iBotModz CBox
Put one containment track on coag
#1
Posted 30 November 2007 - 09:49 PM
#2
Posted 30 November 2007 - 09:53 PM
#3
Posted 30 November 2007 - 09:58 PM
#4
Posted 30 November 2007 - 10:03 PM
gettin one for x-mas?
#5
Posted 30 November 2007 - 10:07 PM
":35lf6lsz]Because i still like play it, also i haven't bought an xBox360 yet...
you play live or xbc ?
#6
Posted 30 November 2007 - 10:32 PM
#7
Posted 01 December 2007 - 12:11 AM
#8
Posted 01 December 2007 - 07:55 PM
#9
Posted 01 December 2007 - 11:54 PM
#10
Posted 02 December 2007 - 08:37 AM
In containment find the [mach] tag and locate the containment_bridge
drag and drop that into the Coag entity, and it will process it and add it.
Then place it in the map via swapping it for a weapon.
#11
Posted 03 December 2007 - 10:35 PM
#12
Posted 04 December 2007 - 08:30 PM
#13
Posted 13 December 2007 - 11:09 PM
#14
Posted 14 December 2007 - 05:37 PM
#15
Posted 14 December 2007 - 05:48 PM
Ill update when I find it.
#16
Posted 14 December 2007 - 07:28 PM
Also can you duplicated selected objects in BSP Viewer and place them somwhere on the map, if not should i duplicate a bunch of ramps and swap them for objects on the map, because if so i don't think there are enough objects to swap for?
#17
Posted 15 December 2007 - 04:32 PM
Then opposite click on it, with whatever you want to swap it with and click
"swap"
That will load up a Swapper, with then you only need to swap 1 bridge for 1 weapon. Then use that in Glitchy Duplicator by opposite clicking on the newly swapped tag, and click
"duplicate tag"
then work from there.
Do this in entity.
#18
Posted 29 December 2007 - 10:13 PM
#19
Posted 29 December 2007 - 10:36 PM
The file isn't available for download. It is embedded within the use of Entity or in one of the UMP v5 programs. Just click "duplicate" on a tag part in Entity and it should load up