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    How do I make it so when I shoot a containment gate out it is straight and like a ramp?


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    #1 xxpakarxx

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    Posted 08 June 2009 - 01:09 PM

    I needed to know when shooting out a containment gate on containment how to edit it to make it so it shoots out straight instead of sideways.. can someone give me a tutorial?

    #2 T3A guy

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    Posted 08 June 2009 - 01:11 PM

    English please.

    #3 xxpakarxx

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    Posted 08 June 2009 - 01:17 PM

    English please.



    Okay. First of all, I went into entity and edited the plasma pistol's secondary fire projectile so it shot out the containment gate. when I go into the game and fire one out, it is on it's side, I wanted it to be standing up straight like a bridge so it is flat and not on it's side. I think it has to do something with the spawning coordinates from the plasma pistol. I need to know how to make it not spawn on it's side when I fire it out of the gun. can you please tell me how.

    #4 T3A guy

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    Posted 08 June 2009 - 01:24 PM

    Okay. First of all, I went into entity and edited the plasma pistol's secondary fire projectile so it shot out the containment gate. when I go into the game and fire one out, it is on it's side, I wanted it to be standing up straight like a bridge so it is flat and not on it's side. I think it has to do something with the spawning coordinates from the plasma pistol. I need to know how to make it not spawn on it's side when I fire it out of the gun. can you please tell me how.

    I think in entity you can edit the bridges characteristics, if not try it in ADI.

    #5 xxpakarxx

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    Posted 08 June 2009 - 01:43 PM

    I think in entity you can edit the bridges characteristics, if not try it in ADI.



    *sigh* I need a tutorial. A in-depth one on how to make it spawn normally, out of the gun. can you please make me one or not?

    #6 iBotPeaches

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    Posted 09 June 2009 - 07:02 AM

    So do you want the gate to fly like a bullet and disappear or physically be able to spawn one, then walk on it?

    #7 lostmodz26

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    Posted 09 June 2009 - 06:24 PM

    Use entidy to change the values.