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JTag Related Downloads

This is for anything related to a jTagged Xbox 360

3 files

  1. Flash 360

    readme.txt

    Flash360 v1.0 By Redline99 2010-01-15 Place in the root dir of a usb drive: updslot0.bin - Xell (Address 0x0C0000 max length 0x040000 bytes, no metadata) updslot1.bin - Rebooter (Address 0x100000 max length 0x140000 bytes, no metadata) updpatch.bin - Rebooter Patches (Address 0x194000 max length 0x004000 bytes, no metadata) updflash.bin - Nand Image File (this must include the metadata or aka spare/ecc bytes) Must be the full nand with exceptions for consoles with a built in Memory Unit. Flash360 will scan the bad block reservation area of the file to be flashed. If it finds blocks that have been remapped then it sets the writing mode to write the file as-is. If it determines that no blocks have been remapped then it sets its write mode to relocate any blocks as it goes along. The block relocator logic will only apply to the Flash partition. This means that it will not try to relocate any block from the built in Memory Unit (if available). A simple check of the KV will be done if the choice to not copy it from the current nand is selected. Flash360 cannot currently get the CPU key to completely verify the KV before writing. If it detects a difference in the first page it will warn you before proceeding. If Flash360 is ran from a HDD, USB or MU, saving the current nand image will be available. The raw dumped nand file will be saved to "D:\flashdmp.bin". (same dir as xex) For consoles with built in MU: You can select to save the entire nand or only the Flash partition (66 MiB). This also means you can write just Flash partition (66 MiB) to the nand. When writing the Flash you can select to keep the current Keyvault and Config blocks. This is the recommended way to flash XBRebooter, straight from the release package. If any writing to the nand is done do not return to the dash or bring up the guide. An auto shutdown mechanism is in place by backing out of the main menu. The power plug should be removed to allow for a complete reinitialization of console. Notes: It is up to the user to verify the validity of the file(s) to be flashed. Flashing the nand is risky, I hope it works well for everyone, if problems arise I will do my best to address them. There are still many items I would like to do/add to this app, so it will be a work in progress. When using this app do not do anything that will interrupt it. Do not use the big center guide button on the controller. Do not have the dash doing anything in the background. Remember what this application is doing is replacing the contents on the nand without the rest of the system knowing about it. There is also a new Xell I have created with many of these features plus some new ones that should be nice. Time didnt permit releasing it though. Thanks: To kreet and angerwound for looking over my code and fixing many noob mistakes. And especially to all the gracious people who helped test! Greets: r0wdy, tiros, MODFREAKz, schtrom, xorloser, tmbinc, seventhson, angerwound, kreet, lantus, Skorchir, D-BlooD, momdad, skitzo, Cr4zi3, Sonic-Iso, stk50, Yoshihiro, Arakon and Alley. Team Greets: XBRebooter, XeDev, Jungle, HyperX, Avalaunch, Xecuter, MS Interactive Entertainment Business Department

    1620 downloads

    Submitted

  2. XexTool

    :: Overview
     
    This is a tool to extract information on an xex file. It will print out
    xex information to the console, alter xex attributes, extract executable code
    and other basefiles and create idc scripts files to help with disassembling
    the extracted executable code.
     
    Note: any altered or created retail xex files will not be correctly signed.
     
    :: Xex Format Basics
     
    An xex file consists of a basefile that the xex is built around and headers
    which contain various attributes to be used with the basefile.
     
    Usually the basefile is an executable file, however it can also be data file,
    as seen with ximedic.xex from the xbox360 flash. When the basefile is an
    executable file it is either an exe or dll, however it is not stored in its
    normal exe or dll format but instead as a binary file.
     
    Some of the xex header attributes are required, and others are optional. Some
    of these attributes are things such as the regions the xex is made for and the
    media the xex is allowed to boot from.
     
    The basefile can be optionally encrypted using aes encryption. All contents
    of the basefile are hashed and then rsa signed. Microsoft is the only one with
    access to the private key required to sign xexs in order to allow them to boot
    on a retail xbox360. A different key is used to sign xex files in order to
    allow them to boot on a development xbox360.
     
    x360GameHack is a GUI for XexTool. I went ahead and attached it, but USE xexTool as its easier to get exactly what you want.

    2643 downloads

    Updated

  3. Viper360

    This is an alternative launcher, that was created in said "30 minutes", and may be upgraded soon. As you can see, the pace on this moves fast, so dishing out big updates should be easy for the developer.
    It features a UI, Game launcher, and a file manager, to copy/paste/delete files.
    Keep in mind, when you copy, it counts files, so if it stalls for you, it's a beta, it's just counting files.. give it a second..
    When it's pasting.. the UI will appear frozen until it is complete, and then it will resume.
    Same with deleting, but it is fast usually so it is unnoticeable.
     
    * Hard drive(Game Demo):
    Download the VIPER360_LIVE.rar, extract the contents, and you will have a "CODE7777" folder. Place this in your "Content\0000000000000000\" folder on your hard drive. Now when you go to games library, you should have a Demo called "Viper360". You can boot that to utilize it.

    1672 downloads

    Updated


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