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    cod4 .bind and .set commands


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    34 replies to this topic

    #21 egworld

    egworld

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    Posted 27 April 2009 - 09:43 PM

    only start and back buttons work.


    Ya, i just tryed most of them.

    #22 DarkRuler

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    Posted 27 April 2009 - 10:49 PM

    yeah and you can only have one at a time on, that sucks

    I guess the main 2 would be give "all" and "god"

    or

    g_speed "" and g_gravity ""

    #23 0xidium

    0xidium

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    Posted 27 April 2009 - 11:19 PM

    yeah and you can only have one at a time on, that sucks

    I guess the main 2 would be give "all" and "god"

    or

    g_speed "" and g_gravity ""

    Actually you can have more than one command to a button. This topic is a complete fail a tutorial was leaked and people still cant figure their own **** out. Use google, the pc and 360 versions of cod really arent that different. And it's "give all" not give "all".

    Edited by 0xidium, 27 April 2009 - 11:20 PM.


    #24 DEEhunter

    DEEhunter

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    Posted 27 April 2009 - 11:25 PM

    Hey guys. I heard some cool stuff about this topic.

    #25 0xidium

    0xidium

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    Posted 27 April 2009 - 11:39 PM

    Hey guys. I heard some cool stuff about this topic.

    It r ub3r f41lz?

    #26 nickkrd

    nickkrd

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    Posted 28 April 2009 - 09:07 AM

    rip from game tuts

    NOT A TUTORIAL. For those who do know how to correctly use the mods, post any good commands you find in this thread, and ill add them to the thread.

    Commands:

    Player Speed

    .set g_speed "####"

    Gives all your guns lasers.
    .set cg_laserforceon "1"

    No Reloading, Infinite Ammo
    .set player_sustainammo "1"

    Melee Range/Distance
    .set player_meleeRange "#"
    Player Gravity
    .set g_gravity "####"

    The Following two codes make tracers a lot cooler:

    Tracer Speed
    .set cg_tracerSpeed "4000"

    Tracer Width
    .set cg_tracerWidth "30"

    Walk Through Objects
    .bind BUTTON_BACK "noclip"
    You Don't Die
    .bind BUTTON_BACK "God"

    Got anymore commands, post em here.


    Edited by nickkrd, 28 April 2009 - 05:11 PM.


    #27 DarkRuler

    DarkRuler

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    Posted 28 April 2009 - 01:51 PM

    the noclip in that list is wrong, its-

    .bind BUTTON_BACK(or BUTTON_START) "noclip"

    you can also use "ufo" instead of "noclip"

    #28 CaliAlec

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    Posted 28 April 2009 - 06:03 PM

