iBotModz CBox
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SUPPORT TOPIC File Information
- Submitted: Feb 21 2010 08:55 PM
- Last Updated: Mar 23 2010 07:06 PM
- File Size: 589.65KB
- Views: 20174
- Downloads: 2,536
- Author: HOBO POW3R
- Version: 1.1.0.0
Previous Versions
Download MW2 patch_mp.ff Editor
1 Votes
2
This let's you edit the patch_mp.ff's .gsc's.
The .gsc's are in C++ so ya edit away.
By editing these you can do so much like score mod's, fx swaps, and much more you just got to look through and figure out what things do.
Note: This is beta so it doesn't yet allow you to make the gsc's larger than before.
This may work with all patch_mp.ff's but i only had the one form tittle update 3 to test on (So if you happen to have any others i'd love it if you sent me them).
Please report all bug's to me (preferable via PM or AIM).
BTW if you are adding a fair amount of code make sure to delete dev comments in the gsc so the size is less than or equal to the original size. If you don't you will black screen. Other then that any other error is your fault not mine.
Example code by jester to unlock all challenges.
The .gsc's are in C++ so ya edit away.
By editing these you can do so much like score mod's, fx swaps, and much more you just got to look through and figure out what things do.
Note: This is beta so it doesn't yet allow you to make the gsc's larger than before.
This may work with all patch_mp.ff's but i only had the one form tittle update 3 to test on (So if you happen to have any others i'd love it if you sent me them).
Please report all bug's to me (preferable via PM or AIM).
BTW if you are adding a fair amount of code make sure to delete dev comments in the gsc so the size is less than or equal to the original size. If you don't you will black screen. Other then that any other error is your fault not mine.
Example code by jester to unlock all challenges.
doChallenges() { self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" ); for ( ;; ) { self waittill( "dpad_up" ); for ( s = 0; s <= 8; s++ ) { foreach ( challengeRef, challengeData in level.challengeInfo ) { wait 0.05; self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] ); } } } }
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