iBotModz CBox
Need help with adding grunt to multiplayer. I can't get him to have a hud, I need a tutorial for a grunt
#1
Posted 06 June 2009 - 12:43 PM
#2
Posted 06 June 2009 - 12:44 PM
#3
Posted 06 June 2009 - 12:47 PM
You need to extract the grunt from a campaign map in Entity, then build/inject it into the MP map. Thats the most difficult part
I know, but I need to know what hud to give him, and what sounds to give him.. I read the heretic elite in MP tutorial and it is really confusing on how to give it sounds, it's not clear enough, maybe if there was a video tutorial or something. It just needs to be more clear and I need it for grunts. can you maybe help me Peaches?
#4
Posted 06 June 2009 - 12:56 PM
Sound editing is very difficult. Just use their built in sounds from other maps and just switch them.
Changing the HUD is a whole different tutorial, which requires Yelo to place correctly.
#5
Posted 06 June 2009 - 12:58 PM
What sounds?
Sound editing is very difficult. Just use their built in sounds from other maps and just switch them.
Changing the HUD is a whole different tutorial, which requires Yelo to place correctly.
So... can I just use master chief_mp hud? Will that work?
#6
Posted 07 June 2009 - 01:21 PM
#7
Posted 07 June 2009 - 04:50 PM
HUDs aren't different. The campaign HUD is identical to MP HUD. There is no HUD for the computers cause they don't need one. You make your own huds.
so I can't make the grunt use the masterchief regular hud? you know for like the shield meters, and the ammo meters and stuff. I think I can swap it in the dependency swapper though.