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    con_minicontime "4"
    con_outputBarColor "1 1 0.95 0.6"
    con_outputSliderColor "0.15 0.15 0.1 0.6"
    con_outputWindowColor "0.35 0.35 0.3 0.75"
    con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    con_typewriterColorGlowFailed "0.8 0 0 1"
    con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    con_typewriterDecayDuration "1000"
    con_typewriterDecayStartTime "4000"
    con_typewriterEnabledSounds "0"
    con_typewriterPrintSpeed "40"
    customclass1 "Tommy2"
    customclass2 "Custom 2"
    customclass3 "Custom 3"
    customclass4 "Custom 4"
    customclass5 "Custom 5"
    debug_destructibles "0"
    debug_dog_anims "0"
    debug_dog_anims_ent "0"
    debug_dog_orient "0"
    debug_dog_sound "0"
    debug_dog_turns "0"
    debug_dog_usage "1"
    debug_dogs "0"
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    debug_trace "0"
    DebugFireManager "0"
    dedicated "dedicated internet server"
    defaultDamageDuration "300"
    defaultDamageInterval "300"
    defaultHitDamage "5"
    destructibles_enable_physics "1"
    developer "0"
    developer_script "0"
    didyouknow "@PLATFORM_DYK_MSG10"
    dog_debug "1"
    dog_MeleeDamage "150"
    drew_notes "3"
    dw_active "1"
    dw_dupe_key "0"
    dw_loggedin "1"
    dw_numaccounts "-1"
    dw_popup ""
    dw_user0 ""
    dw_user1 ""
    dw_user2 ""
    dw_user3 ""
    dw_user4 ""
    dynEnt_bulletForce "800"
    dynEnt_damageRadiusScale "1"
    dynEnt_explodeForce "12500"
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    fire_audio_repeat_duration "1500"
    fire_spread_probability "0"
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    fire_stage3_burn_time "0"
    fire_world_damage "20"
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    fire_world_damage_rate "0.25"
    fixedtime "0"
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    flame_kick_offset "-5 0 0"
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    flame_kick_speed "1"
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    flame_team_damage "0"
    flame_test "0"
    flame_use_dvars "0"
    flameVar_editingFlameTable "none"
    flameVar_lastFlameTable "none"
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    flare_effect_radius "400"
    flareBurnOutFadeWait "0.65"
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    flareLookAwayFadeWait "0.45"
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    fs_basegame ""
    fs_basepath "C:\Programas\Activision\Call of Duty - World at War"
    fs_cdpath ""
    fs_copyfiles "0"
    fs_debug "0"
    fs_game ""
    fs_homepath "C:\Programas\Activision\Call of Duty - World at War"
    fs_ignoreLocalized "0"
    fs_localAppData "C:\Documents and Settings\eSkiSo\Definições locais\Application Data\Activision\CoDWaW"
    fs_personalDocuments "C:\Documents and Settings\eSkiSo\Os meus documentos\Activision\CoDWaW"
    fs_restrict "0"
    fs_usedevdir "0"
    fx_marks "1"
    fx_marks_ents "1"
    fx_marks_smodels "1"
    fxfrustumCutoff "1000"
    g_ai "1"
    g_aiEventDump "-1"
    g_allowVote "0"
    g_antilag "1"
    g_banIPs ""
    g_client_side_lights "1"
    g_clonePlayerMaxVelocity "80"
    g_compassShowEnemies "0"
    g_connectpaths "0"
    g_deadChat "0"
    g_debugBullets "0"
    g_debugDamage "0"
    g_debugLocDamage "0"
    g_dropForwardSpeed "10"
    g_dropHorzSpeedRand "100"
    g_dropUpSpeedBase "10"
    g_dropUpSpeedRand "5"
    g_dumpAnims "-1"
    g_entinfo "off"
    g_entinfo_AItext "brief"
    g_entinfo_maxdist "2048"
    g_entinfo_scale "1"
    g_entinfo_type "AI only"
    g_erroronpathsnotconnected "1"
    g_fogColorReadOnly "1 0 0 1"
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    g_fogStartDistReadOnly "0"
    g_friendlyfireDist "256"
    g_friendlyNameDist "15000"
    g_gametype "tdm"
    g_gravity "800"
    g_inactivity "0"
    g_knockback "1000"
    g_listEntity "0"
    g_log "games_mp.log"
    g_logSync "0"
    g_mantleBlockTimeBuffer "500"
    g_maxDroppedWeapons "16"
    g_minGrenadeDamageSpeed "400"
    g_motd ""
    g_no_script_spam "0"
    g_oldVoting "1"
    g_password ""
    g_playerCollisionEjectSpeed "25"
    g_redCrosshairs "1"
    g_revive "0"
    g_ScoresColor_Allies "0 0 0 0"
    g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"
    g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
    g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
    g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
    g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
    g_smoothClients "1"
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    g_speed "190"
    g_synchronousClients "0"
    g_TeamColor_Allies "0.501961 0.501961 0.501961 0"
    g_TeamColor_Axis "0.521569 0.278431 0.278431 0"
    g_TeamColor_EnemyTeam "1 0.313726 0.34902 0"
    g_TeamColor_EnemyTeamAlt "1 0.501961 0 0"
    g_TeamColor_Free "0.74902 0.25098 0.25098 1"
    g_TeamColor_MyTeam "0.4 0.701961 0.4 0"
    g_TeamColor_MyTeamAlt "0.34902 1 1 0"
    g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
    g_TeamColor_Squad "0.313726 0.34902 1 0"
    g_TeamIcon_Allies "faction_128_american"
    g_TeamIcon_Axis "faction_128_japan"
    g_TeamIcon_Free ""
    g_TeamIcon_Spectator ""
    g_TeamName_Allies "MPUI_MARINE_SHORT"
    g_TeamName_Axis "MPUI_JAPANESE_SHORT"
    g_turretBipodOffset "17"
    g_turretServerPitchMax "10"
    g_turretServerPitchMin "15"
    g_useGear "0"
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    g_voiceChatTalkingDuration "500"
    g_voteAbstainWeight "0.5"
    gamedate "Nov 8 2008"
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    hiDef "1"
    hud_deathQuoteFadeTime "1000"
    hud_enable "1"
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    hud_fade_compass "0"
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    hud_fade_sprint "1.7"
    hud_fade_stance "1.7"
    hud_fadeout_speed "0.1"
    hud_flash_period_offhand "0.5"
    hud_flash_time_offhand "2"
    hud_health_pulserate_critical "0.5"
    hud_health_pulserate_injured "1"
    hud_health_startpulse_critical "0.33"
    hud_health_startpulse_injured "1"
    hudElemPausedBrightness "0.4"
    ik_debug "0"
    ik_enable "1"
    ik_enable_ai_hand "0"
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    ik_enable_player_hand "0"
    ik_enable_player_terrain "1"
    ik_foot_test "0"
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    ik_left_hand_lerp_test "0"
    ik_optimization "1"
    ik_pelvis_test "0"
    ik_right_hand_lerp_test "0"
    in_mouse "1"
    inertiaAngle "0"
    inertiaDebug "0"
    inertiaMax "50"
    jump_height "39"
    jump_ladderPushVel "128"
    jump_slowdownEnable "1"
    jump_spreadAdd "64"
    jump_stepSize "18"
    koth_autodestroytime "60"
    koth_capturetime "20"
    koth_delayPlayer "0"
    koth_destroytime "10"
    koth_kothmode "0"
    koth_spawnDelay "60"
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    language "english"
    loc_forceEnglish "0"
    loc_language "0"
    loc_translate "1"
    loc_warnings "0"
    loc_warningsAsErrors "0"
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    logfile "1"
    long_blocking_call "0"
    lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
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    m_filter "0"
