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    Covies Neutral Flag


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    #21 Korupt Data

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    Posted 23 January 2009 - 04:45 PM

    I wish they would have finished that Headhunter gametype :[

    But im gonna make a good map for this sometime if i remember.

    #22 gruntmods

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    Posted 25 January 2009 - 10:21 AM

    no, just go to forge, then spawn the Neutral Flag wherever you want

    In that case, i dont get what im doing wrong.

    #23 DarkRuler

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    Posted 25 January 2009 - 02:40 PM

    I wish they would have finished that Headhunter gametype :[

    But im gonna make a good map for this sometime if i remember.


    what is this headhunter game Bungie was working on? I never heard of it

    and grunt, that is all I did, I just went to avalanche, switched the game to CTF, then spawned a neutral flag by the ghost

    #24 gruntmods

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    Posted 25 January 2009 - 02:44 PM

    ugh, im a failure.....
    ill try again tonight.
    Posted Image

    Edited by gruntmods, 25 January 2009 - 02:45 PM.


    #25 Korupt Data

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    Posted 25 January 2009 - 02:49 PM

    what is this headhunter game Bungie was working on? I never heard of it

    and grunt, that is all I did, I just went to avalanche, switched the game to CTF, then spawned a neutral flag by the ghost

    Headhunter
    HEADQUARTERS
    HEADQUARTERS
    HEADQUARTERS
    Headhunter
    You picked up a head
    You picked up %d heads
    #cause_player picked up a head
    #cause_player picked up %d heads
    You dropped off #delta_heads for #delta_points
    #cause_player lost #old_heads
    Carrying #new_heads
    headhunter_display_name


    it was a gametype in the beta, but they must have given up on it and just left it partially in the game.

    #26 .MeLo♥

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    Posted 25 January 2009 - 04:29 PM

    Sweet thanks for the share man

    #27 iBotPeaches

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    Posted 25 January 2009 - 05:36 PM

    Bungie had like 10 unfinished things in there. I'm sure I can find the post when steven told us of them all.

    Most were medals/gametypes and something that dealt with fusion coils.

    #28 .MeLo♥

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    Posted 25 January 2009 - 07:20 PM

    Really?
    thats awesome,

    i wonder why they quit making them

    #29 Korupt Data

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    Posted 25 January 2009 - 07:40 PM

    Really?
    thats awesome,

    i wonder why they quit making them

    Lol probably got lazy, or they were filled with bugs so they got tired of trying to fix them.

    #30 .MeLo♥

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    Posted 25 January 2009 - 07:54 PM

    Lol probably got lazy, or they were filled with bugs so they got tired of trying to fix them.


    Haha
    that damn bungie
    xD

    #31 dschu012

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    Posted 25 January 2009 - 08:05 PM

    yeah, thanks, I was surprised when I realized that none were ever made(or released)

    we've needed this GT in halo 3

    http://www.se7ensins...etral-flag.html

    Made and released about 6 months ago.

    #32 Korupt Data

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    Posted 25 January 2009 - 08:21 PM

    http://www.se7ensins...etral-flag.html

    Made and released about 6 months ago.

    Lol way to crush his hopes and dreams xD

    Btw i wish there was more gametypes, bungie should have some dlc ones (if possible)

    #33 DarkRuler

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    Posted 26 January 2009 - 12:26 AM

    I would have thought that someone would have made one in all this time

    _______________________________________________
    and I think I heard of that headhunter gametype after I read the descritpion

    #34 dschu012

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    Posted 26 January 2009 - 08:48 AM

    I would have thought that someone would have made one in all this time

    _______________________________________________
    and I think I heard of that headhunter gametype after I read the descritpion

    Ya didn't seem to be a big hit. I loved it in Halo 2 but it doesn't seem to play as well in Halo 3. Maybe with quicker respawns or something it might play better.

    #35 iBotPeaches

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    Posted 28 January 2009 - 07:19 AM

    None of the maps are really Neutral flag materiel. Sanctuary and Waterworks just had an awesome playing type for Neutral, probably because they were symmetrical.

    You can't play it on Snowbound, because it would have to be either underground, or on top on far right, and it would just be a nade spam and whoever had the best BR. In Halo 2 we would rush 2 hogs, bring the scorpion, flank a guy to rockets and in all on waterworks.

    It just played better, which none of the Halo 3 maps I can see doing.

    #36 LXV Grizzly

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    Posted 28 January 2009 - 04:28 PM

    Is there anyway to make an oddball game but without the oddball indicater over the oddball when its dropped or being carried? (That was a mouthfull)

    #37 DarkRuler

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    Posted 28 January 2009 - 07:14 PM

    Is there anyway to make an oddball game but without the oddball indicater over the oddball when its dropped or being carried? (That was a mouthfull)



    yeah, it called teh game settings, lol

    #38 .MeLo♥

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    Posted 01 February 2009 - 05:23 PM

    Thans for the share mate
    :)

    #39 SFB Deffect

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    Posted 11 February 2009 - 11:55 AM

    this sounds reeeaaallllyyy dumb without pics


    i see you flaming everyones mods, I doubt you could make anything better.