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New Xbox 360
By ixGAMEOVERxixx, Sep 08 2012 04:20 AM -
A little bit of hype
By Korupt Data, Jul 31 2012 01:53 PM -
A little bit of hype
By D.HeRo♥, Jul 31 2012 12:28 PM -
Making Halo 4 Music
By Pot, May 07 2012 11:07 AM -
New Xbox 360
By Relapse, Feb 25 2012 09:44 PM -
New Xbox 360
By X9Designs, Jan 11 2012 06:36 PM
Halo Reach Title Update Announced
Heres hoping we get access to all the options that Bungie left out of the menu (and chooses to tease us with, making thier own gametypes that use options we cannot access.)We’re pleased to confirm that we’re planning a Title Update (a small download which will add some interesting functionality) for Halo: Reach in preparation for the multiplayer aspect of Halo: Anniversary.
If your heart suddenly sped up, fret not, Reach fan. This is something that will not only sit side-by-side with Reach’s existing gameplay and will be accessible by both Reach and Anniversary players, but will allow us to make fairly significant changes to multiplayer gameplay within the confines of Matchmaking. We’ve talked about this as a way to better recreate the classic Halo: CE feel for the new classic maps, and it will let us do some things in gameplay that simply aren’t possible now. I don’t want to give too much away until we get through gameplay and bug-testing, but an example scenario would be allowing you to play, say, [REDACTED] with zero fall damage. Now that’s a limited and simplistic example, but it does speak to the way we’re approaching the changes philosophically. There are some bigger ticket “classic” Halo gameplay elements which people are clamoring for and which we intend to do our best to deliver on. More news about specific changes and the timing of the Title Update will be forthcoming. But I can say that, having tried a few of the more significant tweaks, certain “classic” elements are already working with beautiful and deadly efficiency.
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