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    m_yaw "0.022"
    mantle_check_angle "60"
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    mantle_check_range "20"
    mantle_debug "0"
    mantle_enable "1"
    mantle_view_yawcap "60"
    mapname "mp_airfield"
    masterPort "20810"
    masterServerName "cod4master.activision.com"
    melee_debug "0"
    missileDebugAttractors "0"
    missileDebugDraw "0"
    missileDebugText "0"
    missileHellfireMaxSlope "0.5"
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    missileJavAccelDescend "3000"
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    missileJavClimbHeightDirect "10000"
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    missileJavTurnRateTop "100"
    missileMolotovBlobNum "5"
    missileMolotovBlobTime "2"
    missileWaterMaxDepth "60"
    monkeytoy "0"
    motd ""
    msg_dumpEnts "0"
    msg_hudelemspew "0"
    msg_printEntityNums "0"
    name "Unknown Soldier"
    net_ip "localhost"
    net_lanauthorize "0"
    net_minigraph "0"
    net_noipx "0"
    net_noudp "0"
    net_port "28960"
    net_profile "0"
    net_showprofile "0"
    net_socksEnabled "0"
    net_socksPassword ""
    net_socksPort "1080"
    net_socksServer ""
    net_socksUsername ""
    nextdemo ""
    nextmap "map_restart"
    nightVisionDisableEffects "0"
    nightVisionFadeInOutTime "0.1"
    nightVisionPowerOnTime "0.3"
    onlinegame "1"
    overrideNVGModelWithKnife "0"
    packetDebug "0"
    password ""
    pc_newversionavailable "0"
    penetrationCount "5"
    perk_armorVest "75"
    perk_bulletDamage "40"
    perk_bulletPenetrationMultiplier "2"
    perk_explosiveDamage "25"
    perk_extraBreath "5"
    perk_fireproof "55"
    perk_flakJacket "75"
    perk_flakJacketMaxDamage "75"
    perk_grenadeDeath "frag_grenade_short_mp"
    perk_grenadeTossBackTimer "2500"
    perk_overheatReduction "0.7"
    perk_sprintMultiplier "2"
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    perk_weapRateMultiplier "0.75"
    perk_weapReloadMultiplier "0.5"
    perk_weapSpreadMultiplier "0.65"
    phys_bulletSpinScale "3"
    phys_bulletUpBias "0.5"
    phys_buoyancyFastComputation "0"
    phys_buoyancyRippleFrequency "3000"
    phys_buoyancyRippleVariance "2000"
    phys_dragAngular "0.5"
    phys_dragLinear "0.03"
    phys_drawAwake "0"
    phys_drawCollisionObj "0"
    phys_drawCollisionWorld "0"
    phys_drawcontacts "0"
    phys_drawDebugInfo "0"
    phys_drawNitrousVehicle "0"
    phys_entityCollision "1"
    phys_floatTimeVariance "30000"
    phys_frictionScale "1"
    phys_gravity "-800"
    phys_heavyTankSwitch "0"
    phys_impact_distance_cutoff "3000"
    phys_impact_fx "1"
    phys_impact_intensity_limit "50"
    phys_impact_max_pfx_per_frame "10"
    phys_impact_max_sfx_per_frame "10"
    phys_impact_render "0"
    phys_impact_silence_window "0.3"
    phys_interBodyCollision "1"
    phys_maxFloatTime "180000"
    phys_msecstep "0"
    phys_ragdoll_joint_damp_scale "0.04"
    phys_ragdoll_self_collision "1"
    phys_reeval_frequency "5"
    phys_terrain_collision "1"
    phys_userRigidBodies "1"
    phys_vehicleFriction "0.1"
    phys_waterDragAngular "-2"
    phys_waterDragLinear "-1"
    pickupPrints "0"
    player_adsExitDelay "0"
    player_AimBlend_Back_Low "0.2 0.4 0.5"
    player_AimBlend_Back_Mid "0.3 0.4 0.5"
    player_AimBlend_Back_Up "0.5 0.2 -0.6"
    player_AimBlend_Head "0 0 0"
    player_AimBlend_Neck "0.3 0.3 0"
    player_AimBlend_Shoulder "1 1 1"
    player_backSpeedScale "0.7"
    player_bayonetRange "85"
    player_bayonetTargetDist "65"
    player_breath_fire_delay "0"
    player_breath_gasp_lerp "6"
    player_breath_gasp_scale "4.5"
    player_breath_gasp_time "1"
    player_breath_hold_lerp "1"
    player_breath_hold_time "4.5"
    player_breath_snd_delay "1"
    player_breath_snd_lerp "2"
    player_burstFireCooldown "0.2"
    player_clipSizeMultiplier "1"
    player_debugHealth "0"
    player_dmgtimer_flinchTime "500"
    player_dmgtimer_maxTime "750"
    player_dmgtimer_minScale "0"
    player_dmgtimer_stumbleTime "500"
    player_dmgtimer_timePerPoint "100"
    player_footstepsThreshhold "0"
    player_lastStandBleedoutTime "30"
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    player_meleeChargeFriction "1200"
    player_meleeHeight "10"
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    player_meleeWidth "10"
    player_MGUseRadius "128"
    player_move_factor_on_torso "0"
    player_moveThreshhold "10"
    player_revivePlayerListCycleTime "2"
    player_reviveTriggerRadius "64"
    player_reviveXP "2"
    player_scopeExitOnDamage "0"
    player_spectateSpeedScale "1"
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    player_sprintForwardMinimum "105"
    player_sprintMinTime "1"
    player_sprintRechargePause "0"
    player_sprintSpeedScale "1.5"
    player_sprintStrafeSpeedScale "0.667"
    player_sprintTime "4"
    player_sprintUnlimited "0"
    player_strafeAnimCosAngle "0.5"
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    player_sustainAmmo "0"
    player_swimDamage "15"
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    player_swimTime "16"
    player_throwbackInnerRadius "90"
    player_throwbackOuterRadius "160"
    player_turnAnims "0"
    player_view_pitch_down "85"
    player_view_pitch_up "85"
    player_waterSpeedScale "1.3"
    poisonDuration "8"
    presell "0"
    prestigeclass1 "Custom 6"
    prestigeclass2 "Custom 7"
    prestigeclass3 "Custom 8"
    prestigeclass4 "Custom 9"
    prestigeclass5 "Custom 10"
    primaryWeaponOffset "0"
    profile_physics "0"
    protocol "94"
    r_aaAlpha "dither (fast)"
    r_aaSamples "4"
    r_aspectRatio "auto"
    r_autopriority "0"
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    r_brushLimit "512"
    r_burnedDestructibleColor "0.4"
    r_cacheModelLighting "1"
    r_cacheSModelLighting "1"
    r_clear "blink"
    r_clearColor "0 0 0 0"
    r_clearColor2 "0 0 0 0"
    r_colorMap "Unchanged"
    r_contrast "1"
    r_cosmeticCullMax "16"
    r_cosmeticCullMin "16"
    r_customMode ""
    r_cycleSizeCull "0"
    r_debugLineWidth "1"
    r_debugShader "none"
    r_debugShowCoronas "0"
    r_debugShowDynamicLights "0"
    r_debugShowPrimaryLights "0"
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    r_desaturation "1"
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    r_diffuseColorScale "1"
    r_displayRefresh "60 Hz"
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    r_dlightLimit "4"
    r_dlightMaxFullScreenRadius "1000"
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    r_dobjLimit "512"
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    r_dof_farBlur "1.8"
    r_dof_farEnd "7000"
    r_dof_farStart "1000"
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    r_dof_nearEnd "60"
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    r_dof_tweak "0"
    r_dof_viewModelEnd "8"
    r_dof_viewModelStart "2"
    r_drawDebugFogParams "0"
    r_drawWater "1"
    r_envMapExponent "5"
    r_envMapMaxIntensity "0.5"
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    r_envMapOverride "0"
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    r_fastSkin "0"
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    r_filmTweakContrast "1.4"
