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    Meta Editing in Johnson Help


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    #1 xX Epsilon Xx

    xX Epsilon Xx

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    Posted 06 February 2009 - 11:08 PM

    Title Says all, I finally got good plugins for johnson, and hit level 2 of map modding (increase vehicle speed, increase weapons ROF, etc...) but I always get this exception when I save changes any, idea?

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.InvalidCastException: Specified cast is not valid.
       at H3UtilityToolkit.PluginStuffs.BitmaskNode.Write(BitWriter bw, Int32 seekOffset) in C:\Users\Alex\Desktop\Halo 3\Projects\Johnson Project\Johnson\H3UtilityToolkit\PluginStuffs\NodeClasses.cs:line 1098
       at H3UtilityToolkit.PluginStuffs.PluginManager.Write() in C:\Users\Alex\Desktop\Halo 3\Projects\Johnson Project\Johnson\H3UtilityToolkit\PluginStuffs\PluginManager.cs:line 1552
       at Johnson.MapForm.toolStripButton1_Click(Object sender, EventArgs e) in C:\Users\Alex\Desktop\Halo 3\Projects\Johnson Project\Johnson\Forms\MapForm.cs:line 494
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
    	Assembly Version: 2.0.0.0
    	Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    	CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Johnson
    	Assembly Version: 1.0.0.0
    	Win32 Version: 1.0.0.0
    	CodeBase: file:///C:/Users/owner/Documents/Johnson/Johnson.exe
    ----------------------------------------
    System.Windows.Forms
    	Assembly Version: 2.0.0.0
    	Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    	CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    	Assembly Version: 2.0.0.0
    	Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    	CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    	Assembly Version: 2.0.0.0
    	Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    	CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Xml
    	Assembly Version: 2.0.0.0
    	Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    	CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
    	<system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Any help or answers thx, I can make a flyable pelican (and fix collision, i beleive :) ) ANYONE who can fix this will get the mod and updated jonson with plugins, if you don't already (and if you want it, lol)

    Thanks, XeDK!

    #2 Esjay

    Esjay

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    Posted 07 February 2009 - 02:29 AM

    Have you tried Johnson 1.4 Fixed? It was released on Jan 26th. Works perfectly for me.

    #3 SotG Caboose

    SotG Caboose

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    Posted 07 February 2009 - 08:38 AM

    lol, your on level 2? I just ranked up to level 4, i can shader swap. jk
    Use the fixed version, its meta editor works and it shouldent give you any errors.

    Edited by SotG Caboose♥, 07 February 2009 - 08:54 AM.


    #4 xX Epsilon Xx

    xX Epsilon Xx

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    Posted 07 February 2009 - 09:15 AM

    Thank you, I'll download that in a minute, but if that dont work I will resort to engineer...

    #5 JIME108

    JIME108

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    Posted 07 February 2009 - 09:43 AM

    Yea, Just download Windows .Net Framework 3.5 + Latest Fix for Johnson.
    Also I will guarantee that you cannot make a flying Pelican (Especially with Johnson)

    #6 yungbol

    yungbol

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    Posted 08 February 2009 - 09:49 AM

    Ha... If the program opens he has .NET Framework already it has nothing to do with that.

    Edited by yungbol, 08 February 2009 - 09:50 AM.


    #7 JIME108

    JIME108

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    Posted 08 February 2009 - 11:46 PM

    Ha... If the program opens he has .NET Framework already it has nothing to do with that.


    Ha... He may have < .NET Framework 2.0 which would not even open the the program.

    #8 xX Epsilon Xx

    xX Epsilon Xx

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    Posted 12 February 2009 - 03:58 PM

    I figured this out, 64bit