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    New Gears 2 TU3 Update


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    #1 iBotPeaches

    iBotPeaches

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    Posted 25 March 2009 - 05:02 AM

    This went live on March 23.

    Hey All,

    The much anticipated Title Update 3 is out of certification and is going live on March 24th at 2 AM PST/5 AM EST. Please remeber it takes awhile for the update to propagate so it may take up to several hours after that time before it's available locally. Also, if you start getting matchmaking connection issues, it means others have the update and you don't, so please exit the game and fire it up again in order to download the update. Also please note that some of the new achievements require the next map pack "Snowblind" which will be released next week.

    We want to thank the community again for their patience and support and we hope you enjoy the changes we're bringing with Title Update 3.

    Now for the details -

    Gears of War 2 Title Update 3 Detailed Release Notes
    The following fixes and improvements are included in Title Update 3.

    Improvements
    Title Update 3 makes these new improvements:

    • Adds 100 levels of player experience that you can gain based on your score in Public matches. The game still uses Trueskill for matchmaking to find the most competitive matches, but the skill rank is now hidden. The new level of experience appears next to your gamertag, with levels 1 through 99 displayed as numbers and level 100 displayed as an icon. The game normalizes experience based on match type so that players earn an equivalent amount of experience across all modes.
    • Adds an experience penalty for players quitting before a match is complete.
    • Adds bots automatically to a Public Match if players quit and cause unbalanced teams. This ability has always existed in Private Matches if the bot count is set higher than zero.
    • Optimizes playlists to only have two modes per playlist. Ties are decided by random selection.
    • Adds the ability for teams to talk to each other between rounds in a Private Match.
    • Adds the ability to save Public and Private Horde high scores after each complete wave, in case the host loses connection before failing or completing all fifty waves.
    • Makes minor changes to general bandwidth usage.
    • Adds region preference to matchmaking.
    • Improves standby detection.
    • Adds nine new achievements worth 250 points. Progress toward them starts after Title Update 3 is applied. Six of the new achievements require the Snowblind Map Pack, a set of four new maps to be released soon. The nine new achievements:

      o "Rookie Gear" (10 points): Earn enough multiplayer experience to reach level 5 (Public only).
      o "Seasoned Gear" (20 points): Earn enough multiplayer experience to reach level 15 (Public only).
      o "Battle-Tested Gear" (30 points): Earn enough multiplayer experience to reach level 25 (Public only).
      o "Battle-Hardened Gear" (50 points): Reach level 50 and play a match on each of the four Snowblind Map Pack maps (Public only).
      o "Veteran Gear" (75 points): Reach level 100 and win a match on each of the four Snowblind Map Pack maps (Public only).
      o "Never Eat Red Snow" (20 points): Complete waves 1 through 10 on all Snowblind Map Pack maps in Horde (any difficulty).
      o "Icy Dead People" (25 points): Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty).
      o "Frigid Body Dynamics" (5 points): Play a multiplayer match on each of the four Snowblind Map Pack maps (any mode).
      o "The Weather Outside Is Lethal" (15 points): Win a multiplayer match on each of the four Snowblind Map Pack maps (any mode).

    Exploit Fixes
    Title Update 3 fixes these possible exploits, where under certain circumstances:
    • A player could swap from a pistol to a two-handed weapon during a cover slide and then mantle greater distances.
    • Players could kill themselves in Wingman to avoid giving their opponents more points. Now, suicides and team killing will reduce team score.
    • A player holding a meatshield could melee through some walls.
    • A player could equip a two-handed weapon with a shield using either the Boltok or the Gorgon pistol.
    • A player could equip a two-handed weapon with a meatshield using either the Boltok or the Gorgon pistol.
    • A player could prevent planted shields from being picked up by other players.
    • Players could launch themselves into the air with a smoke grenade while mantling.
    General Fixes
    Title Update 3 fixes these other issues as well:
    • An issue that caused chainsaw interruption when a player is shot to be less reliable in some body positions than in others.
    • An issue where a third player could join a Public Wingman party lobby and remove another player from the game.
    • An issue in Submission games where occasionally the meatflag would immediately run back to the spawn point after being dropped.
    • An issue where players that were knocked down but not out (DBNO) while planting the Boomshield would appear to be standing.
    • An elevation-based issue where the detection for a headshot might not align properly with certain character model heads.
    • An issue that could cause Wingman teammates to have different character models.
    • Additional miscellaneous bug fixes.
    Balancing
    Title Update 3 makes these balancing changes:
    • Reduces stun duration of smoke grenades. Currently, characters always start to get up after 2 seconds.
    • Gives melee the same delay after roadie running that shooting received in Title Update 2.
    • Removes spawn protection from the Horde in Horde mode.
    • Increased the forward angle that triggers chainsaw duels so that players with Lancers equipped won't be sawn from the side without a duel.
    • Reduces the delay before a player can climb up after entering low cover.
    • Makes minor changes to weapon spawns on the Subway map to provide greater balance.
    We continue to test internally and monitor online gameplay to determine what else may need adjusting.

    Thanks,

    Rod. _________________



    Personally, I think its sucks. Ranks got reset, and you can't punch as you come out of roadie run.

    #2 Lewie4

    Lewie4

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    Posted 25 March 2009 - 06:41 AM

    When do the new maps come out?

    #3 Korupt Data

    Korupt Data

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    Posted 25 March 2009 - 08:02 AM

    When do the new maps come out?

    They already relesed the combustible map pack awhile ago...

    Anyway im glad they are fixing stuff but i love glitching in horde :[

    #4 iBotCreem

    iBotCreem

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    Posted 25 March 2009 - 12:26 PM

    if you two piece, you automatically suck, if you melee, you automatically suck, if you popshot, and it works for you, congrats, if you aim you suck, if you blindfire like me, you are jesus.
    they need to nerf the @%#$in hammer and lancer, and buff the shotty again! i could care less about the time between shots, BUT I WANT MY POWER BACK DAMNIT!
    point blank = walk off?
    no. the update fixed that for me, and i am happy, averaging 10-20 kills a game.
    already rank 34

    #5 Lewie4

    Lewie4

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    Posted 25 March 2009 - 02:49 PM

    When do the snowblind maps come out?

    #6 iBotPeaches

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    Posted 27 March 2009 - 05:33 AM

    It says on their forums.

    We released TU3 On Tuesday, we plan on releasing the "Snowblind" mappack, exactly one week later. So people can get used to the new system before they play. As always 800 MSP.