    r_filmTweakDarkTint "0.7 0.85 1"
    r_filmTweakDesaturation "0.2"
    r_filmTweakEnable "0"
    r_filmTweakInvert "0"
    r_filmTweakLightTint "1.1 1.05 0.85"
    r_filmUseTweaks "0"
    r_flame_allowed "1"
    r_flameFX_brightness "0.0688476"
    r_flameFX_contrast "1.25249"
    r_flameFX_darkTint "1.16924 1.0238 1.08897"
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    r_flameFX_distortionScaleFactor "0 1 1 0.511918"
    r_flameFX_enable "0"
    r_flameFX_fadeDuration "0.5"
    r_flameFX_FPS "15"
    r_flameFX_lightTint "1.32779 1.32472 1.10718"
    r_flameFX_magnitude "0.0215147"
    r_floatz "1"
    r_fog "1"
    r_forceLod "none"
    r_fovScaleThresholdRigid "2.4"
    r_fovScaleThresholdSkinned "2.4"
    r_fullbright "0"
    r_fullscreen "1"
    r_gamma "1"
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    r_gfxopt_water_simulation "0"
    r_glow "1"
    r_glow_allowed "1"
    r_glowTweakBloomCutoff "0.5"
    r_glowTweakBloomDesaturation "0"
    r_glowTweakBloomIntensity0 "1"
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    r_glowTweakRadius0 "5"
    r_glowTweakRayExpansion "0"
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    r_glowUseTweaks "0"
    r_gpuSync "adaptive"
    r_grassBurn "0"
    r_grassEnable "1"
    r_highLodDist "-1"
    r_ignore "0"
    r_ignorehwgamma "0"
    r_inGameVideo "1"
    r_lightConflicts "0"
    r_lightMap "Unchanged"
    r_lightTweakAmbient "0.1"
    r_lightTweakAmbientColor "1 0 0 1"
    r_lightTweakDiffuseFraction "0.5"
    r_lightTweakSunColor "0 1 0 1"
    r_lightTweakSunDiffuseColor "0 0 1 1"
    r_lightTweakSunDirection "0 0 0"
    r_lightTweakSunLight "1"
    r_loadForRenderer "0"
    r_lockPvs "0"
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    r_lodScaleSkinned "1"
    r_logFile "0"
    r_lowestLodDist "-1"
    r_lowLodDist "-1"
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    r_mode "800x600"
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    r_modelVertColor "1"
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    r_motionblur_enable "0"
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    r_motionblur_maxblur "30"
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    r_motionblur_positionFactor "0.01"
    r_multiGpu "0"
    r_norefresh "0"
    r_normal "1"
    r_normalMap "Unchanged"
    r_open_automate "0"
    r_outdoor "1"
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    r_outdoorDownBias "0"
    r_outdoorFeather "8"
    r_picmip "1"
    r_picmip_bump "1"
    r_picmip_manual "0"
    r_picmip_spec "1"
    r_picmip_water "1"
    r_poisonFX_blurMax "4"
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    r_poisonFX_dvisionA "0"
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    r_poisonFX_dvisionY "0"
    r_poisonFX_pulse "1.1"
    r_poisonFX_warpX "0.2"
    r_poisonFX_warpY "-0.15"
    r_polygonOffsetBias "-1"
    r_polygonOffsetScale "-1"
    r_portalBevels "0.7"
    r_portalBevelsOnly "0"
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    r_portalMinRecurseDepth "2"
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    r_prepassSizeCull "0"
    r_pretess "1"
    r_reflectionProbeGenerate "0"
    r_reflectionProbeGenerateExit "0"
    r_reflectionProbeRegenerateAll "0"
    r_rendererInUse "Default"
    r_rendererPreference "Default"
    r_resampleScene "1"
    r_reviveFX_blurRadiusEdge "6.4"
    r_reviveFX_brightnessCenter "0.234"
    r_reviveFX_brightnessEdge "0.264"
    r_reviveFX_contrastCenter "1.9"
    r_reviveFX_contrastEdge "2.84"
    r_reviveFX_darkTintCenter "0.978 1.01 0.975"
    r_reviveFX_darkTintEdge "0.931 0.955 0.939"
    r_reviveFX_debug "0"
    r_reviveFX_desaturationCenter "0.845"
    r_reviveFX_desaturationEdge "1"
    r_reviveFX_fadeDuration "5"
    r_reviveFX_lightTintCenter "1.02 1 0.99"
    r_reviveFX_lightTintEdge "1 1.03 1.02"
    r_reviveFX_motionblurWeight "0.4"
    r_scaleViewport "1"
    r_showFbColorDebug "None"
    r_showFloatZDebug "0"
    r_showLightGrid "0"
    r_showMissingLightGrid "0"
    r_showPenetration "off"
    r_showPixelCost "off"
    r_showPortals "0"
    r_showSunDirectionDebug "0"
    r_singleCell "0"
    r_sizeCull "0"
    r_skinCache "1"
    r_skipPvs "0"
    r_skyTransition "0"
    r_smc_enable "1"
    r_smp_backend "1"
    r_smp_worker "1"
    r_smp_worker_thread0 "0"
    r_smp_worker_thread1 "0"
    r_smp_worker_threads "2"
    r_specular "0"
    r_specularColorScale "1"
    r_specularMap "Unchanged"
    r_spotLightBrightness "14"
    r_spotLightEndRadius "196"
    r_spotLightEntityShadows "1"
    r_spotLightFovInnerFraction "0.7"
    r_spotLightShadows "1"
    r_spotLightSModelShadows "1"
    r_spotLightStartRadius "36"
    r_sse_skinning "1"
    r_sun_from_dvars "0"
    r_sun_fx_position "0 0 0"
    r_sunblind_fadein "0.5"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken "0.75"
    r_sunblind_min_angle "30"
    r_sunflare_fadein "1"
    r_sunflare_fadeout "1"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "2500"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "sun_flare"
    r_sunglare_fadein "0.5"
    r_sunglare_fadeout "3"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten "0.75"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "sun"
    r_sunsprite_size "16"
    r_swrk_override_characterCharredAmount "0"
    r_swrk_override_enable "0"
    r_swrk_override_wetness "0"
    r_texFilterAnisoMax "4"
    r_texFilterAnisoMin "1"
    r_texFilterDisable "0"
    r_texFilterMipBias "0"
    r_texFilterMipMode "Unchanged"
    r_use_separate_char_tech "0"
    r_useLayeredMaterials "0"
    r_vc_makelog "0"
    r_vc_showlog "0"
    r_vsync "0"
    r_warm_bsp "0"
    r_warm_dobj "0"
    r_warm_dpvs "0"
    r_warm_static "0"
    r_warningRepeatDelay "5"
    r_waterSheetingFX_allowed "1"
    r_waterSheetingFX_brightness "0"
    r_waterSheetingFX_contrast "1"
    r_waterSheetingFX_darkTint "1 1 1"
    r_waterSheetingFX_desaturation "0"
    r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
    r_waterSheetingFX_enable "0"
    r_waterSheetingFX_fadeDuration "2"
    r_waterSheetingFX_lightTint "0.780261 1 1"
    r_waterSheetingFX_magnitude "0.0655388"
    r_waterSheetingFX_radius "4.44051"
    r_worldLod "0"
    r_zfar "0"
    r_zFeather "1"
    r_znear "4"
    r_znear_depthhack "0.1"
    radius_damage_debug "0"
    ragdoll_baselerp_time "1000"
    ragdoll_bullet_force "500"
    ragdoll_bullet_upbias "0.5"
    ragdoll_debug "0"
    ragdoll_dump_anims "0"
    ragdoll_enable "1"
    ragdoll_explode_force "18000"
    ragdoll_explode_upbias "0.8"
    ragdoll_fps "20"
    ragdoll_jitter_scale "1"
    ragdoll_jointlerp_time "3000"
    ragdoll_max_life "9000"
    ragdoll_max_simulating "16"
    ragdoll_rotvel_scale "1"
    ragdoll_self_collision_scale "1.2"
    rate "25000"
    rcon_password ""
    revive_time_taken "2"
    sc_blur "2"
    sc_count "24"
    sc_debugCasterCount "24"
    sc_debugReceiverCount "24"
    sc_enable "0"
    sc_fadeRange "0.25"
    sc_length "400"
    sc_offscreenCasterLodBias "0"
    sc_offscreenCasterLodScale "20"
    sc_shadowInRate "2"
    sc_shadowOutRate "5"
    sc_showDebug "0"
    sc_showOverlay "0"
    sc_wantCount "12"
    sc_wantCountMargin "1"
    scr_allies "usmc"
    scr_allowannouncer "1"
    scr_allowbattlechatter "1"
    scr_art_tweak "0"
    scr_art_visionfile "mp_airfield"
