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    Official Halo 3 Research Thread :)


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    #1 Rogue Modder

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    Posted 03 May 2009 - 07:15 AM

    Just post shit you have found, no ripping of work from other websites, or other people. I have agreeded with Dark Slipstream that you will receive a suspension.

    QnA, "Posted by Veegie of Halomods"

    I saw this guy modding and when you moved you died!
    That person was not modding, It was a network error with Xbox Live.

    "Is there anyway to get the Bungie only armor (Recon/"Bungie" EOD Flaming Head body perm) on a non XBL enabled profile? "
    Yes, but the method will not be released, if on an XeXDK you can edit the flags in the mainmenu.map and remove the hidden flag for recon.

    "How do I mod Halo 3?"
    You either need a Xbox 360 DevKit or need XSata/Xport, for the xsata/xport look around this site, it las a load or tutorials/programs.

    "How can I get a Xbox 360 devkit?"
    Officially, you must become a licensed developer and purchase one from Microsoft.

    "What can you modify in films/screenshots/usermaps(forge maps)?"
    Usermaps essentially store "what is manually placed by the user, and what is it".
    If an object is not in that map file, it cannot be swapped via the method used to modify usermaps.
    Saved films contain all appearance information for all players in the game, all movements, and the complete usermap and gametype files.

    "Hey this guy was modding and he [...]"
    Unless his name is Anthony, Veegie, DarkShallFall, Detox, Shade, Kornman, Rogue Modder, Wearing Jok3r, EazyB, LEo he was not modding.

    "So why don't you guys release your tools?! Stop being so greedy! Why would tools ruin the community?!"
    Releasing the applications would be pointless in its current state. Anything that the community outside of the previously-mentioned individuals could help do has already been completed. There would be no way for those users to test any possible 'new-findings' and no benefit for them besides curiosity being fed. Make your own if you're that impatient. We did.

    "So why are you guys even making applications/plugins?"
    Because once Xbox 360 modding matures and users will be able to run unsigned code on a once-retail Xbox 360, we will have a goldmine of resources to get you all started in the right direction.

    "Is it possible to mod halo 3 so you can have over 100 custom content items on one account?"
    No.

    "How do I get Halo 3 files onto my computer so I can mod them?"
    www.Xbox-Scene.com has numerous tutorials.
    If you are looking for the downloadable content maps, you can find them in the content\0000000000000000\4D5307E6\00000002 folder on your Xbox 360 hard drive.

    "Can you release a .map resigner?"
    There is no such thing, and never will be. It is impossible. Simply that.


    Post questions and what you have found here :) and DO NOT forget that this isn't Halomods/Se7enSins. You did something cool? Made a neat map? post it here! Any flame WILL be deleted by staff. We support people modding Halo 3, not telling them to Fuck off and there kit was a waste.

    Edited by Dakote, 05 September 2009 - 10:06 AM.


    #2 Lockon

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    Posted 03 May 2009 - 07:17 AM

    Do you have the .map rehasher?

    #3 T3A guy

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    Posted 03 May 2009 - 07:23 AM

    I think that's just a Q and A, not research.

    #4 Rogue Modder

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    Posted 03 May 2009 - 07:23 AM

    Do you have the .map rehasher?


    No.

    and it's QnA and Research.

    Edited by Rogue Modder, 03 May 2009 - 07:31 AM.


    #5 halo3

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    Posted 03 May 2009 - 07:28 AM

    No.

    lol :lol:

    #6 SotG Caboose

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    Posted 03 May 2009 - 07:39 AM

    I have a question, why is meta injection 'harder' supposedly. Why cant you use the same method as you did in halo 2?

    #7 Rogue Modder

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    Posted 03 May 2009 - 07:57 AM

    I have a question, why is meta injection 'harder' supposedly. Why cant you use the same method as you did in halo 2?


    Well Boosie, it has now been done:

    http://www.youtube.c...h?v=xhn4tESWX0Y

    But, it was harder as there was alot more security on the compression, as i am lead to believe. :)

    And, here is some mainmenu **** i have done:


    Blue Filter Remover:
    
    Offset: 0323376C
    
    replace with: 3DCCCCCD3F0000003E4CCCCD3F8000003DCCCCCD3F8000003F8000003F800000
    
    Length: 32


    Unblock Service Tag:
    
    Offset: 032E39DF
    
    Replace With: 00000000000000000000000000000000000000000000000000000000000000000000000000000000
    000000000000000000000000000000000000000000000000000000000000000000000000000000000
    000000000000000000000000000000000000000000000000000000000000000000000000000000000
    000000000000000000000000000000000000000000000000000000000000000000000000000000000
    000000000000000000000000000000000000000000000000000000000000000000000000000000000
    0000000000

    Edited by Rogue Modder, 03 May 2009 - 07:58 AM.


    #8 SotG Caboose

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    Posted 03 May 2009 - 07:59 AM

    Well Boosie, it has now been done:

    http://www.youtube.c...h?v=xhn4tESWX0Y

    But, it was harder as there was alot more security on the compression, as i am lead to believe. :)

    lol, sweet.

    Edited by Boosie♥, 03 May 2009 - 08:00 AM.


    #9 lostmodz26

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    Posted 03 May 2009 - 10:18 AM

    Wait a second, you said that there is no such thing as a .MAP resigner?

    Wasn't there one at seven sins or was that just a rumor?

    #10 gatienthe

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    Posted 03 May 2009 - 10:19 AM

    why you want to resign .map ?

    #11 TheX

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    Posted 03 May 2009 - 10:30 AM

    so you can modify halo's projectile's shader's and also other thing's you can not do with a retail xbox usermap
    but it's not possible so it dosent matter.

    Edited by TheX, 03 May 2009 - 10:32 AM.


    #12 T3A guy

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    Posted 03 May 2009 - 10:31 AM

    Wait a second, you said that there is no such thing as a .MAP resigner?

    Wasn't there one at seven sins or was that just a rumor?

    They didn't use a map resigner.

    #13 Rogue Modder

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    Posted 03 May 2009 - 12:19 PM

    Nope, we use an edited XeX (thanks to DeToX, Anthony) so it removes the resigned check so we can run the maps.

    #14 jmdalmighty

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    Posted 03 May 2009 - 03:16 PM

    Nope, we use an edited XeX (thanks to DeToX, Anthony) so it removes the resigned check so we can run the maps.


    hold on are u saying that u have a modified xex that works on retail or are u meaning on a dev

    #15 Random1225

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    Posted 03 May 2009 - 03:21 PM

    He's talking about on his dev.

    #16 TheEazyB

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    Posted 03 May 2009 - 03:48 PM

    Just post **** you have found, NO RIPPING FROM OTHER PEOPLE OR HALOMODS/SE7ENSINS!


    Contradiction much?

    #17 Rogue Modder

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    Posted 03 May 2009 - 03:59 PM

    Contradiction much?


    ha, i don't wana rewrite it as i will most likely get some stuff wrong.

    Edited by Rogue Modder, 03 May 2009 - 04:00 PM.


    #18 Pargy

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    Posted 03 May 2009 - 04:43 PM

    why you want to resign .map ?


    Oh lawd

    Also, this shouldnt really be sticked since it was just copy and pasted

    #19 Rogue Modder

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    Posted 03 May 2009 - 04:56 PM

    this is for the community, not for me, anyone can post here, the QnA is just for people to read, i never said that i wrote it.

    #20 Korupt Data

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    Posted 03 May 2009 - 06:37 PM

    Awesome, bout time we have a topic -.-