Posted by
dschu012
on 22 June 2008 - 11:36 AM
in
Mods
Higher walls would be nice so it can support other weapons. I can see people getting blown out with rockets or hit out with a hammer. But otherwise I like it.
Posted by
dschu012
on 22 June 2008 - 06:40 PM
in
Mods
Higher walls would be nice so it can support other weapons. I can see people getting blown out with rockets or hit out with a hammer. But otherwise I like it.
I use the biggest walls they have on the map. -.-
I realized that the walls go through the map completely blocking access to lower center part of the map.
Here is an example of a factorial calculator. If the answer is above 18446744073709552000 it won't work because that is the maximum size of a ulong. So as long as you use it to calculate the factorials of numbers below 60ish you should be good.
This you can try/succeed in modding campaign by knowing exactly where the objects/everything is to modify.
Basically it's a list of "offsets" instead of "identifiers" that tell you WHERE to modify.
Hope this cleared a few things up.
This whitepaper is for usermaps, meaning forge variants. You can use this information to mod forge variants, like changing the coordinates where something spawns and such without having to use those programs other people have made.