    scr_axis "japanese"
    scr_cinematic_autofocus "1"
    scr_ctf_enemycarriervisible "0"
    scr_ctf_flagrespawntime "0"
    scr_ctf_globalbattlechatterprobability "0"
    scr_ctf_idleflagreturntime "30"
    scr_ctf_numlives "0"
    scr_ctf_playerrespawndelay "0"
    scr_ctf_roundlimit "2"
    scr_ctf_roundswitch "1"
    scr_ctf_scorelimit "3"
    scr_ctf_timelimit "5"
    scr_ctf_touchreturn "1"
    scr_ctf_waverespawndelay "15"
    scr_dm_globalbattlechatterprobability "100"
    scr_dm_numlives "0"
    scr_dm_playerrespawndelay "0"
    scr_dm_roundlimit "1"
    scr_dm_scorelimit "150"
    scr_dm_timelimit "10"
    scr_dm_waverespawndelay "0"
    scr_dof_enable "1"
    scr_dog_count "8"
    scr_dog_hardpoint_interval "180"
    scr_dog_health "100"
    scr_dog_max_at_once "4"
    scr_dog_time "60"
    scr_dom_globalbattlechatterprobability "0"
    scr_dom_numlives "0"
    scr_dom_playerrespawndelay "0"
    scr_dom_roundlimit "1"
    scr_dom_scorelimit "200"
    scr_dom_timelimit "0"
    scr_dom_waverespawndelay "0"
    scr_drawfriend "0"
    scr_fog_baseheight "50"
    scr_fog_blue "0.384"
    scr_fog_exp_halfheight "100"
    scr_fog_exp_halfplane "808.57"
    scr_fog_green "0.49"
    scr_fog_nearplane "400"
    scr_fog_red "0.52"
    scr_game_allowkillcam "1"
    scr_game_arcadescoring "0"
    scr_game_deathpointloss "0"
    scr_game_difficulty "1"
    scr_game_forceradar "0"
    scr_game_graceperiod "15"
    scr_game_hardpoints "1"
    scr_game_onlyheadshots "0"
    scr_game_perks "1"
    scr_game_pinups "0"
    scr_game_spectatetype "1"
    scr_game_suicidepointloss "0"
    scr_hardcore "0"
    scr_hardpoint_allowartillery "1"
    scr_hardpoint_allowdogs "1"
    scr_hardpoint_allowradar "1"
    scr_hardpoint_allowsupply "1"
    scr_hardpoint_allowuav "1"
    scr_hardpoint_artilleryCanonCount "3"
    scr_hardpoint_artilleryCanonShellCount "5"
    scr_intermission_time "30"
    scr_koth_globalbattlechatterprobability "0"
    scr_koth_numlives "0"
    scr_koth_playerrespawndelay "0"
    scr_koth_roundlimit "1"
    scr_koth_roundswitch "1"
    scr_koth_scorelimit "250"
    scr_koth_timelimit "15"
    scr_koth_waverespawndelay "0"
    scr_mapsize "64"
    scr_motd ""
    scr_oldschool "0"
    scr_player_allowrevive "1"
    scr_player_forcerespawn "1"
    scr_player_healthregentime "5"
    scr_player_maxhealth "100"
    scr_player_numlives "0"
    scr_player_respawndelay "0"
    scr_player_sprinttime "4"
    scr_player_suicidespawndelay "0"
    scr_RequiredMapAspectratio "1"
    scr_sab_bombtimer "30"
    scr_sab_defusetime "5"
    scr_sab_globalbattlechatterprobability "0"
    scr_sab_hotpotato "0"
    scr_sab_numlives "0"
    scr_sab_planttime "2.5"
    scr_sab_playerrespawndelay "7.5"
    scr_sab_roundlimit "0"
    scr_sab_roundswitch "1"
    scr_sab_scorelimit "1"
    scr_sab_timelimit "20"
    scr_sab_waverespawndelay "0"
    scr_script_based_influencer_system "0"
    scr_sd_bombtimer "45"
    scr_sd_defusetime "5"
    scr_sd_globalbattlechatterprobability "0"
    scr_sd_multibomb "0"
    scr_sd_numlives "1"
    scr_sd_planttime "5"
    scr_sd_playerrespawndelay "0"
    scr_sd_roundlimit "0"
    scr_sd_roundswitch "3"
    scr_sd_scorelimit "4"
    scr_sd_timelimit "2.5"
    scr_sd_waverespawndelay "0"
    scr_show_unlock_wait "0.1"
    scr_spawn_artillery_influencer_score "-500"
    scr_spawn_artillery_influencer_score_curve "linear"
    scr_spawn_ctf_carrier_influencer_radius "560"
    scr_spawn_ctf_carrier_influencer_score "-75"
    scr_spawn_ctf_carrier_influencer_score_curve "constant"
    scr_spawn_ctf_enemy_base_influencer_radius "1050"
    scr_spawn_ctf_enemy_base_influencer_score "-500"
    scr_spawn_ctf_enemy_base_influencer_score_curve "constant"
    scr_spawn_ctf_friendly_base_influencer_radius "1050"
    scr_spawn_ctf_friendly_base_influencer_score "0"
    scr_spawn_ctf_friendly_base_influencer_score_curve "constant"
    scr_spawn_dead_friend_influencer_count "7"
    scr_spawn_dead_friend_influencer_radius "700"
    scr_spawn_dead_friend_influencer_score "-100"
    scr_spawn_dead_friend_influencer_score_curve "linear"
    scr_spawn_dead_friend_influencer_timeout_seconds "20"
    scr_spawn_dog_influencer_radius "700"
    scr_spawn_dog_influencer_score "-50"
    scr_spawn_dog_influencer_score_curve "linear"
    scr_spawn_dom_enemy_flag_influencer_radius "1050"
    scr_spawn_dom_enemy_flag_influencer_score "-500"
    scr_spawn_dom_enemy_flag_influencer_score_curve "constant"
    scr_spawn_dom_owned_inner_flag_influencer_radius "1050"
    scr_spawn_dom_owned_inner_flag_influencer_score "150"
    scr_spawn_dom_owned_inner_flag_influencer_score_curve "constant"
    scr_spawn_dom_owned_outer_flag_influencer_radius "1050"
    scr_spawn_dom_owned_outer_flag_influencer_score "100"
    scr_spawn_dom_owned_outer_flag_influencer_score_curve "constant"
    scr_spawn_dom_unowned_inner_flag_influencer_radius "1050"
    scr_spawn_dom_unowned_inner_flag_influencer_score "-500"
    scr_spawn_dom_unowned_inner_flag_influencer_score_curve "constant"
    scr_spawn_enemy_influencer_radius "700"
    scr_spawn_enemy_influencer_score "-150"
    scr_spawn_enemy_influencer_score_curve "linear"
    scr_spawn_enemyavoiddist "800"
    scr_spawn_enemyavoidweight "0"
    scr_spawn_friend_strong_influencer_length "700"
    scr_spawn_friend_strong_influencer_radius "700"
    scr_spawn_friend_strong_influencer_score "75"
    scr_spawn_friend_strong_influencer_score_curve "linear"
    scr_spawn_friend_weak_influencer_radius "700"
    scr_spawn_friend_weak_influencer_score "25"
    scr_spawn_friend_weak_influencer_score_curve "linear"
    scr_spawn_grenade_influencer_radius "560"
    scr_spawn_grenade_influencer_score "-500"
    scr_spawn_grenade_influencer_score_curve "linear"
    scr_spawn_koth_objective_influencer_radius "2450"
    scr_spawn_koth_objective_influencer_score "150"
    scr_spawn_koth_objective_influencer_score_curve "negative_to_positive"
    scr_spawn_objective_facing_bonus "50"
    scr_spawn_randomness_range "10"
    scr_spawn_sab_carrier_influencer_radius "560"
    scr_spawn_sab_carrier_influencer_score "-75"
    scr_spawn_sab_carrier_influencer_score_curve "linear"
    scr_spawn_sab_enemy_base_influencer_radius "1050"
    scr_spawn_sab_enemy_base_influencer_score "-500"
    scr_spawn_sab_enemy_base_influencer_score_curve "constant"
    scr_spawn_sab_friendly_base_influencer_radius "1050"
    scr_spawn_sab_friendly_base_influencer_score "100"
    scr_spawn_sab_friendly_base_influencer_score_curve "constant"
    scr_spawn_squad_leader_influencer_radius "700"
    scr_spawn_squad_leader_influencer_score "50"
    scr_spawn_squad_leader_influencer_score_curve "linear"
    scr_spawn_twar_contested_flag_influencer_radius "1050"
    scr_spawn_twar_contested_flag_influencer_score "-500.0"
    scr_spawn_twar_contested_flag_influencer_score_curve "constant"
    scr_spawn_twar_linked_flag_influencer_score "200"
    scr_spawn_twar_linked_flag_influencer_score_falloff_percentage "0.2"
    scr_spawn_twar_linked_flag_near_objective_bonus "50"
    scr_spawn_vehicle_influencer_lead_seconds "3"
    scr_spawn_vehicle_influencer_score "-50"
    scr_spawn_vehicle_influencer_score_curve "linear"
    scr_spawn_weapon_influencer_length "1750"
    scr_spawn_weapon_influencer_radius "350"
    scr_spawn_weapon_influencer_score "-100"
