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    There have been 19 items by blbassi (Search limited from 20-April 23)


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    #56033 Modding Installed Games (nxe)

    Posted by blbassi on 11 December 2008 - 07:49 PM in Games

    the only signed file is the 44kb file in the root of the installed game (which is a con). the data files are just a jumbled bunch of game data that will be hard-impossible to sort out. but they are not signed with rsa...



    #50756 GTA IV Modding?

    Posted by blbassi on 30 October 2008 - 10:11 AM in Games

    not without a devkit right now..maybe when the new dashboard get released you can



    #47499 Oblivion

    Posted by blbassi on 07 October 2008 - 06:33 PM in Games

    i understand it may look or be grim to mod oblivion successfully but i am trying a few things and they might work i just need a version of wixpirs so we can import things to a .CON file then i might be able to do it so someone edit that program and send it to me i willl try to do it and if i am successful i will put a tut or tell u how to anyway i can ok thanx

    jrjonanddad



    its not hard to hex edit files into con files, so that is not the problem. oblivion addons are stored in "live" files, NOT con files. two totally different things. I tried injecting mods into con files because we can resign them, and it did not work, as expected. so i would not count on mods until someone cracks and releases a "live" resigner...you should probably focus on save editing as those are stored in con files and can be resigned.

    also converting xbox 360 to pc are easy..ive done it, but pc to xbox is another story..due to the signatures

    edit:
    pc to xbox gamesaves should be easy

    pc to xbox mods should be impossible atm



    #46089 Oblivion

    Posted by blbassi on 29 September 2008 - 03:08 PM in Games

    well we wont be able to do it unless we get a live resigner....

    unless we figure out a work around or hack m$ oblivion modding looks grim :banghead:



    #45919 Oblivion

    Posted by blbassi on 28 September 2008 - 02:57 PM in Games

    we cant do oblivion mods untill someone figures out how to disk mod.
    like modding old maps on h2.... its the same concept.

    all of oblivion is saved to the disk. so there isn't anything to mod on the 360...

    the only possible thing you might be able to mod would be the cute little expansion crap, but its whitepaper would be immense...



    you dont need to mod the disk, all you need is the DLC which contains esp files. You can extract those files, edit them and then put them back in. the largest problem is properly rehashing, and figuring out what the hash value the name of the file is...


    and here is a link the the construction set http://www.fileshack...ion Set 1.2.404



    #45916 Oblivion

    Posted by blbassi on 28 September 2008 - 02:44 PM in Games

    ill also help, i've done a bit of my own research on oblivion modding awhile ago but never got real far...


    add me on xbl and we can chat- gt: x blbassi x



    #45296 360gamesaves.com

    Posted by blbassi on 22 September 2008 - 08:54 AM in Xbox

    what software do you need from the site?



    #35353 Modding an account to have recon

    Posted by blbassi on 23 July 2008 - 09:22 PM in H3 Modding

    haxalots rehasher sucks for anything but forge mods..he is missing alot of offsets.



    #34241 Modding an account to have recon

    Posted by blbassi on 18 July 2008 - 03:37 PM in H3 Modding

    i was just showing where your armor choice is located in your profile file...

    and this is not a screenshot file^



    #33933 Modding an account to have recon

    Posted by blbassi on 18 July 2008 - 10:27 AM in H3 Modding

    here is where your armor is located in your profile, youll just need to rehash and resign it correctly.

    Search your Tag with a hex editor, be sure to check unicode. (this is a profile file, not a screenshot or movie)
    reconlocation.JPG



    #30155 [x blbassi x] Bunker Wars

    Posted by blbassi on 02 July 2008 - 01:15 PM in Mods

    i bet if you asked them instead of making facts up, theyd be happy to tell you they did not.



    #29642 [x blbassi x] Pelican Valley

    Posted by blbassi on 01 July 2008 - 12:51 PM in Mods

    Pelican Valley
    Yet another blocked off valhalla
    Made by blbassi
    Post written up by blbassi of iBotModz.net

    Features:
    -Invis Walls
    -Clones outside playing area
    -water falls
    -1 Flag
    -2 Turrets
    -2 Seperate "bases" which are accessed through the teleporters in the center of the map
    -Playable (CTF, Slayer, Assualt)

    Pictures












    Video
    NONE

    Download
    Mirror 1, Bungie.net


    Note: All these mods are discourage by Bungie, and can be removed at any time by them. You will not be banned, unless you distribute them. Its like CD's. Legal to own, illegal to distribute. So have fun.

    blbassi of iBotModz.net



    #29614 Tag for lights

    Posted by blbassi on 01 July 2008 - 12:09 PM in H3 Modding

    valhalla



    #29602 Tag for lights

    Posted by blbassi on 01 July 2008 - 11:50 AM in H3 Modding

    what is the tag called for the orb lights?



    #29559 [x blbassi x] Bunker Wars

    Posted by blbassi on 01 July 2008 - 10:47 AM in Mods

    exept it wasnt because i made it yesterday...



    #29024 [x blbassi x] Battle Creek 2c

    Posted by blbassi on 30 June 2008 - 11:23 AM in Mods

    Battle Creek 2c

    Made by x blbassi x
    Post written up by blbassi of iBotModz.net

    Features:
    -Invis walls
    -clones outside map
    -playable (slayer, ctf, assault)

    Bugs
    -possible to get outside invis walls although tough

    Pictures




    Video
    none

    Download
    Mirror 1, Bungie.net


    Note: All these mods are discourage by Bungie, and can be removed at any time by them. You will not be banned, unless you distribute them. Its like CD's. Legal to own, illegal to distribute. So have fun.

    blbassi of iBotModz.net



    #28749 [x blbassi x] Bunker Wars

    Posted by blbassi on 29 June 2008 - 07:31 PM in Mods

    Bunker Wars
    This is my first mod...which is Valhalla, with most of it blocked off with tree walls and teleporters in both bases, which are also sealed. The teleporters lead to a main area where most of the fighting is suppose to occur.

    Features
    Lots of trees
    Some clones off of the fighting area
    Fake swords and real ones
    Plenty of weapons

    Pictures




    Download
    http://www.bungie.ne...fileid=42294291



    #28567 invis walls

    Posted by blbassi on 29 June 2008 - 12:06 PM in H3 Modding

    ive seen a few people add invisible walls that you can shoot through on maps so i was wondering was tag it was or what it would be under



    #28045 modding project

    Posted by blbassi on 28 June 2008 - 10:19 AM in H3 Modding

    ill join..i got a resigner and stuff

    gamertag: x blbassi x