem. '


    Sure enough peaches, it was the plugins, but you sorta had it all wrong peaches. (no offense) I downloaded the plugins you linked me to, did everything right, and when I went ingame, they were paisley colored, and corrupted, and it had pinkish green, and purplish, and blue numbers all over the hog. My .dds plugins are now corrupted for my photoshop since I downloaded and installed those.

    I have a solution to my problem that I have tested.

    I used uber bitmap tool, photofiltre, and DXTBMP,

    First, I extracted the warthog_standard bitmap, second I used uber bitmap tool on it to make it internalized, third I followed this guys tutorial!

    Link

    there you go!

    Edited by xxpakarxx, 10 June 2009 - 06:25 PM.


    #14 iBotPeaches

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    Posted 10 June 2009 - 08:00 PM

    Guess a technique works for everyone. I prefer ndivia plugins with photoshop and Entity. I know others use DXTBmp and dothalo, Its just all personal preference.

    Glad you got it.

    #15 xxpakarxx

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    Posted 11 June 2009 - 12:01 AM

    Guess a technique works for everyone. I prefer ndivia plugins with photoshop and Entity. I know others use DXTBmp and dothalo, Its just all personal preference.

    Glad you got it.



    Are halo 2 modders still allowed to make tutorials? People haven't posted any halo 2 modding tutorials for like 1-2 years now.... so is it still allowed? I just registered a new camtasia studio. I can make video tutorials, but with no.... umm voice I guess? I just don't have a mic.

    #16 iBotPeaches

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    Posted 11 June 2009 - 06:51 AM

    Video tutorials don't help that much, since theres 100 different versions of everything Halo 2 related.

    Lots of pictures and clean descriptions are better.