Construct - Open Source Map Editor
by shade45 » February 23rd, 2009, 10:04 pm
Construct
I am releasing the source code to my Halo 3 modding application because I am leaving the modding scene. Since I joined this site I have learned so much and made a lot friends and some enemy's
I would like to thank everyone who made this site such a great place to be over the years.
Feel free to use this source however u want, copy it into your own application, add your own code, do whatever its all yours.
Features:
Loads any Halo 3 map file
Tag Filtering (Makes searching for a specific tag a lot easier)
Meta Editor
RTH (Run Time Halo) Support - Debug Xbox Required
Remote RTH - Debug Xbox Required
Library Support
Themed GUI
Library's Included:
Address Calculator
Map Patcher
Model Resizer
Unicode Editor
Plug-in Converter
The CS Plug-in System
Anyone who used my previous application Engineer will be familiar with the CS plug-in system. In Construct CS plug-ins work basically the same way but with one major difference. Instead of using fields like the old system these use properties which allow for tags to be parsed quickly and loaded into a property grid with very little code. This also allowed me to "Tag" values in a plug-in with loads of useful information like display names, offset, descriptions, categories, ect.
This plug-in system is not for the newbie plug-in maker please only try making changes to the plug-ins if you know what your doing!
Acknowledgments
Detox - Developer of RTH
Anthony - Original Creator of the CS plug-in system
Quick Kill - My main tester
Download
Source: http://www.megaupload.com/?d=CY9CPNDF
There are no files included with this source code that should not be there. If certain references are missing from the project they were left out on purpose. Please do not discuss these files or how to obtain them.
[source: http://www.halomods....p...16&p=844038]
Edited by xX Epsilon Xx, 23 February 2009 - 11:22 PM.