    scr_spawn_weapon_influencer_score_curve "linear"
    scr_tdm_globalbattlechatterprobability "0"
    scr_tdm_numlives "0"
    scr_tdm_playerrespawndelay "0"
    scr_tdm_roundlimit "1"
    scr_tdm_scorelimit "750"
    scr_tdm_timelimit "10"
    scr_tdm_waverespawndelay "0"
    scr_team_allowHardpointStreakAfterDeath "0"
    scr_team_artilleryTeamKillPenalty "0.25"
    scr_team_fftype "0"
    scr_team_kickteamkillers "0"
    scr_team_respawntime "0"
    scr_team_teamkillerplaylistbanpenalty "0"
    scr_team_teamkillerplaylistbanquantum "0"
    scr_team_teamkillpointloss "1"
    scr_team_teamkillspawndelay "20"
    scr_teambalance "0"
    scr_teamKillPunishCount "3"
    scr_twar_globalbattlechatterprobability "0"
    scr_twar_timelimit "10"
    scr_veh_alive_cleanuptimemax "120"
    scr_veh_alive_cleanuptimemin "119"
    scr_veh_cleanupabandoned "1"
    scr_veh_cleanupdebugprint "0"
    scr_veh_cleanupdrifted "1"
    scr_veh_cleanupmaxspeedmph "1"
    scr_veh_cleanupmindistancefeet "75"
    scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
    scr_veh_cleanuptime_dmgfactor_max "1.0"
    scr_veh_cleanuptime_dmgfactor_min "0.33"
    scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
    scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
    scr_veh_dead_cleanuptimemax "30"
    scr_veh_dead_cleanuptimemin "20"
    scr_veh_disappear_maxpreventdistancefeet "30"
    scr_veh_disappear_maxpreventvisibilityfeet "150"
    scr_veh_disappear_maxwaittime "60"
    scr_veh_driversarehidden "1"
    scr_veh_driversareinvulnerable "1"
    scr_veh_explode_on_cleanup "1"
    scr_veh_explosion_doradiusdamage "1"
    scr_veh_explosion_husk_forcepointvariance "30"
    scr_veh_explosion_husk_horzvelocityvariance "25"
    scr_veh_explosion_husk_vertvelocitymax "200"
    scr_veh_explosion_husk_vertvelocitymin "100"
    scr_veh_explosion_maxdamage "200"
    scr_veh_explosion_mindamage "20"
    scr_veh_explosion_radius "256"
    scr_veh_explosion_spawnfx "1"
    scr_veh_health_jeep "700"
    scr_veh_health_tank "1350"
    scr_veh_ondeath_createhusk "1"
    scr_veh_ondeath_usevehicleashusk "1"
    scr_veh_respawnafterhuskcleanup "1"
    scr_veh_respawntimemax "90"
    scr_veh_respawntimemin "50"
    scr_veh_respawnwait_iterationwaitseconds "1"
    scr_veh_respawnwait_maxiterations "30"
    scr_veh_waittillstoppedandmindist_maxtime "10"
    scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
    scr_vehicles_enabled "1"
    scr_weapon_allowbetty "1"
    scr_weapon_allowc4 "1"
    scr_weapon_allowflash "1"
    scr_weapon_allowfrags "1"
    scr_weapon_allowmines "1"
    scr_weapon_allowrpgs "1"
    scr_weapon_allowsatchel "1"
    scr_weapon_allowsmoke "1"
    scr_xpcollectorsscale "1"
    scr_xpscale "1"
    sensitivity "5"
    server1 ""
    server10 ""
    server11 ""
    server12 ""
    server13 ""
    server14 ""
    server15 ""
    server16 ""
    server2 ""
    server3 ""
    server4 ""
    server5 ""
    server6 ""
    server7 ""
    server8 ""
    server9 ""
    **** "1"
    shortversion "1"
    showdrop "0"
    showpackets "0"
    sm_enable "0"
    sm_fastSunShadow "1"
    sm_fullResSpotShadowEnable "0"
    sm_lightScore_eyeProjectDist "64"
    sm_lightScore_spotProjectFrac "0.125"
    sm_maxLights "4"
    sm_polygonOffsetBias "2.5"
    sm_polygonOffsetScale "2"
    sm_qualitySpotShadow "1"
    sm_spotEnable "1"
    sm_spotShadowFadeTime "1"
    sm_strictCull "1"
    sm_sunAlwaysCastsShadow "0"
    sm_sunEnable "1"
    sm_sunSampleSizeNear "0.25"
    sm_sunShadowCenter "0 0 0"
    sm_sunShadowScale "1"
    snaps "20"
    snd_cinematicVolumeScale "1"
    snd_distanceLpf "-30"
    snd_dlpf_max_distance "3000"
    snd_dlpf_min_distance "800"
    snd_dopplerRate "2.75"
    snd_dopplerScale "25"
    snd_drawInfo "None"
    snd_drawSort "priority"
    snd_enableEq "0"
    snd_errorOnMissing "0"
    snd_flux_separation "0.3"
    snd_global_attenuation "-8"
    snd_isbig_distance "1000"
    snd_khz "44"
    snd_levelFadeTime "250"
    snd_losOcclusion "1"
    snd_menu_master "1"
    snd_menu_music "1"
    snd_menu_sfx "1"
    snd_menu_voice "1"
    snd_occlusion_attenuation "-45"
    snd_occlusion_cull_distance "2000"
    snd_occlusion_rate "40"
    snd_omnidirectionalPercentage "0"
    snd_pitch_timescale "0"
    snd_playing_priority_boost "10"
    snd_realDelay "0.5"
    snd_reportSndAliasErrors "1"
    snd_skip_muted_sounds "0"
    snd_slaveFadeInTime "0.15"
    snd_slaveFadeOutTime "0.25"
    snd_speakerConfiguration "7.1"
    snd_touchStreamFilesOnLoad "0"
    snd_water_occlusion_attenuation "-30"
    snd_water_occlusion_distance "60"
    snd_water_occlusion_minimum "-8"
    snd_water_omni_amount "0.5"
    snd_water_omni_distance "60"
    snd_water_pitch_amount "0.9"
    snd_water_pitch_distance "30"
    spawnsystem_debug "0"
    spawnsystem_debug_best_points "1"
    spawnsystem_debug_force_score_update "1"
    spawnsystem_debug_influencer_types "0"
    spawnsystem_debug_influencers "1"
    spawnsystem_debug_player ""
    spawnsystem_debug_point_weights "1"
    spawnsystem_debug_points "1"
    spawnsystem_debug_sideswitched "0"
    spawnsystem_debug_team ""
    spawnsystem_friend_influencer_stacking "0"
    spawnsystem_weapon_influencer_min_length "0.1"
    spawnsystem_weapon_influencer_push_through "50"
    spawnsystem_weapon_influencer_sight_check "1"
    spawnsystem_weapon_influencer_update_interval "151"
    squad_highlighted "0"
    squad_previous "0"
    squad_selected "0"
    squad_selected_locked "0"
    squad_selected_name ""
    squads_debug "0"
    stat_version "10"
    stopspeed "100"
    sv_allowAnonymous "0"
    sv_allowDownload "1"
    sv_allowedClan1 ""
    sv_allowedClan2 ""
    sv_authenticating "0"
    sv_botsPressAttackBtn "1"
    sv_botsRandomInput "0"
    sv_cheats "0"
    sv_clientArchive "1"
    sv_clientside "0"
    sv_clientSideBullets "1"
    sv_clientSideVehicles "1"
    sv_connectTimeout "45"
    sv_debugRate "0"
    sv_debugReliableCmds "0"
    sv_disableClientConsole "0"
    sv_FFCheckSums ""
    sv_FFNames ""
    sv_floodprotect "4"
    sv_fps "20"
    sv_hostname "CoDWaWHost"
    sv_iwdNames "iw_20 iw_19 iw_18 iw_17 iw_16 iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00"
    sv_iwds "1419315469 -2053677677 -61854135 337426137 704011720 442087115 2082273697 -755386526 1711915667 421433872 -941923171 -1354374490 1775734970 129485564 -1982375373 -1117143133 939809958 621091539 1211913927 -1026172712 -1810803795 "
    sv_keywords ""
    sv_kickBanTime "300"
    sv_mapname ""
    sv_mapRotation "map mp_airfield map mp_asylum map mp_castle map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban"
    sv_mapRotationCurrent " map mp_asylum map mp_castle map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban"
    sv_maxclients "24"
    sv_maxPing "0"
    sv_maxRate "5000"
    sv_minPing "0"
    sv_network_warning "0"
    sv_packet_info "0"
    sv_padPackets "0"
    sv_paused "0"
    sv_privateClients "0"
    sv_privatePassword ""
    sv_punkbuster "1"
    sv_pure "1"
    sv_reconnectlimit "3"
    sv_referencedFFCheckSums "443488 39299360 29310656"
    sv_referencedFFNames "code_post_gfx_mp common_mp mp_airfield"
    sv_referencedIwdNames "main/iw_00"
    sv_referencedIwds "-1810803795 "
    sv_running "1"
    sv_serverid "16"
    sv_showAverageBPS "0"
