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    There have been 5 items by nullen (Search limited from 20-April 23)


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    #134858 Flood Juggernaut Melee Bug?

    Posted by nullen on 16 March 2013 - 02:14 PM in Modding

    so you got him working correctly?

     

    As correctly working as he can be, I'm considering uploading the Oracle and Quarantine Zone "Juggernaut Restoration" mods for anybody who's interested but first I'm gonna have to make some adjustments. He still freezes in place when he dies but I'm assuming that there could be a way to make the Juggernauts explode after dying.

     

    edit: Well, the melee is still pretty iffy, but a radius increase for it will probably do the trick.




    #134857 Halo 2 Remapped AI Revision v2

    Posted by nullen on 16 March 2013 - 02:11 PM in Halo 2

    Did AI revision v2 die?




    #134636 Flood Juggernaut Melee Bug?

    Posted by nullen on 25 November 2012 - 11:33 AM in Modding

    I've discovered what was wrong, it turns out I had the wrong jpt! set for his melee damage.



    #134323 Flood Juggernaut Melee Bug?

    Posted by nullen on 12 November 2012 - 01:44 PM in Modding

    I'm afraid I don't know what a bounding radius is. And I can melee him just fine and it does damage, I'm speaking of how his melee does no damage unless I'm above him.



    #134289 Flood Juggernaut Melee Bug?

    Posted by nullen on 11 November 2012 - 09:17 PM in Modding

    Alright, so I've been working on adding the Flood Juggernaut back into Oracle and Quarantine Zone as it was intended to be and I fixed it up for High Charity prior to attempting this and it worked like a charm. However, his melee hit detection is flawed if he doesn't use his own .styl, yet having him use his own .styl causes the game to lock up when they appear and I have to resort to using the flood combat elite .styl. However, when the flood combat .styl is used, the Juggernaut's melee does no damage unless I am directly above him.

    So, does anybody here know what I could do to fix this?