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    There have been 6 items by AussieBacom (Search limited from 22-May 23)


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    #133927 Building my RGH Console

    Posted by AussieBacom on 07 October 2012 - 12:13 AM in JTAGs / DEVs

    Yes



    #133921 Building my RGH Console

    Posted by AussieBacom on 06 October 2012 - 11:31 PM in JTAGs / DEVs

    I used to have a JTag Elite Zephyer model but it got the RROD and it couldn't be repaired because it was long gone after the first repair. I have seen that the XDK Kernel can now be run on a RGH console and that some manufactures are producing a dual or triple nand chip for use with the Xbox, so I'm interested in having my own XDK because they are a pain to get from Microsoft as a single person as well the cost a fortune. I would end up using it for the real-time CryEngine 3 preview on consoles and Arcade game development.

    I currently have a Xbox Phat, model Falcon and I'm thinking about installing the required components from Xecuter to turn it into my XDK.
    Xecuter Coolrunner CR3 Lite - http://www.ozmodchip...-cr3-p-442.html
    Xecuter DemoN - http://www.ozmodchip...nand-p-413.html

    I don't need a third nand for Freeboot or anything, I just want it for switching between a retail and XDK kernel.
    Would installing these parts do the job for what I need? Thanks.

    PS. Does red led lighting look cool?



    #133905 Halo 2 AIO (112 Unique Programs)

    Posted by AussieBacom on 06 October 2012 - 01:44 AM in Programs

    Thanks peaches.



    #133887 Assembly Map Editor Reveal

    Posted by AussieBacom on 04 October 2012 - 11:25 AM in H4 Modding

    Thanks guys, we'll keep you updated. Also, thanks for not pointlessly begging for the Halo 4 beta like 7s did. ;)

    But wait, there is a Halo 4 beta your saying... yes or no? ;)



    #133880 Extracting Halo 3, ODST, Halo CEAnniv and Halo Reach Models.

    Posted by AussieBacom on 03 October 2012 - 11:52 PM in Help Desk

    I got myself a program called Adjutant, it lets me see the textures just like the other program but its easier to get exactly what I want because there is an explorer that doesn't resolve around tags. So I can just drag a folder out and get what I need from it.



    #133875 Extracting Halo 3, ODST, Halo CEAnniv and Halo Reach Models.

    Posted by AussieBacom on 02 October 2012 - 10:53 PM in Help Desk

    I am working on a game project in the UDK and I want to make a Halo themed game, I have a need to be able to extract the Halo sounds, textures and models.
    I have done some research into tools like Ascension but to no avail have I been able to find what I'm looking for exactly. If someone could point me in the right direction with the correct tools that would be appreciated.