    sv_showCommands "0"
    sv_showPingSpam "0"
    sv_timeout "240"
    sv_voice "1"
    sv_voiceQuality "3"
    sv_wwwBaseURL ""
    sv_wwwDlDisconnected "0"
    sv_wwwDownload "0"
    sv_zombietime "2"
    sys_configSum "121571059"
    sys_configureGHz "0.00694922"
    sys_cpuGHz "0.00357955"
    sys_cpuName "AMD Athlonâ?˘ 64 Processor 3500+"
    sys_gpu "NVIDIA GeForce 7800 GS (Omega 2.169.21)"
    sys_lockThreads "0"
    sys_smp_allowed "0"
    sys_SSE "1"
    sys_sysMB "1024"
    tabun_effect_radius "150"
    tabun_shock_radius "150"
    tabunGasDuration "3"
    tabunInitialGasShockDuration "7"
    tabunWalkInGasShockDuration "4"
    team_indicator "0"
    timescale "1"
    twar_captureAccelBonus "35"
    twar_captureAccelLimit "50"
    twar_captureTime "40"
    twar_finalFightTimeLimit "5"
    twar_momentumArtillery "10"
    twar_momentumBlitzkriegTime "30"
    twar_momentumDogs "10"
    twar_momentumEnabled "1"
    twar_momentumFlagCap "25"
    twar_momentumKamikaze "10"
    twar_momentumKillPlayer "5"
    twar_momentumMax "70"
    twar_momentumMaxMultiplier "3"
    twar_momentumMultiplierBonus "25"
    twar_momentumMultiplierBonusLimit "75"
    twar_momentumRadar "10"
    twar_neutralFlagLockTime "0"
    ui_allow_classchange ""
    ui_allow_controlschange "1"
    ui_allow_teamchange ""
    ui_allowvote "0"
    ui_bigFont "0.4"
    ui_bomb_timer "0"
    ui_browserFriendlyfire "-1"
    ui_browserHardcore "-1"
    ui_browserKillcam "-1"
    ui_browserMod "-1"
    ui_browserShowDedicated "0"
    ui_browserShowEmpty "0"
    ui_browserShowFull "1"
    ui_browserShowPassword "0"
    ui_browserShowPunkBuster "-1"
    ui_browserShowPure "0"
    ui_buildLocation "-60 460"
    ui_can_invite_to_squad "0"
    ui_currentMap "3"
    ui_currentNetMap "3"
    ui_custom_newname ""
    ui_dedicated "0"
    ui_drawCrosshair "1"
    ui_extraBigFont "0.55"
    ui_friendlyfire "0"
    ui_gametype "0"
    ui_generic_status_bar "0"
    ui_hostname "CoDWaWHost"
    ui_hud_hardcore "0"
    ui_hud_obituaries "1"
    ui_hud_showobjicons "1"
    ui_joinGametype "0"
    ui_maxclients "32"
    ui_motd ""
    ui_mousePitch "0"
    ui_netGametype "0"
    ui_netGametypeName "dm"
    ui_netSource "2"
    ui_playerProfileAlreadyChosen "0"
    ui_radar_allies "0"
    ui_radar_axis "0"
    ui_radar_client "0"
    ui_reset_squad_index "0"
    ui_score_bar "0"
    ui_scorelimit "750"
    ui_serverStatusTimeOut "7000"
    ui_showmap "1"
    ui_smallFont "0.25"
    ui_squad_member_action "0"
    ui_squad_name_action "0"
    ui_squad_spectating "0"
    ui_timelimit "10"
    useFastFile "1"
    vehanim_debug "0"
    vehanim_enable "1"
    vehControlMode "0"
    vehGunnerSplashDamage "0.1"
    vehHelicopterDecelerationFwd "0.5"
    vehHelicopterDecelerationSide "1"
    vehHelicopterHeadSwayDontSwayTheTurret "1"
    vehHelicopterHoverSpeedThreshold "400"
    vehHelicopterInvertUpDown "0"
    vehHelicopterJitterJerkyness "0.3"
    vehHelicopterLookaheadTime "1"
    vehHelicopterMaxAccel "45"
    vehHelicopterMaxAccelVertical "30"
    vehHelicopterMaxPitch "35"
    vehHelicopterMaxRoll "35"
    vehHelicopterMaxSpeed "150"
    vehHelicopterMaxSpeedVertical "65"
    vehHelicopterMaxYawAccel "90"
    vehHelicopterMaxYawRate "120"
    vehHelicopterRightStickDeadzone "0.3"
    vehHelicopterScaleMovement "1"
    vehHelicopterSoftCollisions "0"
    vehHelicopterStrafeDeadzone "0.3"
    vehHelicopterTiltFromAcceleration "2"
    vehHelicopterTiltFromControllerAxes "0"
    vehHelicopterTiltFromDeceleration "2"
    vehHelicopterTiltFromFwdAndYaw "0"
    vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
    vehHelicopterTiltFromVelocity "1"
    vehHelicopterTiltMomentum "0.4"
    vehHelicopterTiltSpeed "1.2"
    vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
    vehHelicopterYawOnLeftStick "5"
    vehicle_damage_bouncing_betty "1.25"
    vehicle_damage_bullet "0"
    vehicle_damage_grenade "0.3"
    vehicle_damage_max_shielding "0.25"
    vehicle_damage_projectile "1.2"
    vehicle_damage_satchel_charge "1.5"
    vehicle_damage_sticky_grenade "1.35"
    vehicle_damage_zone_front "1"
    vehicle_damage_zone_rear "2"
    vehicle_damage_zone_side "1.2"
    vehicle_damage_zone_under "2.25"
    vehicle_destructible_damage_bouncing_betty "1"
    vehicle_destructible_damage_bouncing_betty_radius "13.1"
    vehicle_destructible_damage_grenade "0.2"
    vehicle_destructible_damage_grenade_radius "100"
    vehicle_destructible_damage_projectile_radius "4"
    vehicle_destructible_damage_satchel_charge "1.5"
    vehicle_destructible_damage_satchel_charge_radius "21.1"
    vehicle_destructible_damage_sticky_grenade "1.5"
    vehicle_destructible_damage_sticky_grenade_radius "13.1"
    vehicle_perk_boost_acceleration_multiplier "1.571"
    vehicle_perk_boost_duration_seconds "0.74"
    vehicle_perk_boost_interval_seconds "1.703"
    vehicle_perk_boost_speed_increase "1.878"
    vehicle_perk_leadfoot_speed_increase "1.35"
    vehicle_piece_damagesfx_threshold "10"
    vehicle_switch_seat_delay "0.5"
    vehicle_useRadius "256"
    vehLockTurretToPlayerView "1"
    vehPlaneFakeLiftForce "0"
    vehPlaneGravityForce "0"
    vehPlaneLiftForce "0"
    vehPlaneLowSpeed "1500"
    vehPlanePitchAccel "16"
    vehPlaneRollAccel "16"
    vehPlaneRollDeadZone "0.15"
    vehPlaneYawFromRollScale "0.1"
    vehPlaneYawSpeed "50"
    version "Call of Duty Multiplayer COD_WaW MP build 1.0.1017 CL(230909) JADAMS2 Sat Nov 08 21:37:51 2008 win-x86"
    vid_xpos "3"
    vid_ypos "22"
    visionstore_glowTweakBloomCutoff "0.5"
    visionstore_glowTweakBloomDesaturation "0"
    visionstore_glowTweakBloomIntensity0 "1"
    visionstore_glowTweakBloomIntensity1 ""
    visionstore_glowTweakEnable "0"
    visionstore_glowTweakRadius0 "5"
    visionstore_glowTweakRadius1 ""
    visionstore_glowTweakSkyBleedIntensity0 ""
    visionstore_glowTweakSkyBleedIntensity1 ""
    voice_deadChat "0"
    voice_global "0"
    voice_localEcho "0"
    waypointDebugDraw "0"
    waypointDistScaleRangeMax "3000"
    waypointDistScaleRangeMin "1000"
    waypointDistScaleSmallest "0.8"
    waypointIconHeight "36"
    waypointIconWidth "36"
    waypointOffscreenCornerRadius "105"
    waypointOffscreenDistanceThresholdAlpha "30"
    waypointOffscreenPadBottom "30"
    waypointOffscreenPadLeft "103"
    waypointOffscreenPadRight "0"
    waypointOffscreenPadTop "0"
    waypointOffscreenPointerDistance "20"
    waypointOffscreenPointerHeight "12"
    waypointOffscreenPointerWidth "25"
    waypointOffscreenRoundedCorners "1"
    waypointOffscreenScaleLength "500"
    waypointOffscreenScaleSmallest "1"
    waypointPlayerOffsetCrouch "56"
    waypointPlayerOffsetProne "30"
    waypointPlayerOffsetStand "74"
    waypointSplitscreenScale "1.8"
    waypointTweakY "-17"
    wideScreen "1"
    wind_debug_display "0"
    wind_global_hi_altitude "0"
    wind_global_low_altitude "0"
    wind_global_low_strength_percent "1"
    wind_global_vector "1 0 0"
    wind_grass_gust_distance "2000"
    wind_grass_gust_radius "400"
    wind_grass_gust_speed "1"
    wind_grass_gust_strength "0.5"
    wind_grass_gustinterval "250"
    wind_grass_scale "10000"
    wind_grass_tension "0.001"
    wind_leaf_scale "176"
    winvoice_mic_mute "1"
    winvoice_mic_reclevel "65535"
    winvoice_mic_scaler "1"
    winvoice_save_voice "0"

