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#49868 Halo 3 Modz .Film
Posted by Lux on 22 October 2008 - 11:15 PM in H3 Modding
#29315 Rehasher
Posted by Lux on 30 June 2008 - 10:31 PM in H3 Modding
If that "*" was supposed to be p-orn and it got filtered, the films are not actual video data so you cannot inject actual film data; they are records of when, where and how objects move and what spawns and the Halo 3 engine recreates the scene and displays it.the only thing I dont like about his rehasher is its only for 1 mb cons
People who are doing what your doing, puts the modding communities name down. We play to have fun with the game, not make other people mad. Rubbing it in their face that we modded to get Recon.
Exactly, someone will eventually release a rehasher that can hash higher than 1MB, because if you were to have that, people would start injecting * vids.. and there's another crisis on our hands..
#29173 Forge Con file size...?
Posted by Lux on 30 June 2008 - 05:23 PM in H3 Modding
In Halo 3 it says the file size of the file contained in the CON.When your on halo 3 and you look at the size of your forge map it always says 56.5kb. However when I XSATA the usermap con onto my computer it is 176kb anyone know why it is like this?
#28856 Resigner for gametype - Flaming recon
Posted by Lux on 29 June 2008 - 11:54 PM in H3 Modding
It doesn't matter if you do that. It is still flagged as Hidden and Locked in the main menu. The only way to unlock it is by Bungie enabling it in your online profile.Well currently were actualy editiong the profile0000000000000001000 file so we actualy are modding the gamesave thus giving us recon ................ until bungie removes it after like 10 mins .......... "dam there magical JUDO magic"
#28412 [The EazyB] RSA Encryption Explanation
Posted by Lux on 29 June 2008 - 02:46 AM in H3 Modding
Don't forget that when talking about a RSA private key all those variables are included in the "key"(Except P and Q), "Mr. I made a resigner with no help whatsoever when it's obvious I had tons of help..."Dont forget, exponent, modulus, p, q, dp, dq, inverseq, and d
#28185 Flaming Recon, REAL!
Posted by Lux on 28 June 2008 - 04:25 PM in H3 Modding
Because it got moved.wow lol film modding plus this section is only for maps and its not even in the right format
actually this is in the theater section.
---------------
**Yawns**
Film modding...
#28141 New real AIO Project
Posted by Lux on 28 June 2008 - 02:37 PM in H3 Modding
#28127 New real AIO Project
Posted by Lux on 28 June 2008 - 01:46 PM in H3 Modding
And Nuklear copied SuperModder.Do you have a signer? I'll be releasing a signer sooner or later... but it's good to know more people are going to be copying Nuklear.
#27932 Superaisons resigner
Posted by Lux on 27 June 2008 - 09:28 PM in H3 Modding
Of course they won't do it to ban just one keypair, unless it's used on a large scale, but once they get a couple they will most likely roll out an update.yeah a console update you know that would take more than 5 minutes
and alot of money
#26560 i finally got one
Posted by Lux on 23 June 2008 - 10:59 AM in H3 Modding
I fixed your post so it's not so one minded.Beginners use VB.
#26416 .map modding a new very possible idea
Posted by Lux on 22 June 2008 - 09:35 PM in H3 Modding
#26179 360's that wil run unasighned codes
Posted by Lux on 22 June 2008 - 01:47 PM in H3 Modding
Thank you for repeating what I said, but in a much stupider manner...MEGA PHAIL NONE OF THESE RUN UNSIGNED CODE IT IS A STUPID FU
#25727 buying offline resigner
Posted by Lux on 21 June 2008 - 10:29 AM in H3 Modding
Pretty sure he's referring to a resigner that can be used offline, in which case people have those...no such thing as an offline resigner...
#25005 WXpirs
Posted by Lux on 19 June 2008 - 05:16 PM in H3 Modding
#24976 Mod film clips?
Posted by Lux on 19 June 2008 - 04:21 PM in H3 Modding
In your sig where it says the difficulty to put recon in a film, it shouldn't be 5, it should be more like 1...researching it
I
/
#24974 Why wont any1 realese a .map resigner
Posted by Lux on 19 June 2008 - 04:19 PM in H3 Modding
No, he can't because he doesn't have them, nor does he have a resigner. And to that person who's trying to sell one, he's just trying to make money off of idiots who are stupid enough to give him money for nothing.Ok, could you clue us in on how you got the private keys?ok you are all so stupid there is a .map resigner i have one and it works. no i will not resign for anybody.
#24832 Get recon
Posted by Lux on 19 June 2008 - 10:58 AM in H3 Modding
#24556 360's that wil run unasighned codes
Posted by Lux on 18 June 2008 - 04:54 PM in H3 Modding
No, they do not run unsigned code. I also doubt anyone will you give you what you need to mod Halo 3...nox actualy demo kits are only 400$ and they run anasighned codes so i think your in the clear
#24154 360's that wil run unasighned codes
Posted by Lux on 17 June 2008 - 05:42 PM in H3 Modding
Also,
I forgot about those secret franchise stores...[/sarcasm](not Gamestop or EB Games, it's a franchise video game store that I can't really say)
PartnetNet is almost exactly like Xbox Live except only development kernel's can access it, it has a market place and everything. And a dev kit doesn't automatically make you able to mod, you still need to make/get a modified XeX that doesn't check the map signatures or a tool to edit the map in memory. Which are hard to come by, so good luck making your own.
#23487 .map resigner
Posted by Lux on 16 June 2008 - 10:49 AM in Halo 3 / ODST
You are all so $%#^%# stupid, I swear to god. No one except Bungie can resign maps. Shade does not have a .map resigner. Why is every spreading lies about him? None of you know shade and your all just talking s*** about him...T3ABAGGER, First off, no one listen to him he dosent know what hes talking about, there coulb be a .map resigner in the rear future, do you know how many people are working on one?
also the only hard part would be getting that key peches said, shade made one cause he threatened bungie or something like that.
#22844 Halo 3 modding
Posted by Lux on 14 June 2008 - 04:29 PM in Halo 3 / ODST
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