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When darkness falls upon the city of Old Mombasa,

a new breed of SPARTAN Super Soldiers have been sent

to bring light back to this abandon city.

 

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Author: __.T Beezie

Preview: --.Early Beta Vid

Base map: -.Containment

Map Information:

[ YES ] __System Link

[ YES ] __Skins

[ YES ] __Injected Models

[ YES ] __Weapon Mods

[ YES ] __Active Scenery

[ YES ] __Biped Mods

[ YES ] __AI Added

[ YES ] __AI Zones

[ YES ] __Injected Scripts

[ YES ] __Lighting Mods

[ YES ] __Injected Sounds

[ YES ] __Weather Added

[ YES ] __Working Gametypes

[ YES ] __BSP Mods

Must be running the Yelo Trainer to enable AI

Map mods:

 

- BSP conversion of [03a_oldmombasaearthcity_1]

 

- All [scen] and [bloc] have been restored to match original

 

- New sky with edited bloom/ blur

 

- Edited ltmp

 

- Added custom fog

 

- Added light rain

 

- Lots of new bitmaps

 

- A few new bumpmaps

 

- Custom illumination maps (for the MC)

 

- New flickering streetlights (feat. real time shadows)

 

- Dead ragdoll MCs

 

- Active scenery (cool crashing Banshees)

 

- Edited unicode strings

 

- Proper team-spawns

 

- All gametypes are 100% playable

 

- Secret sniper spot (see if you can find it) =P

Weapons:

 

- Pistol [M6D]: Has a proper hud w/ zoom, new sound, new model, and added shot delay so its similar to h1. Non dual wieldable otherwise you could kill someone too quickly. It only takes about 8 shots to the head to kill.

- Assualt Rifle [MA5B]: Shoots slower than normal, but, the damage has been adjusted so its stronger than the SMG. Flashlight attached, slightly modified HUD, with new sound and new model.

 

- Shotgun: Shoots a few more projectiles to remove any host advantage and made it slightly stronger for the same reason. New contrail added which looks awesome...You'll know when someone wants to kill you.

 

- SMG: Higher ROF than normal and is also slightly more powerful. It is stronger but weaker than AR because of its firing speed and the fact that it remains dual wieldable.

 

- Sniper Rifle: H1 Sniper model w/ "nightvision".

- Plasma Pistol: The little shot is now more powerful so if for some strange reason your running around with it, your not some worthless piece of poo with a pea shooter in your hands. YOU CAN ACTUALLY KILL SOMEONE WITH IT! [/quote ScottyGee]

-Any weaps not listed remain stock-

(All weaps have enhanced muzzle flashes and explosion effects lighting)

 

A.I. Mods:

 

- 8 vs. 8 / Spartans vs. Elites

 

- Squad of 5 Buggers spawn

approximatly every 20 seconds

 

- Spartans=Yellow Team

 

- Elites=Green Team

 

- Buggers=Purple Team

- A.I. bipeds have fully working

"zones" and "A.I. orders index"

 

- A.I. is 100% SLC

 

(All A.I. have independant respawns and spawn with a wide variety of weaps.)

 

-Pics-

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-Credits-

 

Aequitas for his Uber-Lightmap Tool & his Uber Screencap Tool

 

Kornman he found the key to AI in MP in the xbe

 

Soldier of Lite for his awesome script tools

 

TfAv1228 for H2IB

 

tjc2k4 for Insolence

 

-DeToX- for his Real Time Shadow Tool

 

Iron Forge for Serenity

 

Trulife for bringing the community together to achieve the once thought impossible dream

 

WastingBody for all his A.I. help when I was still a A.I. n00b =x

 

ScottyGee for weapon tweaking and sound injection

 

dec1234 for the orsm H1 models

 

Woovie for helping me skin some stuff

 

farklem for DotHalo

 

xbox7887 for Yelo

 

xheadshotmastax for his Meta Faking Tut

Pyroman for his Team Spawns Tut

 

iGeo & foxfanatic2317 for their l33t photoshopping skills

 

Anthony & Poke for H2G & H2C

& all who have participated in the development of Entity

 

And a special thanks goes out

to everyone who helped me beta test.

 

_____foxfanatic2317

____StalkingGrunt911

_______-DeToX-

______ScottyGee

______S3any Boy

_______woovie

______Trulife8342

 

Much thanks to everyone that helped.

 

Enjoy! http://forums.halomods.com/images/smiles/icon_biggrin.gif


What's New in Version 07/16/09 07:20 PM   See changelog

Released

No changelog available for this version.


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