    #29 SotG Caboose

    SotG Caboose

      TheMasterSnails Pimp!

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    Posted 28 April 2009 - 06:08 PM

    Nice copy and paste, some of those do not work. That's from the PC version of CoD WaW.

    Edited by Boosie♥, 28 April 2009 - 06:09 PM.


    #30 CaliAlec

    CaliAlec

      Private

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    Posted 28 April 2009 - 06:49 PM

    Nice copy and paste


    Thanks :)

    #31 unknown v2

    unknown v2

      Corporal Grade 1

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    Posted 28 April 2009 - 07:42 PM

    Nice copy and paste, some of those do not work. That's from the PC version of CoD WaW.


    You read my mind.

    #32 makifo

    makifo

      Private Grade 2

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    Posted 28 April 2009 - 08:49 PM

    haha i have a txt file full of commands

    #33 yellowyoiker

    yellowyoiker

      Private Grade 2

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    • Joined: 02-July 08

    Posted 28 April 2009 - 09:32 PM

    Ok everyone, I made this post when I knew very little about cod4 modding, now I know a lot more and I even know how to .bind to other things then the back and start buttons. I have found that noclip, ufo , give all, give ammo, and god work.
    I currently have ufo bound to my back button, god bound to my start button, give all bound to my dpad up, and give ammo bound to my dpad down. Also to bind multiple commands to a button just add a ; between them like this, .bind BUTTON_START "god;give ammo" please note that the second command only works on your own host. Also I have already read most of the pc code lists and am now just wondering what commands you guys know that work.

    #34 DarkRuler

    DarkRuler

      Gunnery Sergeant Grade 1

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    Posted 28 April 2009 - 11:08 PM

    Ok everyone, I made this post when I knew very little about cod4 modding, now I know a lot more and I even know how to .bind to other things then the back and start buttons. I have found that noclip, ufo , give all, give ammo, and god work.
    I currently have ufo bound to my back button, god bound to my start button, give all bound to my dpad up, and give ammo bound to my dpad down. Also to bind multiple commands to a button just add a ; between them like this, .bind BUTTON_START "god;give ammo" please note that the second command only works on your own host. Also I have already read most of the pc code lists and am now just wondering what commands you guys know that work.


    so 2 things-

    1. how do you get the other buttons working?

    2. how do you get low gravity? (I have already tried .set g_gravity "300"; .set BUTTON_BACK g_gravity "300"; .bind g_gravity "300"; .bind BUTTON_BACK g_gravity "300", and yes I replaced .(AE) to .(0A)

    #35 yellowyoiker

    yellowyoiker

      Private Grade 2

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    Posted 29 April 2009 - 01:12 AM

    just search for this gpad_buttonsConfig "buttons_default" and then mess up the words in the "" , but make sure you dont change the length of it. ex gpad_buttonsConfig "bmtno0s_dgfeust"