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    Halo 3 Construct! [Meta Editor + Real-Time-Halo!]


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    #1 xX Epsilon Xx

    xX Epsilon Xx

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    Posted 23 February 2009 - 11:22 PM

    Real Time Halo and a Meta editor for release on behalf of shades retirement!

    Construct - Open Source Map Editor
    by shade45 » February 23rd, 2009, 10:04 pm

    Construct

    I am releasing the source code to my Halo 3 modding application because I am leaving the modding scene. Since I joined this site I have learned so much and made a lot friends and some enemy's

    I would like to thank everyone who made this site such a great place to be over the years.

    Feel free to use this source however u want, copy it into your own application, add your own code, do whatever its all yours.

    Posted Image

    Features:


    Loads any Halo 3 map file
    Tag Filtering (Makes searching for a specific tag a lot easier)
    Meta Editor
    RTH (Run Time Halo) Support - Debug Xbox Required
    Remote RTH - Debug Xbox Required
    Library Support
    Themed GUI

    Library's Included:


    Address Calculator
    Map Patcher
    Model Resizer
    Unicode Editor
    Plug-in Converter

    The CS Plug-in System

    Anyone who used my previous application Engineer will be familiar with the CS plug-in system. In Construct CS plug-ins work basically the same way but with one major difference. Instead of using fields like the old system these use properties which allow for tags to be parsed quickly and loaded into a property grid with very little code. This also allowed me to "Tag" values in a plug-in with loads of useful information like display names, offset, descriptions, categories, ect.

    This plug-in system is not for the newbie plug-in maker please only try making changes to the plug-ins if you know what your doing!

    Acknowledgments


    Detox - Developer of RTH
    Anthony - Original Creator of the CS plug-in system
    Quick Kill - My main tester

    Download

    Source: http://www.megaupload.com/?d=CY9CPNDF

    There are no files included with this source code that should not be there. If certain references are missing from the project they were left out on purpose. Please do not discuss these files or how to obtain them.

    [source: http://www.halomods....p...16&p=844038]

    Edited by xX Epsilon Xx, 23 February 2009 - 11:22 PM.


    #2 Korupt Data

    Korupt Data

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    Posted 23 February 2009 - 11:57 PM

    This has already been posted in the vip section but thanks for the share m8

    (you shouldn't have left)

    #3 Rogue Modder

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    Posted 24 February 2009 - 04:14 AM

    did darkslipstream post it? god dam-it!

    and can someone post this as an attachment?

    Edited by RogueMods, 24 February 2009 - 04:24 AM.


    #4 JIME108

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    Posted 24 February 2009 - 05:02 AM

    did darkslipstream post it? god dam-it!

    and can someone post this as an attachment?


    In my opinion, Alt is way better.

    #5 gruntmods

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    Posted 24 February 2009 - 05:43 AM

    Can`t believe detox and darkshallfall made him leave.

    #6 xmarcox

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    Posted 24 February 2009 - 05:58 AM

    thank you !

    but where's the exe file for the application?

    #7 gruntmods

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    Posted 24 February 2009 - 06:11 AM

    thank you !

    but where's the exe file for the application?

    you have to compile the source.

    #8 xmarcox

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    Posted 24 February 2009 - 06:16 AM

    you have to compile the source.



    I have read. will be possible one day to use it?

    #9 gruntmods

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    Posted 24 February 2009 - 07:54 AM

    I have read. will be possible one day to use it?

    yes you just need to fix some references and own a dev kit.
    Also to use RTH you need to forward the port 1200 to your router.

    Edited by gruntmods, 24 February 2009 - 07:55 AM.


    #10 Dark Slipstream

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    Posted 24 February 2009 - 08:35 AM

    No I didn't, Shade did lol.

    PS: Since it's public, i'll unhide the section in VIP.
    VIP will have the compiled exe, as well as the completed source (all .dll files req.)

    GJ Shade.

    #11 gruntmods

    gruntmods

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    Posted 24 February 2009 - 10:58 AM

    No I didn't, Shade did lol.

    PS: Since it's public, i'll unhide the section in VIP.
    VIP will have the compiled exe, as well as the completed source (all .dll files req.)

    GJ Shade.

    cool. I will miss shade. He supported me back on halo source.

    #12 Rogue Modder

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    Posted 24 February 2009 - 01:43 PM

    In my opinion, Alt is way better.


    Is that the one made by Anth0ny?

    #13 JIME108

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    Posted 24 February 2009 - 02:57 PM

    Is that the one made by Anth0ny?


    Anthony and Detox. + Others.

    #14 halodu03de

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    Posted 24 February 2009 - 04:00 PM

    In my opinion, Alt is way better.


    no one ever said alt isnt better i want alt. and you got it for free =p

    #15 Quickkill0

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    Posted 24 February 2009 - 08:05 PM

    Well minds well include to the release.These are the only plugins that work with construct the ones included with the release work but they're are fewer.

    Attached Files


    Edited by Quickkill0, 24 February 2009 - 08:21 PM.


    #16 JIME108

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    Posted 24 February 2009 - 11:22 PM

    no one ever said alt isnt better i want alt. and you got it for free =p



    My Opinion

    #17 daKHAOSguy

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    Posted 25 February 2009 - 12:19 AM

    Kool... can you still get VIP with 200 posts?

    #18 xmarcox

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    Posted 25 February 2009 - 05:26 AM

    great!
    i'have modded werehause.map.
    now is possible to insert in the CON file resign it and play it in h3?

    #19 iBotPeaches

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    Posted 25 February 2009 - 05:48 AM

    No. You cannot put .map file into a CON file. And load it through forge.

    #20 gabe_k

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    Posted 25 February 2009 - 07:03 AM

    Even if you could build CON files and put the maps in them and get them to show up as DLC in the game, you'd still need to resign the map file, which we will never be able to do.